Social matching of game players on-line

US9375641B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9375641-B2
Application numberUS-31278105-A
CountryUS
Kind codeB2
Filing dateDec 20, 2005
Priority dateDec 8, 2004
Publication dateJun 28, 2016
Grant dateJun 28, 2016

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  1. Title

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  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.

First claim

Opening claim text (preview).

What is claimed is: 1. A method comprising: receiving, by a server, a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining, by the server, a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising: cross-game data collected across various types of games including the first type of game; a social rating of a game player of the multiple game players; and a weighted combination of parameters; determining, by the server, if the session value exceeds a threshold value; upon a determination that the session value exceeds the threshold value, determining, by the server, that the game session is compatible with the first game type; and providing, by the server, the game session. 2. The method of claim 1 , the attributes further comprising at least one of: a social rating of a second player hosting the game session; a gamer zone indicating a range of socially acceptable game sessions; a gamer zone selected by the first player operating as a host player; a country; or a language. 3. The method of claim 1 , the cross-game data further comprising at least one of: an affiliation indicative of a second player having submitted positive comments about a third player, the second player belonging to a friend list of the third player; an affiliation indicative of the second player having previously completed a game session with the third player; an affiliation indicative of the second player having submitted negative comments about the third player; or an affiliation indicative of the third player having submitted negative comments about the second player. 4. The method of claim 1 , wherein the threshold value is one of predetermined or selected. 5. The method of claim 1 , the weighted combination of parameters comprising a summation of: a first weight times a number of players in the game session having been added to a friend list of the first player; a second weight times a number of players in the game session having submitted positive comments about the first player; a third weight times a number of players in the game session having previously completed a game session with the first player; a fourth weight times a number of players in the game session about which the first player has submitted negative comments; and a fifth weight times a number of players in the game session having submitted negative comments about the first player. 6. The method of claim 1 , further comprising: determining, by a server, that a game session comprising one player having been added to a friends list of the first player and comprising several players having no affiliations is more compatible than a second game session comprising one player having submitted positive comments about the first player and further comprising several players having no affiliations. 7. A computer-readable storage medium that is not a transient signal, the computer-readable storage comprising executable instructions that when executed by a processor cause the processor to effectuate operations comprising: receiving a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining a session value of a game session by combining attributes of multiple game players participating in the game session, the attributes comprising: cross-game data collected across various types of games including the first type of game; a social rating of a game player of the multiple game players; and a weighted combination of parameters; determining if the session value exceeds a threshold value; upon a determination that the session value exceeds the threshold value, determining that the game session is compatible with the first game type; and providing the game session. 8. The computer-readable storage medium of claim 7 , the attributes further comprising at least one of: a social rating of a second player hosting the game session; a gamer zone selected by the first player, the gamer zone indicating a range of socially acceptable game sessions; a gamer zone selected by the first player operating as a host player; a country; or a language. 9. The computer-readable storage medium of claim 7 , wherein the threshold value is one of predetermined or selected. 10. The computer-readable storage medium of claim 7 , the attributes further comprising at least one of: a social rating of a second player hosting the game session; a gamer zone indicating a range of socially acceptable game sessions; a gamer zone selected by the first player operating as a host player; a country; and a language. 11. The computer-readable storage medium of claim 7 , the cross-game data further comprising at least one of: an affiliation indicative of a second player having submitted positive comments about a third player, the second player belonging to a friend list of the third player; an affiliation indicative of the second player having previously completed a game session with the third player; an affiliation indicative of the second player having submitted negative comments about the third player; or an affiliation indicative of the third player having submitted negative comments about the second player. 12. The computer-readable storage medium of claim 7 , the weighted combination of parameters comprising a summation of: a first weight times a number of players in the game session having been added to a friend list of said first player; a second weight times a number of players in the game session having submitted positive comments about said first player; a third weight times a number of players in the game session having previously completed a game session with said first player; a fourth weight times a number of players in the game session about which said first player has submitted negative comments; and a fifth weight times a number of players in the game session having submitted negative comments about the first player. 13. The computer-readable storage medium of claim 7 , the operations further comprising: determining that a first game session comprising one player having been added to a friends list of said first player and comprising several players having no affiliations is more compatible than a second game session comprising one player having submitted positive comments about said first player and further comprising several players having no affiliations. 14. The apparatus of claim 7 , the operations further comprising: determining that a first game session comprising one player having been added to a friends list of said first player and comprising several players having no affiliations is more compatible than a second game session comprising one player having submitted positive comments about said first player and further comprising several players having no affiliations. 15. An apparatus comprising: a processor; and memory coupled to the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising: receiving a request to provide to a gaming device, a compatible game session that is compatible with a first type of game, the gaming device being associated with a first player; determining session value of a game session by combining attributes of multiple game players participating in the game session, the attributes

Assignees

Inventors

Classifications

  • by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style · CPC title

  • using indicators, e.g. showing the condition of a game character on screen · CPC title

  • A63F13/795Primary

    for finding other players; for building a team; for providing a buddy list · CPC title

  • Player lists, e.g. online players, buddy list, black list · CPC title

  • Details of game servers · CPC title

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What does patent US9375641B2 cover?
A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with ot…
Who is the assignee on this patent?
Shaw David, Newson Paul E, O'Kelley Ii Patrick W, and 2 more
What technology area does this patent fall under?
Primary CPC classification A63F13/795. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Jun 28 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).