Baseball videogame having pitching meter, hero mode and user customization features

US9409091B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9409091-B2
Application numberUS-7720205-A
CountryUS
Kind codeB2
Filing dateMar 11, 2005
Priority dateApr 10, 2003
Publication dateAug 9, 2016
Grant dateAug 9, 2016

How to read this patent

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

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  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.

First claim

Opening claim text (preview).

What is claimed is: 1. In a baseball videogame, playable using a game-playing electronic device comprising processing resources including at least one hardware processor and a memory operably coupled thereto, and in which animated action, coordinated by the processing resources, is performable by a pitcher character in the baseball videogame in response to input by a user provided through a user-operable controller associated with the game-playing electronic device, a method of controlling game play comprising: receiving user input from the user-operable controller requesting a pitch by the pitcher character, the pitch having a certain amount of spin; monitoring user input from the user-operable controller requesting an additional amount of spin to be added on the pitch; displaying, via a display device associated with the game-playing electronic device, one or more indicators to indicate a level of additional spin to be added on the pitch; and performing the pitch of a baseball from the pitcher character, using the processing resources to control the animated action including at least the performance of the pitch of the baseball from the pitcher, the pitch having the certain amount of spin plus the additional amount of spin when the user input requesting an additional amount of spin has been received, as calculated by the processing resources. 2. The method of claim 1 wherein the user input requesting an additional amount of spin indicates a level of additional spin is to be added on the pitch. 3. The method of claim 1 wherein the user input requesting an additional amount of spin is accomplished using a button on the user-operable controller as a control element for indicating a level of additional spin to be added on the pitch, the level of additional spin being directly related to a number times the button is pushed. 4. The method of claim 1 , further comprising increasing a fatigue level of the pitcher character as a result of the pitcher character placing additional spin on a pitch. 5. The method of claim 1 , further comprising: receiving user input from the user-operable controller selecting an intended location of the pitch; wherein the user input from the user-operable controller requesting the additional amount of spin to be added on the pitch is received after receiving the user input selecting the intended location of the pitch. 6. The method of claim 1 wherein the certain amount of spin plus the additional amount of spin are specified prior to release from the pitcher character. 7. A non-transitory computer readable storage medium tangibly storing instructions executable by a computer including a hardware processor and a memory operably coupled thereto to control game play in a baseball videogame, wherein as a part of said game play a user is able to interactively control a pitcher character by providing input through a user-operable controller associated with the computer, the instructions being executable to perform functionality comprising: receiving user input from the user-operable controller requesting a pitch by the pitcher character, the pitch having a certain amount of spin; receiving user input from the user-operable controller requesting an additional amount of spin to be added on the pitch; displaying, via a display device associated with the computer, one or more indicators to indicate a level of additional spin to be added on the pitch; and performing the pitch of a baseball from the pitcher character, the pitch having the certain amount of spin plus the additional amount of spin as calculated by the computer when the user input requesting an additional amount of spin has been received. 8. The computer readable storage medium of claim 7 wherein the user input requesting an additional amount of spin indicates a level of additional spin is to be added on the pitch. 9. The computer readable storage medium of claim 7 wherein the user input requesting an additional amount of spin is accomplished using a button on the user-operable controller as a control element for indicating a level of additional spin to be added on the pitch, the level of additional spin being directly related to a number times the button is pushed. 10. The computer readable storage medium of claim 7 wherein the instructions are executable to provide further functionality comprising increasing a fatigue level of the pitcher character as a result of the pitcher character placing additional spin on a pitch. 11. The computer readable storage medium of claim 7 , wherein the instructions are executable to provide further functionality comprising: receiving user input from the user-operable controller selecting an intended location of the pitch; wherein the user input from the user-operable controller requesting the additional amount of spin to be added on the pitch is received after receiving the user input selecting the intended location of the pitch. 12. The computer readable storage medium of claim 7 wherein the certain amount of spin plus the additional amount of spin are specified prior to release from the pitcher character. 13. In a baseball videogame, playable using an electronic device comprising processing resources including at least one hardware processor and a memory operably coupled thereto, and in which animated action, coordinated by the processing resources, is performable by a pitcher character in baseball videogame in response to input by a user provided through a user-operable controller associated with the electronic device, a method of controlling game play comprising: receiving user input from the user-operable controller requesting a pitch by the pitcher character, the pitch having a certain amount of spin; receiving another user input from the user-operable controller requesting an additional amount of spin to be added on the pitch; displaying, via a display device associated with the electronic device, one or more indicators to indicate a level of additional spin to be added on the pitch; and performing the pitch of a baseball from the pitcher character, using the processing resources to control the animated action including at least the performance of the pitch of the baseball from the pitcher, the pitch having the certain amount of spin plus the additional amount of spin, an amount of break on a pitch having the certain amount of spin plus the additional amount of spin being larger than an amount of break on a pitch having only the certain amount of spin. 14. The method of claim 13 wherein the another user input requesting an additional amount of spin indicates a level of additional spin is to be added on the pitch. 15. The method of claim 13 wherein the another user input requesting an additional amount of spin is accomplished using a button on the user-operable controller as a control element for indicating a level of additional spin to be added on the pitch, the level of additional spin being directly related to a number times the button is pushed. 16. The method of claim 13 further comprising increasing a fatigue level of the pitcher character as a result of the pitcher character placing additional spin on a pitch. 17. The method of claim 13 , further comprising: receiving user input from the user-operable controller selecting an intended location of the pitch; wherein the user input from the user-operable controller requesting the additional amount of spin to be added on the pitch is received after receiving the user input selecting the intended location of the pitch. 18. The method of claim 13 wherein the certain am

Assignees

Inventors

Classifications

  • A63F13/10Primary

    Human Necessities · mapped topic

  • Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor · CPC title

  • involving timing of operations, e.g. performing an action within a time slot · CPC title

  • for calculating the trajectory of an object · CPC title

  • by the player, e.g. authoring using a level editor · CPC title

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Frequently asked questions

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What does patent US9409091B2 cover?
A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame char…
Who is the assignee on this patent?
Sterchi Henry, Miller Jeff, Nintendo Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/10. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Aug 09 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).