Simulation systems and methods including peripheral devices providing haptic feedback
US-12005346-B2 · Jun 11, 2024 · US
US9504914B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9504914-B2 |
| Application number | US-201313964628-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 12, 2013 |
| Priority date | Jan 6, 2009 |
| Publication date | Nov 29, 2016 |
| Grant date | Nov 29, 2016 |
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Official abstract text for this publication.
Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
Opening claim text (preview).
What is claimed is: 1. A method of generating a user-grounded recoil effect on a controller, the controller including a controller base and a grounding base, the method comprising: detecting a trigger signal; causing, by an actuator, a first vector force in a first direction, wherein the first vector force causes the recoil effect in the first direction from a discharge end of the controller base toward a user end of the controller base, wherein the actuator is coupled via a controller linkage to a controller anchor attached to the controller base, and wherein the actuator causes the first vector force by pulling the linkage and thus the controller anchor and the discharge end toward the user end of the controller; causing a second vector force in a second direction opposite the first direction; and causing the second vector force to be opposed by a body part of the user configured to be disposed adjacent the grounding base of the controller, thereby grounding the recoil effect. 2. The method of claim 1 , wherein the second vector force is imparted to the grounding base. 3. The method of claim 2 , wherein the body part of the user is coupled to a user engaging component of the grounding base. 4. The method of claim 1 , wherein the first vector force is imparted to the controller base that moves in response to first vector force, thereby causing the recoil effect. 5. The method of claim 1 , wherein the body part of the user is a forearm. 6. The method of claim 1 , wherein the actuator is coupled via a grounding linkage to a grounding anchor attached to the grounding base and located toward the user relative to the actuator, and wherein the second vector force is caused by the actuator pulling the linkage and thus the grounding anchor towards the discharge end of the controller.
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
Recoil simulators · CPC title
being characterized by constructional details · CPC title
Shooting of targets · CPC title
Shooting · CPC title
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