Method and apparatus for determining performance of a gamer

US9474969B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9474969-B2
Application numberUS-201113340663-A
CountryUS
Kind codeB2
Filing dateDec 29, 2011
Priority dateDec 29, 2011
Publication dateOct 25, 2016
Grant dateOct 25, 2016

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed.

First claim

Opening claim text (preview).

What is claimed is: 1. A method, comprising: detecting, by an accessory management software (AMS) application executed by a computing device including a processor, a plurality of stimulus signals generated by a gaming accessory device; identifying, by the AMS application, a plurality of substitute gaming stimulations associated with the plurality of stimulus signals; substituting, by the AMS application, the plurality of stimulus signals with the plurality of substitute gaming stimulations; adding, by the AMS application, to each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, wherein the first unique identifier comprises a code that uniquely identifies each of the plurality of substitute gaming stimulations; transmitting, by the AMS application, the plurality of updated substitute gaming stimulations to the computing device executing a gaming application, wherein the code that uniquely identifies each of the plurality of updated substitute gaming stimulations enables tracking of a plurality of gaming action results generated by the gaming application responsive to the plurality of updated substitute gaming stimulations transmitted to the computing device; receiving, by the AMS application, from the computing device the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations; cataloging, by the AMS application, the plurality of gaming action results associated with the plurality of substitute gaming stimulations resulting in a catalogued plurality of gaming action results; presenting, by the AMS application, at a graphical user interface on a display, the plurality of gaming action results associated with the plurality of substitute gaming stimulations; replaying, by the AMS application, a portion of gaming action of a video game presentation generated by the gaming application associated with the plurality of gaming action results in slow motion resulting in a replayed recorded video game presentation; and providing adjustments, by the AMS application, at the graphical user interface, to the plurality of stimulus signals associated with the plurality of substitute gaming stimulations based on the plurality of gaming action results to improve performance. 2. The method of claim 1 , comprising: generating, by the AMS application, a plurality of signals responsive to the plurality of gaming action results; and transmitting, by the AMS application, the plurality of signals to present a plurality of notices representative of the plurality of gaming action results. 3. The method of claim 2 , comprising transmitting, by the AMS application, the plurality of signals to the gaming accessory device to present the plurality of notices at a user interface of the gaming accessory device. 4. The method of claim 3 , wherein the user interface comprises at least one of the display, one or more light sources, or combinations thereof. 5. The method of claim 1 , comprising identifying, by the AMS application, a portion of the plurality of substitute gaming stimulations as a macro resulting in an identified macro, the identified macro comprising a plurality of gaming actions; and incorporating, by the AMS application, in each substitute gaming stimulation of an identified portion a second unique identifier. 6. The method of claim 5 , wherein a portion of the plurality of gaming action results comprises at least one gaming action result associated with the second unique identifier of a corresponding one of the portion of the plurality of substitute gaming stimulations. 7. The method of claim 6 , wherein cataloging, by the AMS application, the plurality of gaming action results associated with the plurality of substitute gaming stimulations further comprises cataloging, by the AMS application, the portion of the plurality of gaming action results as a macro gaming result associated with the identified macro. 8. The method of claim 7 , wherein the cataloging, by the AMS application, the portion of the plurality of gaming action results as the macro gaming result associated with the identified macro further comprises cataloging, by the AMS application, in the macro gaming result each gaming action result in the portion of the plurality of gaming action results. 9. The method of claim 1 , wherein each of the plurality of gaming action results comprises a description of a gaming action and a time when the gaming action took place. 10. The method of claim 1 , wherein the cataloging, by the AMS application, the plurality of gaming action results further comprises cataloging, by the AMS application, each of the plurality of gaming action results temporally. 11. The method of claim 10 , comprising recording, by the AMS application, the video game presentation generated by the gaming application. 12. The method of claim 11 , wherein the replaying the portion of gaming action further comprises presenting, by the AMS application, the catalogued plurality of gaming action results in temporal association with the replayed recorded video game presentation. 13. The method of claim 12 , wherein the presentation of the catalogued plurality of gaming action results comprises at least one of a superimposed presentation of the catalogued plurality of gaming action results, a disjoint presentation of the catalogued plurality of gaming action results, or combinations thereof. 14. The method of claim 1 , wherein the computing device comprises one of a gaming console, a computer, or an on-line gaming server. 15. The method of claim 1 , wherein the gaming application is one of a plurality of gaming applications executable by the computing device, and wherein the method comprises cataloging game action results generated for each of the plurality of gaming applications. 16. The method of claim 15 , comprising comparing, by the AMS application, the catalogued plurality of game action results between gaming applications of the plurality of gaming application to synthesize a gamer's performance. 17. A non-transitory computer-readable storage device, comprising computer instructions, which when executed by at least one processor, causes the at least one processor to perform operations comprising: detecting a plurality of stimulus signals generated by a gaming accessory device; substituting the plurality of stimulus signals with a plurality of substitute gaming stimulations; adding to each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, wherein the first unique identifier of each of the plurality of substitute gaming stimulations makes each of the plurality of substitute gaming stimulations distinguishable from each other; submitting the plurality of updated substitute gaming stimulations to a gaming application, wherein the first unique identifier of each of the plurality of updated substitute gaming stimulations enables tracking a plurality of gaming action results generated by the gaming application responsive to the plurality of updated substitute gaming stimulations submitted to the gaming application; receiving from the gaming application the plurality of game action results, wherein each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations; cataloging the plural

Assignees

Inventors

Classifications

  • A63F13/42Primary

    by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • Output arrangements for video game devices · CPC title

  • for displaying additional data, e.g. simulating a Head Up Display · CPC title

  • A63F13/22Primary

    Setup operations, e.g. calibration, key configuration or button assignment · CPC title

  • involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title

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What does patent US9474969B2 cover?
A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, inc…
Who is the assignee on this patent?
Rom Kim, Mahlmeister Jeffrey Nicholas, Wolff-Petersen Jacob, and 5 more
What technology area does this patent fall under?
Primary CPC classification A63F13/42. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Oct 25 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).