Interactive video game with visual lighting effects
US-2015080129-A1 · Mar 19, 2015 · US
US9381439B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9381439-B2 |
| Application number | US-201514871684-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 30, 2015 |
| Priority date | Dec 22, 2011 |
| Publication date | Jul 5, 2016 |
| Grant date | Jul 5, 2016 |
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Official abstract text for this publication.
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
Opening claim text (preview).
What is claimed is: 1. A video game system, comprising: a toy object representative of a game character in a video game, the toy object including machine readable information, the toy object including a base comprised of a translucent or diffusive material; a peripheral device, separate from the toy object, having a plurality of light sources, an interface for reading the machine readable information of the toy object, and a translucent surface for placement of the toy object; a processor for executing instructions relating to game play of the video game and for controlling the light sources of the peripheral device to emit light responsive to the game play of the video game, to cause a visual effect through exposure of the base of the toy object to the light emitted by the peripheral device and passing through the translucent surface of the peripheral device. 2. The video game system of claim 1 , wherein the light sources of the peripheral device include a red, green, or blue light emitting diode. 3. The video game system of claim 1 , wherein the translucent or diffusive material of the base of the toy object comprises a plastic. 4. The video game system of claim 1 , wherein the translucent or diffusive material of the base of the toy object has a color tint. 5. The video game system of claim 4 , wherein the color tint is blue. 6. The video game system of claim 1 , wherein at least one of the light sources is configured to produce a blue light. 7. The video game system of claim 1 , wherein the processor is configured to execute instructions which further cause the light source to emit light at a timing in response to a gameplay event. 8. The video game system of claim 1 , wherein the processor is configured to execute instructions which further cause the light source to emit light in a color at a timing based on gameplay events. 9. The video game system of claim 1 , wherein the light sources include a red light source and a blue light source. 10. The video game system of claim 1 , wherein the processor is part of a game console. 11. The video game system of claim 1 , further comprising a display device coupled to the game console, the display device for displaying aspects of game play of the video game. 12. The video game system of claim 1 , wherein the machine readable information is in the base of the toy object.
Human Necessities · mapped topic
for interfacing with the game device, e.g. specific interfaces between game controller and console · CPC title
responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light · CPC title
Controlling the output signals based on the game progress · CPC title
being characterized by constructional details · CPC title
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