Exercising application for personal audio/visual system

US9355583B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9355583-B2
Application numberUS-201414472267-A
CountryUS
Kind codeB2
Filing dateAug 28, 2014
Priority dateSep 30, 2011
Publication dateMay 31, 2016
Grant dateMay 31, 2016

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for presenting a personalized experience using a personal see-through A/V apparatus, comprising: accessing a first exercise routine for a first person; accessing data for a second person for a second exercise routine different from the first exercise routine, wherein the second exercise routine is associated with a location that is remote from the personal see-through A/V apparatus; estimating a performance of how the second person would perform the first exercise routine based on the data; and presenting a virtual image of someone performing the first exercise routine based on the estimated performance so that the first person can see the virtual image inserted into a real scene viewed through the personal see-through A/V apparatus as the first person performs the first exercise routine. 2. The method of claim 1 , wherein: the estimated performance is based on past performance of the second exercise routine. 3. The method of claim 1 , wherein: the estimated performance is based on a live performance of the second exercise routine. 4. The method of claim 1 , wherein the presenting a virtual image of someone performing the first exercise routine based on the estimated performance includes: presenting an avatar of the second person that integrates the second person into an environment of the first person. 5. The method of claim 4 , wherein the second person is exercising at the remote location from the personal see-through A/V apparatus. 6. The method of claim 1 , wherein the accessing data for the second person for the second exercise routine different from the first exercise routine includes: accessing real time exercise data for the second person at the location that is remote from the personal see-through A/V apparatus. 7. The method of claim 6 , wherein the presenting a virtual image of someone performing the first exercise routine based on the estimated performance includes: presenting the virtual image based on the real time exercise data so that the first person can see a representation of the second person appear to exercise in the same 3D coordinate system with the first person. 8. The method of claim 1 , wherein the presenting the virtual image of someone performing the first exercise routine based on the estimated performance includes: rendering an avatar representing the second person's performance synchronized in time and space with the first person, the rendering being performed on the personal see-through A/V apparatus so that the first person can see the avatar inserted into a real scene viewed through the personal see-through A/V apparatus. 9. A system, comprising: a see-through, near-eye, augmented reality display; a sensor; processing logic in communication with the sensor and the augmented reality display, wherein the processing logic is configured to: access a first exercise routine associated with a first location of the see-through, near-eye, augmented reality display, wherein a first person is associated with the see-through, near-eye, augmented reality display; access data for a second person for a second exercise routine different from the first exercise routine, the second exercise routine associated with a second location that is remote from the first location; estimate a performance of how the second person would perform the first exercise routine based on the data; and present a virtual image of someone performing the first exercise routine based on the estimated performance so that the first person can see the virtual image inserted into a real scene viewed through the augmented reality display when the see-through, near-eye, augmented reality display is at the first location associated with the first exercise routine. 10. The system of claim 9 , wherein the processing logic is configured to receive as input the first exercise routine. 11. The system of claim 9 , wherein the first exercise routine is a first route and the second exercise routine is a second route. 12. The system of claim 9 , wherein the processing logic is configured to estimate the performance based on a live performance of the second exercise routine by the second person. 13. The system of claim 9 , wherein the processing logic is configured to: access real time exercise data for the second person at the second location that is remote from first location; and estimate the performance of how the second person would perform the first exercise routine based on the real time exercise data. 14. The system of claim 9 , wherein the processing logic comprises a server in communication with the see-through, near-eye, augmented reality display. 15. A personal see-through A/V apparatus, comprising: a see-through, near-eye, augmented reality display; a sensor; and a processor in communication with the sensor and the augmented reality display, wherein the processor is configured to: access a first course of action for a first person, wherein the first course of action is for a present location of the personal see-through A/V apparatus; access data for a second person for a second course of action different from the first course of action, the second course of action is for a remote physical location from the personal see-through A/V apparatus; estimate a performance of how the second person would perform the first course of action based on the accessed data; and present a virtual image of someone performing the first course of action based on the estimated performance so that the first person can see the virtual image inserted into a real scene viewed through the personal see-through A/V apparatus when the personal see-through A/V apparatus is at the present location. 16. The personal see-through A/V apparatus of claim 15 , wherein the processor is configured to estimate the performance based on a live performance of the second course of action. 17. The personal see-through A/V apparatus of claim 16 , wherein the processor is configured to present the virtual image based on the live performance so that the first person can see a representation of the second person appear to exercise in the same 3D coordinate system with the first person. 18. The personal see-through A/V apparatus of claim 15 , wherein the processor is configured to render an image representing the second person's performance synchronized in time and space with the first person, wherein the processor is configured to render on the personal see-through A/V apparatus so that the first person can see the virtual image inserted into a real scene viewed through the personal see through A/V apparatus. 19. The personal see-through A/V apparatus of claim 15 , wherein the virtual image is based on real time video data. 20. The personal see-through A/V apparatus of claim 15 , wherein to estimate the performance the processor is configured to: access 3D positional data for the second person; and determine speed and direction from the 3D positional data.

Assignees

Inventors

Classifications

  • Athletics · CPC title

  • Imported photos, e.g. of the player · CPC title

  • Athletics, e.g. track-and-field sports · CPC title

  • by importing photos, e.g. of the player · CPC title

  • having at least one additional display device, e.g. on the game controller or outside a game booth · CPC title

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Frequently asked questions

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What does patent US9355583B2 cover?
The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
Who is the assignee on this patent?
Microsoft Technology Licensing Llc
What technology area does this patent fall under?
Primary CPC classification G09G3/003. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue May 31 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).