Systems and methods for configuring avatars in interactive physical enviornments
US-2024424412-A1 · Dec 26, 2024 · US
US9401068B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9401068-B2 |
| Application number | US-201313932739-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 1, 2013 |
| Priority date | Nov 11, 2008 |
| Publication date | Jul 26, 2016 |
| Grant date | Jul 26, 2016 |
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A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. This publisher subscriber architecture is extendible to allow processes to publish and subscribe to other processes in different network through an intermediary publisher/subscriber or publisher/subscriber manager.
Opening claim text (preview).
The invention claimed is: 1. A method of operating a gaming server, said method comprising: in response to receiving, via a network communication interface of the gaming server, an electronic request to register a first process as a subscriber to first events generated for any one of a set of one or more user accounts indicated in the electronic request to register the first process, registering, at the gaming server in a wagering game network, the first process as the subscriber to the first events, wherein the first process is running on a first wagering game machine in the wagering game network, and wherein the first wagering game machine includes a value input device configured to receive monetary value for placement of one or more wagers in one or more casino wagering games; based, at least in part, on said registering the first process at the gaming server in the wagering game network as the subscriber to the first events, requesting a social network server of an online social network to register a second process, which is running in the wagering game network, as a subscriber to second events generated from the online social network for any one of the set of one or more user accounts; detecting, via the network communication interface, publication of an event for any one of the set of one or more user accounts to the second process from the online social network; and after detecting the publication of the event to the second process, publishing the event to the first process. 2. The method of claim 1 , wherein said registering the first process as the subscriber to the first events comprises: updating a structure to indicate the first process as a subscriber to the second process; and associating the set of one or more user accounts with the first process in the structure. 3. The method of claim 1 further comprising: in response to receiving an electronic request to register a third process as a subscriber to third events generated for any one of a second set of one or more user accounts indicated in the electronic request to register the third process, registering, at the gaming server, the third process as the subscriber to the third events, wherein the third process is running on a second wagering game machine in the wagering game network; determining that the first process is registered as a subscriber to events generated for a first user corresponding to the third process and that the third process is registered as a subscriber to events generated for a second user corresponding to the first process; registering the first process as a subscriber to the third process and the third process as a subscriber to the first process based, at least in part, on said determining that the first process is registered as the subscriber to as the subscriber to the events generated for the first user corresponding to the third process and that the third process is registered as the subscriber to the events generated for the second user corresponding to the first process. 4. The method of claim 3 further comprising supplying communication information to the first process and the third process for the first process and the third process to communicate with each other. 5. The method of claim 1 , wherein the first process is associated with a friends list. 6. The method of claim 1 , wherein the first events comprise at least one of a login event, a wagering game event, and a status change event. 7. A method of operating a gaming system, said method comprising: in response to receiving, via a network communication interface of the gaming system, an electronic request to register a first process as a subscriber to events generated for any one of a set of one or more user accounts indicated in the electronic request, registering, at a social network server of an online social network, the first process as the subscriber to the events; determining that a first user account of the set of one or more user accounts is indicated as active in a wagering game network; based, at least in part, on said registering the first process at the social network server as the subscriber to the events and said determining that the first user account is indicated as active in the wagering game network, requesting registration of a second process, which is running in the online social network, as a subscriber to at least a portion of the events associated with the first user account, wherein the at least the portion of the events are generated from the wagering game network for the first user account by a wagering game machine that includes a value input device configured for placement of one or more wagers in one or more casino wagering games; detecting, via the network communication interface, publication of an event for the first user account to the second process from the wagering game network; and after detecting the publication of the event to the second process, publishing the event to the first process. 8. The method of claim 7 , wherein said registering the first process as the subscriber to the events comprises: updating a structure to indicate the first process as a subscriber to the second process; and associating the set of one or more user accounts for the first process in the structure. 9. The method of claim 7 , wherein the first process is associated with a friends list. 10. One or more non-transitory, machine readable storage media having program instructions stored thereon, which when executed by a set of processors of a gaming system, cause the gaming system to perform operations comprising: in response to receiving, via a network communication interface of the gaming system, a first electronic request to register a first process as a subscriber to events generated for any one of a first set of one or more user devices indicated in the first electronic request, register the first process as the subscriber to the events, wherein the events are generated by at least one wagering game machine that includes a value input device configured receive monetary value for placement of wagers on one or more casino wagering games; based, at least in part, on registration of the first process as the subscriber to the events, request registration of a second process, which is running in a wagering game network, as a subscriber to events generated from an online social network for any one of the first set of one or more user devices; detect, via the network communication interface, publication of an event for any one of the first set of one or more user devices to the second process from the online social network; and after detecting the publication of the event for the any one of the first set of one or more user devices to the second process, publish the event to the first process. 11. The one or more non-transitory, machine readable storage media of claim 10 , wherein the program instructions to register the first process as a subscriber to events generated in the wagering game network for any one of the first set of one or more user devices indicated in the first electronic request comprises program instructions to: update a structure to indicate the first process as a subscriber to the second process; and associate the first set of one or more user devices with the first process in the structure. 12. The one or more non-transitory, machine readable storage media of claim 10 further comprising program instructions to: in response to receiving a second electronic request to register a third process as a subscriber to events generated in the wagering game network for any one of a second set of one or more user devices indicated in the second electronic request, register the third pr
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