Inspection system, inspecting device, and gaming chip
US-2024161575-A1 · May 16, 2024 · US
US9401067B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9401067-B2 |
| Application number | US-201113878214-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 29, 2011 |
| Priority date | Oct 7, 2010 |
| Publication date | Jul 26, 2016 |
| Grant date | Jul 26, 2016 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).
Opening claim text (preview).
The invention claimed is: 1. A game playing information integration system comprising: a plurality of gaming machine units; and a server connected to enable communication with each of the gaming machine units, wherein each of the gaming machine units includes: a player identification information reading means which is capable of reading player identification information and which outputs the read player identification information; number-of-consumptions data output means for outputting number-of-consumptions data related to a number-of-consumptions of game media; and number-of-payouts data output means for outputting number-of-payouts data related to a number-of-payouts of game media; wherein a gaming machine unit identification information is individually assigned to each of the gaming machine units; wherein the server includes: data storage means for storing the player identification information, the number-of-consumptions data and the number-of-payouts data, and reception time data related to data reception time of these data, and gaming machine unit identification information in association with each other; and analysis processing means for performing analysis of data received from the gaming machine unit and then stored in the data storage means, and wherein the analysis processing means is constituted so as to perform processing operations (A) to (C), the processing operation (A) is, based on the data stored in the data storage means, generating data related to at least items (a) to (d) that follow: item (a) being a game playing period per one time of each player in the gaming machine unit; item (b) being a change with an elapse of time of a balance of the player in the game playing period; item (c) being an operation time of the gaming machine unit; and item (d) being a profit of a shop side by the gaming machine, the processing operation (B) is, based on at least the data related to the items (a) and (b), computing a degree of satisfaction of a player relative to a gaming machine unit, the degree of satisfaction of the player being a variable meeting the following conditions (I) and (II): (I) the longer the game playing time is, the higher the degree of satisfaction of the player is; and (II) a balance of a player in a latter half of the game playing period has a greater influence relative to the degree of satisfaction of the player than a balance of a player in a first half of the game playing period, and The processing operation (C) is, based on data related to at least said items (c) and (d), computing a degree of satisfaction on a shop side relative to a gaming machine unit, the degree of satisfaction on the shop side being a variable meeting the following conditions (i) and (ii): (i) the longer the operation time is, the higher the degree of satisfaction on the shop side is; and (ii) the greater a profit on the shop side is, the higher the degree of satisfaction on the shop is. 2. The game playing information integration system according to claim 1 , wherein the game playing period comprises one or more variation trend continuation periods, the variation trend continuation periods being a series of periods in which either one of an increase trend and a decrease trend of a difference number is continuous, and meeting a condition in which an absolute value of a difference number in an entire period is a predetermined reference value or more, and the condition (II) is that, among the variation trend continuation periods included in the game playing period, the later a balance in a variation trend continuation period takes place, the greater an influence that is imparted to a degree of satisfaction of the player. 3. The game playing information integration system according to claim 2 , wherein the condition (II) is that, among the variation trend continuation periods included in the game playing period, the greater the number of continuous occurrences of variation trend continuation period is, the period having the same variation trend as the variation trend continuation period that occur lastly, the greater the influence on the degree of the player's satisfaction is. 4. The game playing information integration system according to claim 2 , wherein the series of periods is a period of a normal game playing state in a game played at the gaming machine unit, a bonus game period, or a period obtained by combining a bonus game and a game playing state which is subsequent to the bonus game and is different from the normal game playing state. 5. The game playing information integration system according to claim 4 , wherein when a state is shifted into the normal gaming state after completion of the bonus game as the series of periods or after completion of both the bonus game as the series of periods and the game playing state which is subsequent to the bonus game and is different from the normal game playing state, in a case where a next bonus game takes place before exceeding a specific period or the number of games played in the normal game playing state, the next bonus game is included in the series of periods. 6. The game playing information integration system according to claim 2 , wherein the series of periods is a period in which a difference number per predetermined unit period continuously increases or decreases over a plurality of unit periods. 7. The game playing information integration system according to claim 1 , wherein the analysis processing means is constituted so as to perform processing operations (D) and (E), the processing operation (D) is, based on the data stored in the data storage means, generating data related to at least items (a′) and (b′) that follow: item (a′) being visit frequency of a player; and item (b′) being consumed amount of money per visit of a player, the processing operation (E) is, based on data related to at least the items (a′) and (b′), classifying the player into at least any one of the groups of new customer, established customer, dissatisfied customer, and leaving customer, wherein the group of new customer is a group in which visit frequency is high and a consumed amount of money is small, the group of established customer is a group in which visit frequency is high and a consumed amount of money is large, the group of dissatisfied customer is a group in which visit frequency is low and a consumed amount of money is large, and the group of leaving customer is a group in which visit frequency is low and a consumed amount of money is small. 8. The game playing information integration system according to claim 7 , wherein the storage means stores data indicating history of a group to which the player belongs in association with the player identification information and further stores data for customer life cycle determination, and in the data for customer life cycle determination, a pattern of change of a group to which a player belongs and data indicating advice are associated with each other, and the analysis processing means is constituted so as to perform processing operations (F) to (H), the processing operation (F) is analyzing a pattern of change of a group to which a player belongs, based on data indicating history of a group to which the player belongs, the data being stored in the storage means, the processing operation (G) is extracting data indicating advice corresponding to a pattern of change of a group to which the player belongs, based on the data for customer life cycle determination, and the processing operation (H) is outputting advice as to the player, based on the data extracted in the processing (G). 9. The game playing information integration system according to claim 1 , wherein the analysis proces
about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players · CPC title
Display means · CPC title
Tracking of individual players · CPC title
Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.