Peripheral management device for virtual game interaction
US-9235952-B2 · Jan 12, 2016 · US
US9486697B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9486697-B2 |
| Application number | US-201313801076-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 13, 2013 |
| Priority date | Oct 17, 2009 |
| Publication date | Nov 8, 2016 |
| Grant date | Nov 8, 2016 |
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A system, apparatus, and method for preserving game state data for an asynchronous persistent group bonus game may have a plurality of gaming machines associated with the asynchronous persistent group bonus game and at least one network server having at least one processor and at least one non-volatile memory. The processor may be configured to determine whether a bonus game session is triggered on any of the plurality of gaming machines; and if the bonus game session is triggered, display live game monitor activities, and periodically save the persistent bonus game state and other data on the at least one non-volatile memory.
Opening claim text (preview).
What is claimed is: 1. A non-transitory program storage device readable by a machine tangibly embodying a program of instructions executable by a processor of the machine to perform a method for preserving persistent bonus game state data for an asynchronous persistent group bonus game on at least one network server configured to communicate with a plurality of gaming machines, the non-transitory program storage device comprising: instructions for receiving an indication that a primary game of chance is being played on at least one of the plurality of gaming machines by a player; instructions for obtaining, using at least in part a bill/ticket acceptor, wager information for the primary game of chance on the at least one of the gaming machines; instructions for initiating an asynchronous persistent group bonus game from at least one network server; instructions for operating the asynchronous persistent group bonus game from the at least one network server; instructions for detecting, at the at least one plurality of gaming machines, a trigger to play a local bonus game; instructions for instantiating the local bonus game in the asynchronous persistent group bonus game; instructions for starting the local bonus game in the asynchronous persistent group bonus game, the local bonus game having local bonus game state data; instructions for receiving a request from at least one of the plurality of gaming machines to terminate the local bonus game; and instructions for updating the current asynchronous persistent group bonus game to include at least a portion of the local bonus game state data, wherein other players can play the asynchronous persistent group bonus game using at least a portion of the local bonus game state data when playing another local bonus game instantiated in the asynchronous persistent group bonus game, wherein the asynchronous persistent group bonus game remains active after the local bonus game session ends to permit a plurality of players to concurrently play the asynchronous persistent group bonus game. 2. A non-transitory program storage device as recited in claim 1 , further comprising: instructions for displaying the persistent bonus game state data on a community display as well as on multiple displays associated with the plurality of gaming machines. 3. A non-transitory program storage device as recited in claim 1 , further comprising: instructions for transmitting primary player data to the at least one network server, and instructions for transmitting, by the at least one network server, persistent bonus game state data associated with the player data to at least one of the plurality of gaming machines. 4. A non-transitory program storage device as recited in claim 1 , further comprising: instructions for determining if the player is a new player to the asynchronous persistent group bonus game, after the local bonus game session is instantiated in the asynchronous persistent group bonus game; and instructions for obtaining previously saved persistent bonus player data obtained from a bonus game database, if it is determined that the player is not a new player to the asynchronous persistent group bonus game, wherein the previously saved persistent bonus player data allows the player to play the bonus game session using bonus game play assets obtained from the player's previous play of the asynchronous persistent group bonus game. 5. A non-transitory program storage device as recited in claim 4 , further comprising instructions for receiving an input to use a bonus game play asset to play the asynchronous persistent group bonus game. 6. A non-transitory program storage device as recited in claim 1 , wherein the updating further comprises: instructions for determining whether a game state saving event occurs, and instructions for saving the persistent bonus player data on the at least one non-volatile memory when it is determined that the game state saving event occurred. 7. A non-transitory program storage device as recited in claim 1 , wherein the instructions for updating the persistent bonus game state data periodically. 8. A method for preserving persistent bonus game state data for an asynchronous persistent group bonus game on at least one network server configured to communicate with a plurality of gaming machines, the method comprising: receiving an indication that a primary game of chance is being played on at least one of the plurality of gaming machines by a player; obtaining, using at least in part a bill/ticket acceptor, wager information for the primary game of chance on the at least one of the gaming machines; initiating an asynchronous persistent group bonus game from at least one network server; operating the asynchronous persistent group bonus game from the at least one network server, the asynchronous persistent group bonus game having persistent bonus game state data associated with at least one local bonus game session instantiated in the asynchronous persistent group bonus game; receiving a request, from the at least one plurality of gaming machine, to instantiate and start the local bonus game session in the asynchronous persistent group bonus game, the local bonus game session yielding local bonus game state data; receiving a request from at least one of the plurality of gaming machines to terminate the local bonus game session and save current asynchronous persistent bonus game state data; saving the current persistent bonus game state data on at least one non-volatile memory, the at least one non-volatile memory associated with the at least one network server; and modifying the asynchronous persistent group bonus game to include at least a portion of the local bonus game state data, wherein other players can play the asynchronous persistent group bonus game using at least the portion of the persistent group bonus game state data when playing another local bonus game session instantiated in the asynchronous persistent group bonus game, and wherein the asynchronous persistent group bonus game remains active after a local bonus game session ends to permit a plurality of players to concurrently play the asynchronous persistent group bonus game. 9. The method of claim 8 , comprising terminating the asynchronous persistent group bonus game upon a predefined event. 10. The method of claim 8 , wherein the saving the current persistent bonus game state data occurs periodically. 11. The method of claim 8 , further comprising: determining if another bonus game session is triggered for a player; and recalling the saved persistent bonus player data from the at least one non-volatile memory if it is determined that another bonus game session is triggered, wherein the saved persistent bonus player data allows the player to play the another bonus game session using at least one bonus game play asset obtained from the player's previous play of a bonus game session of the asynchronous persistent group bonus game. 12. The method of claim 11 , further comprising receiving an input to use a bonus game play asset to play the asynchronous persistent group bonus game. 13. The method of claim 12 , wherein the input is a request to purchase a bonus game play asset to play the asynchronous persistent group bonus game. 14. The method of claim 12 , wherein the input is a request to transfer a bonus game play asset from another player. 15. A system for preserving persistent bonus game state data for an asynchronous persistent group bonus game, comprising: a plurality of gaming machines, each of the plurality of gaming machines having a processor configured to ex
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