Sharing recorded gameplay to a social graph

US9345966B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9345966-B2
Application numberUS-201313839382-A
CountryUS
Kind codeB2
Filing dateMar 15, 2013
Priority dateMar 13, 2012
Publication dateMay 24, 2016
Grant dateMay 24, 2016

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.

First claim

Opening claim text (preview).

What is claimed is: 1. A method for sharing recorded gameplay to a social graph, comprising: recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; in response to receiving the command, entering a paused state of the gameplay session and presenting a sharing interface; processing input received via the sharing interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user; resuming the active state of the gameplay session; wherein the method is executed by a processor. 2. The method of claim 1 , wherein presenting the sharing interface includes retrieving and presenting one or more portions of the video from the buffer. 3. The method of claim 1 , wherein the sharing interface includes a duration selector for defining a duration of the user-defined selection. 4. The method of claim 1 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 5. The method of claim 4 , wherein uploading the selection includes compressing the selection and uploading the compressed selection. 6. The method of claim 1 , wherein sharing the selection includes generating a notification to a member of the social graph of the user. 7. The method of claim 6 , wherein the notification is defined by one or more of a private message, a chat message, an in-game notification, a post to a social news feed, an e-mail. 8. The method of claim 1 , wherein sharing the selection includes presenting the selection on a profile page of the user. 9. The method of claim 1 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device. 10. A method for sharing recorded gameplay to a social graph, comprising: recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; in response to receiving the command, determining a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user; wherein the method is executed by a processor. 11. The method of claim 10 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video. 12. The method of claim 10 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 13. The method of claim 10 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device. 14. A non-transitory computer readable medium having program instructions defined thereon for sharing recorded gameplay to a social graph, the program instructions including: program instructions for recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; program instructions for receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; program instructions for, in response to receiving the command, determining a user-defined selection of the recorded video; program instructions for sharing the user-defined selection of the recorded video to a social graph of the user. 15. The non-transitory computer readable medium of claim 14 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video. 16. The non-transitory computer readable medium of claim 14 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 17. The non-transitory computer readable medium of claim 14 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device.

Assignees

Inventors

Classifications

  • communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title

  • Partially or entirely replaying previous game actions · CPC title

  • for finding other players; for building a team; for providing a buddy list · CPC title

  • involving branching, e.g. choosing one of several possible scenarios at a given point in time · CPC title

  • Games · CPC title

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What does patent US9345966B2 cover?
A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input receive…
Who is the assignee on this patent?
Sony Comp Entertainment Us, Sony Interactive Entertainment America Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/86. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue May 24 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).