Gaming system, gaming device, and method providing a game having an obstacle board with falling symbols
US-9792773-B2 · Oct 17, 2017 · US
US9449464B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9449464-B2 |
| Application number | US-201113219249-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 26, 2011 |
| Priority date | Aug 26, 2011 |
| Publication date | Sep 20, 2016 |
| Grant date | Sep 20, 2016 |
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A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.
Opening claim text (preview).
The invention is claimed as follows: 1. A gaming system including: a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing, the plurality of input devices including an acceptor; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to: (a) if a physical item associated with a monetary value is received by the acceptor, establish a credit balance based at least in part on the monetary value associated with the received physical item; (b) if a wager button is actuated, place a wager for a play of a wagering game, said wager deducted from the credit balance; (c) display: (i) a symbol starting area including a plurality of symbol starting positions; (ii) a symbol ending area including a plurality of symbol ending positions, the symbol ending area being spaced apart in relation to the symbol starting area, each of the symbol ending positions being configured to display one of a plurality of different symbols; and (iii) a plurality of obstacles between the symbol starting area and the symbol ending area; (d) select one of the plurality of symbols; (e) receive a selection of one of the symbol starting positions; (f) display the selected symbol moving from said selected symbol starting position into one of the symbol ending positions along one of a plurality of different symbol paths through the obstacles, said one of the symbol ending positions being determined based, at least in part, on a random determination; (g) if said one of the symbol ending positions does not already display another symbol, display the selected symbol at said one of the symbol ending positions; (h) if said one of the symbol ending positions already displays another symbol, replace said other symbol with the selected symbol such that the selected symbol is displayed at said one of the symbol ending positions; (i) repeat (d) to (h) until a termination condition is satisfied; (j) after the termination condition is satisfied, determine whether at least one of a plurality of different predetermined winning combinations of the symbols is displayed at the symbol ending positions; (k) display an award for any displayed winning combinations of the symbols; and (l) if a cashout button is actuated, initiate a payout associated with the credit balance. 2. The gaming system of claim 1 , wherein at least two of the plurality of symbols are of different sizes. 3. The gaming system of claim 2 , wherein the obstacles are displayed such that: (a) at least one of the plurality of symbols does not fit through the space defined by two of the obstacles, and (b) at least one of the plurality of symbols fits through the space defined by said two of the obstacles. 4. The gaming system of claim 2 , wherein at least one of the symbol ending positions is sized such that: (a) at least one of the plurality of symbols does not fit into the at least one symbol ending position, and (b) at least one of the plurality of symbols fits into the at least one symbol ending position. 5. The gaming system of claim 1 , wherein each of the plurality of symbols is displayed as being encased within one of a plurality of different shapes. 6. The gaming system of claim 1 , which includes at least one payline associated with a plurality of the symbol ending positions. 7. The gaming system of claim 6 , wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine, for each of the at least one payline, whether at least one of the winning combinations of the symbols is displayed at the symbol ending positions associated with said payline and provide the player an award associated with any winning combinations of the symbols displayed at said symbol ending positions associated with said payline. 8. The gaming system of claim 1 , wherein the symbol ending positions are displayed in a two dimensional array. 9. The gaming system of claim 1 , wherein the termination condition is satisfied when each of the symbol ending positions displays one of the plurality of symbols. 10. The gaming system of claim 1 , wherein the termination condition is satisfied when a designated quantity of the plurality of symbols have been released from the symbol starting area. 11. The gaming system of claim 1 , wherein the symbol starting area includes a hopper storing a plurality of the plurality of symbols and the symbols selected by the at least one processor are selected from the plurality of the plurality of symbols stored in the hopper. 12. The gaming system of claim 1 , wherein at least one of the symbol ending positions is floorless, and the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, if the selected symbol falls into one of the floorless symbol ending positions, not display the selected symbol at said floorless symbol ending position. 13. A method of operating a gaming system, said method including: (a) if a physical item associated with a monetary value is received by an acceptor, causing at least one processor to execute a plurality of instructions stored in at least one memory device to establish a credit balance based at least in part on the monetary value associated with the received physical item; (b) if a wager button is actuated, causing the at least one processor to execute the plurality of instructions to place a wager for a play of a wagering game, said wager deducted from the credit balance; (c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display: (i) a symbol starting area including a plurality of symbol starting positions; (ii) a symbol ending area including a plurality of symbol ending positions, the symbol ending area being spaced apart in relation to the symbol starting area, each of the symbol ending positions being configured to display one of a plurality of different symbols; and (iii) a plurality of obstacles between the symbol starting area and the symbol ending area; (d) causing the at least one processor to execute the plurality of instructions to select one of the plurality of symbols; (e) causing the at least one processor to execute the plurality of instructions to operate with the at least one input device to receive a selection of one of the symbol starting positions; (f) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display the selected symbol moving from said selected symbol starting position into one of the symbol ending positions along one of a plurality of different symbol paths through the obstacles, said one of the symbol ending positions being determined based, at least in part, on a random determination; (g) if said one of the symbol ending positions does not already display another symbol, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display the selected symbol at said one of the symbol ending positions; (h) if said one of the symbol ending positions already displays another symbol, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to replace said other symbol with the selected symbol such that the selected symbol is displayed at
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