Video stream switching for live gaming operations
US-2024382824-A1 · Nov 21, 2024 · US
US9345966B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9345966-B2 |
| Application number | US-201313839382-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 15, 2013 |
| Priority date | Mar 13, 2012 |
| Publication date | May 24, 2016 |
| Grant date | May 24, 2016 |
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Official abstract text for this publication.
A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.
Opening claim text (preview).
What is claimed is: 1. A method for sharing recorded gameplay to a social graph, comprising: recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; in response to receiving the command, entering a paused state of the gameplay session and presenting a sharing interface; processing input received via the sharing interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user; resuming the active state of the gameplay session; wherein the method is executed by a processor. 2. The method of claim 1 , wherein presenting the sharing interface includes retrieving and presenting one or more portions of the video from the buffer. 3. The method of claim 1 , wherein the sharing interface includes a duration selector for defining a duration of the user-defined selection. 4. The method of claim 1 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 5. The method of claim 4 , wherein uploading the selection includes compressing the selection and uploading the compressed selection. 6. The method of claim 1 , wherein sharing the selection includes generating a notification to a member of the social graph of the user. 7. The method of claim 6 , wherein the notification is defined by one or more of a private message, a chat message, an in-game notification, a post to a social news feed, an e-mail. 8. The method of claim 1 , wherein sharing the selection includes presenting the selection on a profile page of the user. 9. The method of claim 1 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device. 10. A method for sharing recorded gameplay to a social graph, comprising: recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; in response to receiving the command, determining a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user; wherein the method is executed by a processor. 11. The method of claim 10 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video. 12. The method of claim 10 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 13. The method of claim 10 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device. 14. A non-transitory computer readable medium having program instructions defined thereon for sharing recorded gameplay to a social graph, the program instructions including: program instructions for recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session; program instructions for receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device; program instructions for, in response to receiving the command, determining a user-defined selection of the recorded video; program instructions for sharing the user-defined selection of the recorded video to a social graph of the user. 15. The non-transitory computer readable medium of claim 14 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video. 16. The non-transitory computer readable medium of claim 14 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user. 17. The non-transitory computer readable medium of claim 14 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device.
communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title
Partially or entirely replaying previous game actions · CPC title
for finding other players; for building a team; for providing a buddy list · CPC title
involving branching, e.g. choosing one of several possible scenarios at a given point in time · CPC title
Games · CPC title
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