Implementing encrypted content in a game

US9363076B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9363076-B2
Application numberUS-201514685413-A
CountryUS
Kind codeB2
Filing dateApr 13, 2015
Priority dateJul 1, 2013
Publication dateJun 7, 2016
Grant dateJun 7, 2016

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A device, method, and an action figure toy for implementing encrypted content for implementation in a game are disclosed. The encrypted content may relate to physical objects, such as action figure toys corresponding movie characters and/or any other physical objects. Such content may be encrypted separately and distinctively during a development stage of the game. Decryption information for decrypting the encrypted content may be stored on and distributed with corresponding physical objects. A set of encrypted content associated with such a physical object may be decrypted upon presence of the physical object detected by a reader configured to read information stored on the physical object and responsive to receiving the decryption key stored on the physical object. The decrypted content may be implemented in the game responsive to the presence of the physical object on the reader.

First claim

Opening claim text (preview).

What is claimed is: 1. A device for implementing encrypted content in a game, the device comprising: one or more processors configured by machine-readable instructions to: execute an instance of a game by implementing content associated with physical objects; receive information indicating presence of the physical objects detected by a reader operatively coupled to or included in the device and to receive decryption information stored on the individual physical objects through the reader, the decryption information stored on the individual physical objects being associated with corresponding sets of encrypted content in the game and indicating how the corresponding sets of encrypted content can be decrypted for implementation in the game, wherein the decryption information stored on the individual physical objects include first decryption information stored a first physical object, the first decryption information being associated with a first set of encrypted content in the game and indicating how the first set of encrypted content can be decrypted for implementation in the game; and decrypt encrypted content such that responsive to a presence of a first physical object being detected by the reader and responsive to receiving the first decryption information stored on the first physical object, the first set of encrypted content is decrypted based on the first decryption information; and implement the decrypted first set of content in the instance of the game responsive to the presence of the first physical object being detected by the reader. 2. The device of claim 1 , wherein the one or more processors are further configured by machine-readable instructions to: responsive to a presence of a second physical object being detected by the reader and responsive to receiving second decryption information stored on the second physical object, decrypt a second set of encrypted content associated with the second decryption information based on the second decryption information; and implement the decrypted second set of content in the instance of the game responsive to the presence of the second physical object being detected by the reader. 3. The device of claim 2 , further comprising electronic storage configured to store the sets of content for implementation in the instance of the game, wherein the electronic storage stores the first set and second set of encrypted content. 4. The device of claim 3 , wherein the one or more processors are further configured by machine-readable instructions such that the first set of encrypted content cannot be decrypted based on the second decryption information and the second set of encrypted content cannot be decrypted using the first decryption information. 5. The device of claim 3 , wherein the first set and the second set of the encrypted content are encrypted by ciphers. 6. The device of claim 5 , wherein the ciphers include one or more of a symmetric cipher or an asymmetric cipher. 7. The device of claim 6 , wherein the symmetric cipher corresponds to data encryption standard, advanced encryption standard and/or international data encryption algorithm. 8. The device of claim 6 , wherein the asymmetric cipher corresponds to RSA encryption algorithm, DSA encryption algorithm, and/or Diffie-Hellman algorithm. 9. The device of claim 1 , wherein the one or more processors are further configured by machine-readable instructions to determine that the physical objects whose presence being detected by the reader correspond to the encrypted content for implementation in the game, such that responsive to the presence of the first object being detected by the reader, determine that the first physical object corresponds to the first set of encrypted content. 10. A method for implementing encrypted content in a game using a device operatively connected to a reader, the method being implemented in a computer system comprising one or more physical processors and storage medium storing machine-readable instructions, the method comprising: executing an instance of a game by implementing content associated with physical objects; receiving information indicating presence of the physical objects detected by a reader and receiving decryption information stored on the individual physical objects through the reader, the decryption information stored on the individual physical objects being associated with corresponding sets of encrypted content in the game and indicating how the corresponding sets of encrypted content can be decrypted for implementation in the game, wherein the decryption information stored on the individual physical objects include first decryption information stored a first physical object, the first decryption information being associated with a first set of encrypted content in the game and indicating how a first set of encrypted content can be decrypted for implementation in the game; responsive to a presence of a first physical object being detected on the reader and responsive to receiving first decryption information stored on the first physical object, decrypting a first set of encrypted content based on the first decryption information; and implementing the decrypted first set of content in the instance of the game responsive to the presence of the first physical object being detected by the reader. 11. The method of claim 10 , further comprising responsive to a presence of a second physical object being detected by the reader and responsive to receiving a second decryption information stored on the second physical object, decrypting a second set of encrypted content based on the second decryption information; and implementing the decrypted second set of content in the instance of the game responsive to the presence of the second physical object being detected by the reader. 12. The method of claim 11 , further comprising storing the sets of content for implementation in the instance of the game on electronic storage included in the device, wherein the electronic storage stores the first set and second set of encrypted content. 13. The method of claim 12 , wherein the first set of encrypted content cannot be decrypted by based on the second decryption information and the second set of encrypted content cannot be decrypted by based on the first decryption information. 14. The method of claim 12 , wherein the first set and the second set of the encrypted content are encrypted by ciphers. 15. The method of claim 14 , wherein the ciphers include one or more of a symmetric cipher or an asymmetric cipher. 16. The method of claim 15 , wherein the symmetric cipher corresponds to data encryption standard, advanced encryption standard and/or international data encryption algorithm. 17. The method of claim 15 , wherein the asymmetric cipher corresponds to RSA encryption algorithm, DSA encryption algorithm, and/or Diffie-Hellman algorithm. 18. The method of claim 10 , further comprising determining that the physical objects whose presence being detected by the reader correspond to the encrypted content such that responsive to the presence of the first object being detected by the reader, determining the first physical object corresponds to the first set of encrypted content. 19. An action figure toy configured to facilitate implementing encrypted content associated with the action figure toy in a game, wherein the action figure toy comprises: a storage unit configured to store information regarding the action figure toy, the stored information regarding the action figure toy comprising decryption informati

Assignees

Inventors

Classifications

  • Security; Encryption; Content protection (cryptographic protocols H04L9/00; protocols for network security H04L63/00) · CPC title

  • the keys or algorithms being changed during operation · CPC title

  • Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers · CPC title

  • involving Diffie-Hellman or related key agreement protocols · CPC title

  • wherein the data content is protected, e.g. by encrypting or encapsulating the payload · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US9363076B2 cover?
A device, method, and an action figure toy for implementing encrypted content for implementation in a game are disclosed. The encrypted content may relate to physical objects, such as action figure toys corresponding movie characters and/or any other physical objects. Such content may be encrypted separately and distinctively during a development stage of the game. Decryption information for de…
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification H04L63/0428. Mapped technology areas include Electricity.
When was this patent published?
Publication date Tue Jun 07 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).