Management of streaming video data
US-2024335739-A1 · Oct 10, 2024 · US
US9486703B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9486703-B2 |
| Application number | US-21038308-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 15, 2008 |
| Priority date | Jan 31, 2007 |
| Publication date | Nov 8, 2016 |
| Grant date | Nov 8, 2016 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A mobile communication device includes a processing module that executes a gaming application based on gaming data and that generates display data in response thereto, wherein the gaming data includes first data and second data. A sensor generates the first data in response to the actions of a user. At least one transceiver receives the second data from a remote communication device and that sends the display data to a display device in a gaming mode of operation.
Opening claim text (preview).
What is claimed is: 1. A mobile communication device comprising: a processing module that executes a gaming application based on gaming data and that generates display data in response thereto, wherein the gaming data includes first data and second data; a sensor, coupled to the processing module, for generating the first data in response to actions of a user; and at least one transceiver, coupled to the processing module, that transceives first voice data in a voice mode of operation of the mobile communication device and that receives the second data from at least one remote transceiver of a remote communication device and that sends the display data to a display device in a gaming mode of operation, wherein the at least one remote transceiver transceives second voice data in a voice mode of operation of the remote communication device; wherein the at least one transceiver further wirelessly communicates subscription data with the display device and wirelessly downloads the gaming application from the display device via direct wireless communication between the at least one transceiver and the display device in accordance with the subscription data. 2. The mobile communication device of claim 1 wherein the display data includes split screen data for simultaneous display of a first picture and a second picture and wherein the first picture is based on the first data and the second picture is based on the second data. 3. The mobile communication device of claim 1 wherein the display data includes picture-in-picture data for simultaneous display of a first picture and a second picture and wherein the first picture is based on the first data and the second picture is based on the second data. 4. The mobile communication device of claim 1 wherein the display data includes composite data that is based on the first data and the second data. 5. The mobile communication device of claim 1 wherein the display device includes a home display device. 6. The mobile communication device of claim 1 wherein the display device includes a public display device, and the processing module further generates connection data for establishing a connection with the public display device. 7. The mobile communication device of claim 6 wherein the connection data includes subscription data associated with at least one of: the mobile communication device, and a user of the mobile communication device. 8. The mobile communication device of claim 6 wherein the connection data includes payment data. 9. The mobile communication device of claim 1 wherein the at least one transceiver includes a wireless telephony transceiver that transceives wireless telephony data with a wireless telephony network in the voice mode of operation and a separate transceiver for receiving the second data from the at least one remote transceiver of the remote communication device. 10. The mobile communication device of claim 9 wherein the wireless telephony transceiver sends the display data to the display device in the gaming mode of operation. 11. The mobile communication device of claim 1 wherein the at least one transceiver includes a millimeter wave transceiver that sends the display data to the display device in the gaming mode of operation. 12. The mobile communication device of claim 11 wherein the at least one transceiver includes a millimeter wave transceiver that receives the first data from the remote communication device. 13. A method for use in a mobile communication device, the method comprising: transceiving first voice data in a voice mode of operation of the mobile communication device; wirelessly communicating subscription data with a display device; wirelessly downloading a gaming application directly from the display device in accordance with the subscription data; executing the gaming application based on gaming data in a gaming mode of operation of the mobile communication device; generating display data based on the gaming data, wherein the gaming data includes first data and second data; generating the first data in response to actions of a user; receiving the second data from a at least one remote transceiver of a remote communication device, wherein the at least one remote transceiver transceives second voice data in a voice mode of operation of the remote communication device; and transmitting the display data to the display device in the gaming mode of operation. 14. The method of claim 13 wherein the display data includes split screen data for simultaneous display of a first picture and a second picture and wherein the first picture is based on the first data and the second picture is based on the second data. 15. The method of claim 13 wherein the display data includes picture-in-picture data for simultaneous display of a first picture and a second picture and wherein the first picture is based on the first data and the second picture is based on the second data. 16. The method of claim 13 wherein the display data includes composite data that is based on the first data and the second data. 17. The method of claim 13 wherein the display device includes a home display device. 18. The method of claim 13 wherein the display device includes a public display device, and the method further comprises: generating connection data; and establishing a connection with the public display device. 19. The method of claim 18 wherein the connection data includes payment data. 20. A method for use in a mobile communication device, the method comprising: transceiving first voice data in a voice mode of operation of the mobile communication device; communicating connection data with a display device, wherein the display device is a public display device and the connection data includes subscription information associated with the display device; downloading a gaming application directly from the display device in accordance with the subscription data; executing the gaming application based on gaming data in a gaming mode of operation of the mobile communication device; generating display data based on the gaming data, wherein the gaming data includes first data and second data; generating the first data in response to actions of a user; receiving the second data from a at least one remote transceiver of a remote communication device, wherein the at least one remote transceiver transceives second voice data in a voice mode of operation of the remote communication device; and transmitting the display data to the display device in the gaming mode of operation.
characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
involving concurrently several players in a non-networked game, e.g. on the same game console · CPC title
the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display · CPC title
for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.