Inspection system, inspecting device, and gaming chip
US-2024161575-A1 · May 16, 2024 · US
US9396606B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9396606-B2 |
| Application number | US-201213540975-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 3, 2012 |
| Priority date | Jul 30, 2007 |
| Publication date | Jul 19, 2016 |
| Grant date | Jul 19, 2016 |
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Official abstract text for this publication.
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.
Opening claim text (preview).
The invention is claimed as follows: 1. A gaming system comprising: at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) distinct from any placement of any wager of any quantity of credits to play any game, display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on: (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game, and (b) distinct from any placement of any wager of any quantity of credits to play any game, display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on: (i) an amount of credits wagered on a previous play of a third game, and (ii) an average expected payback percentage of the previous play of the third game, wherein: (A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and (B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game. 2. The gaming system of claim 1 , wherein the designated award is a progressive award. 3. The gaming system of claim 1 , wherein at least one of: the amount of credits wagered on the previous play of the second game, the amount of credits wagered on the previous play of the third game and the designated award includes a quantity of non-monetary credits. 4. The gaming system of claim 1 , wherein said equalizing units are distinct from any credits wagered, distinct from any promotional credits, and distinct from any player tracking points. 5. The gaming system of claim 1 , wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to operate with the at least one display device to display least one of: the first quantity of equalizing units redeemed in association with the displayed first play of the first game and the second, different quantity of equalizing units redeemed in association with the displayed second play of the first game. 6. The gaming system of claim 1 , wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to: (i) determine the first probability of providing the designated award based, at least in part, on the first quantity of equalizing units, and (ii) determine the second, different probability of providing the designated award based, at least in part, on the second, different quantity of equalizing units. 7. A method of operating a gaming system, said method comprising: (a) distinct from any placement of any wager of any quantity of credits to play any game, causing at least one display device to display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on: (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game; and (b) distinct from any placement of any wager of any quantity of credits to play any game, causing the at least one display device to display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on: (i) an amount of credits wagered on a previous play of a third game, and (ii) an average expected payback percentage of the previous play of the third game, wherein: (A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and (B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game. 8. The method of claim 7 , wherein the designated award is a progressive award. 9. The method of claim 7 , wherein at least one of: the amount of credits wagered on the previous play of the second game, the amount of credits wagered on the previous play of the third game and the designated award includes a quantity of non-monetary credits. 10. The method of claim 7 , wherein said equalizing units are distinct from any credits wagered, distinct from any promotional credits, and distinct from any player tracking points. 11. The method of claim 7 , which includes causing the at least one display device to display at least one of: the first quantity of equalizing units redeemed in association with the displayed first play of the first game and the second, different quantity of equalizing units redeemed in association with the displayed second play of the first game. 12. The method of claim 7 , which includes: (i) causing at least one processor to execute a plurality of instructions to determine the first probability of providing the designated award based, at least in part, on the first quantity of equalizing units, and (ii) causing the at least one processor to execute the plurality of instructions to determine the second, different probability of providing the designated award based, at least in part, on the second, different quantity of equalizing units. 13. The method of claim 7 , which is provided through a data network. 14. The method of claim 13 , wherein the data network is an Internet. 15. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to: (a) distinct from any placement of any wager of any quantity of credits to play any game, cause at least one display device to display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on: (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game; and (b) distinct from any placement of any wager of any quantity of credits to play any game, cause the at least one display device to display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on: (
about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system · CPC title
for games, toys, sports, or amusements · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
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