Information processing device and game program
US-9314700-B2 · Apr 19, 2016 · US
US9474979B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9474979-B2 |
| Application number | US-201414531126-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 3, 2014 |
| Priority date | Dec 4, 2013 |
| Publication date | Oct 25, 2016 |
| Grant date | Oct 25, 2016 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
The game program according to the present invention receives selection operation input from a player by allowing the player to select any character from among multiple characters. Then, it is determined whether the received selection operation input is one of a first selection operation input and a second selection operation input. If the first selection operation input is received, the character is configured as a source material character used to vary parameter values configured in the base character up to an upper limit, and, in addition, if the second selection operation input is received, then the character is configured as a source material character used to enable the parameter values configured in the base character to be increased beyond the upper limit.
Opening claim text (preview).
The invention claimed is: 1. A non-transitory computer-readable medium including instructions directing a computer to carry out a process, the instructions comprising: generating, on a touch panel, a single game screen comprising a character placement area, in which multiple characters that a player may select are placed; processing, on the touch panel a selection operation gesture from the player by allowing the player to select any character among the multiple characters when the character placement area is displayed on the single game screen; determining whether the received selection operation gesture is one of a first selection operation gesture and a second selection operation gesture; in response to the first selection operation gesture the character selected by the player is simultaneously configured as a selectable object and the character used as a selectable object is configured for first fusion processing as a source material character used to vary parameter values configured in a base character up to an upper limit, and, in response to the second selection operation gesture the character selected by the player is simultaneously configured as a selectable object and the character used as a selectable object is configured for second fusion processing as a source material character used to enable parameter values configured in the base character to be increased beyond the upper; upon confirmation of the character configured as the selectable object: for the character configured as a selectable object and configured for the first fusion processing, conducting the first fusion processing on the character configured as a selectable object and configured for the first fusion processing, the first fusion processing comprising causing the character configured as the selectable object to be removed from player possession, and varying parameter values configured in the base character up to an upper limit, and for the character configured as a selectable object and configured for the second fusion processing, conducting the second fusion processing on the character configured as a selectable object and configured for the second fusion processing, the second fusion processing comprising causing the character configured as the selectable object to be removed from player possession and enabling parameter values configured in the base character to be increased beyond the upper limit. 2. The non-transitory computer-readable medium according to claim 1 , wherein the game screen comprises a game field area, in which the characters configured as selectable objects based on the first selection operation gesture by the player can be placed until a maximum number is reached, and wherein the instructions comprise, in response to the first operation gesture and a confirmation of the characters configured as selectable objects as soon as the number of the characters placed in the game field area reaches the maximum number, confirming each character as a source material character used to vary the parameter values configured in the base character up to an upper limit. 3. The non-transitory computer-readable medium according to claim 1 , wherein the instructions further comprise, in response to the second selection operation gesture and a confirmation of the characters configured as selectable objects, the character used as a selectable object is confirmed as a source material character used to change the base character to a character of a different type or as a source material character used to enable parameter values configured in the base character to be increased beyond an upper limit. 4. The non-transitory computer-readable medium according to claim 1 , wherein the game screen comprises the character placement area, a first source material character placement area, in which source material characters configured based on the player's first selection operation gesture are placed, and a second source material character placement area, in which source material characters configured based on the player's second selection operation gesture are placed, such that if the first selection operation gesture among the first selection operation gesture and the second selection operation gesture is received when the game screen is displayed, the character selected by the player in the character placement area is placed as a source material character in the first source material character placement area, and if the second selection operation gesture among the first selection operation gesture and the second selection operation gesture is received when the game screen is displayed, the character selected by the player in the character placement area is placed as a source material character in the second source material character placement area. 5. A non-transitory computer-readable medium including instructions directing a computer to carry out a process, the instructions comprising: generating, on a touch panel, a single game screen including a character placement area, in which multiple characters that a player may select are placed; processing, on the touch panel a selection operation gesture from the player by allowing the player to select any character among the multiple characters when the character placement area is displayed on the single game screen; determining whether the received selection operation gesture is one of a first selection operation gesture and a second selection operation gesture; in response to the first selection operation gesture, the character selected by the player is configured as a selectable object and, at the same time, the character used as a selectable object is configured for first fusion processing as a source material character used to vary parameter values configured in a base character up to an upper limit; in response to the second selection operation gesture, the character selected by the player is configured as a selectable object and, at the same time, the character used as a selectable object is configured for second fusion processing as a source material character used to change the base character to a character of a different type; and upon confirmation of the character configured as the selectable object: for the character configured as a selectable object and configured for the first fusion processing, conducting the first fusion processing on the character configured as a selectable object and configured for the first fusion processing, the first fusion processing comprising causing the character configured as the selectable object to be removed from player possession and varying parameter values configured in the base character up to an upper limit, and for the character configured as a selectable object and configured for the second fusion processing, conducting the second fusion processing on the character configured as a selectable object and configured for the second fusion processing, the second fusion processing comprising causing the character configured as the selectable object to be removed from player possession and changing the base character to a character of a different type. 6. An information processing device, comprising: a touch panel; and a processor, configured to: generate a single game screen on the touch panel including a character placement area where multiple characters that a player may select are placed; process a selection operation gesture on the touch panel from the player by allowing the player to select any character among the multiple characters when the character placement area is displayed on the single game screen; determine whether the received selection operation gesture is one of a first selection operation input and a second selection operation gesture; in response to the first selection operation gesture, simultaneously confi
by the player, e.g. authoring using a level editor · CPC title
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
by computing conditions of game characters, e.g. stamina, strength, motivation or energy level · CPC title
Hand-to-hand fighting, e.g. martial arts competition · CPC title
Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.