Animation processing method
US-2024420402-A1 · Dec 19, 2024 · US
US9342929B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9342929-B2 |
| Application number | US-201313747328-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 22, 2013 |
| Priority date | Jan 22, 2013 |
| Publication date | May 17, 2016 |
| Grant date | May 17, 2016 |
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Embodiments that relate to presenting a textured shared world model of a physical environment are disclosed. One embodiment includes receiving geo-located crowd-sourced structural data items of the physical environment. The structural data items are stitched together to generate a 3D spatial shared world model. Geo-located crowd-sourced texture data items are also received and include time-stamped images or video. User input of a temporal filter parameter is used to temporally filter the texture data items. The temporally-filtered texture data items are applied to surfaces of the 3D spatial shared world model to generate a textured shared world model of the physical environment. The textured shared world model is then provided for display by a display device.
Opening claim text (preview).
The invention claimed is: 1. A mixed reality experience sharing system for presenting a textured shared world model of a physical environment, the textured shared world model including a plurality of crowd-sourced structural data items that are geo-located at the physical environment, and a plurality of crowd-sourced texture data items that are geo-located at the physical environment, the mixed reality experience sharing system comprising: a computing device comprising a processor; and a mixed reality experience sharing program executed by the processor of the computing device, the mixed reality experience sharing program configured to: receive the plurality of crowd-sourced structural data items including depth information; stitch together the plurality of crowd-sourced structural data items to generate a 3D spatial shared world model of the physical environment; receive the plurality of crowd-sourced texture data items from a plurality of sources, each of the texture data items comprising a time-stamped image or video, wherein the plurality of crowd-sourced texture data items comprise at least one hologram and metadata describing the hologram; receive user input of a temporal filter parameter; filter the plurality of crowd-sourced texture data items by the temporal filter parameter to generate a temporally-filtered subgroup of the crowd-sourced texture data items; apply to surfaces of the 3D spatial shared world model of the physical environment the temporally-filtered subgroup of the crowd-sourced texture data items to generate the textured shared world model of the physical environment; provide the textured shared world model of the physical environment to a display program for display by a display device; and locate the hologram within the textured shared world model of the physical environment. 2. The mixed reality experience sharing system of claim 1 , wherein the temporal filter parameter corresponds to a predated time that is earlier than a current time. 3. The mixed reality experience sharing system of claim 2 , wherein the mixed reality experience sharing program is further configured to: filter the plurality of crowd-sourced structural data items by the temporal filter parameter to generate a temporally-filtered subgroup of the crowd-sourced structural data items; and stitch together the temporally-filtered subgroup of the crowd-sourced structural data items to generate the 3D spatial shared world model of the physical environment. 4. The mixed reality experience sharing system of claim 1 , wherein the mixed reality experience sharing program is further configured to receive the plurality of crowd-sourced texture data items from at least a user of the display device and a third party source. 5. The mixed reality experience sharing system of claim 1 , wherein each of the plurality of crowd-sourced texture data items is selected from the group consisting of light illuminating one or more of the crowd-sourced structural data items, an image of an object in the physical environment, a video of an object in the physical environment, and audio of the physical environment. 6. The mixed reality experience sharing system of claim 1 , wherein the mixed reality experience sharing program is further configured to prioritize the plurality of crowd-sourced structural data items according to one or more of a fidelity, an age, a trustworthiness of a source, and a social proximity of the source of the crowd-sourced structural data items. 7. The mixed reality experience sharing system of claim 1 , wherein the mixed reality experience sharing program is further configured to receive the plurality of crowd-sourced structural data items from at least one head-mounted display device. 8. The mixed reality experience sharing system of claim 1 , wherein the mixed reality experience sharing program is further configured to prioritize the plurality of crowd-sourced texture data items according to one or more of a trustworthiness of a source and a social proximity of the source of the crowd-sourced texture data items. 9. A method for presenting a textured shared world model of a physical environment via a display device, the method comprising: receiving a plurality of crowd-sourced structural data items that are geo-located at the physical environment and include depth information; stitching together the plurality of crowd-sourced structural data items to generate a 3D spatial shared world model of the physical environment; receiving from a plurality of sources a plurality of crowd-sourced texture data items that are geo-located at the physical environment, each of the crowd-sourced texture data items comprising a time-stamped image or video, wherein the plurality of crowd-sourced texture data items comprise at least one hologram and metadata describing the hologram; receiving user input of a temporal filter parameter; filtering the plurality of crowd-sourced texture data items by the temporal filter parameter to generate a temporally-filtered subgroup of the crowd-sourced texture data items; applying to surfaces of the 3D spatial shared world model of the physical environment the temporally-filtered subgroup of the crowd-sourced texture data items to generate the textured shared world model of the physical environment; providing the textured shared world model of the physical environment to a display program for display by the display device; and locating the hologram within the textured shared world model of the physical environment. 10. The method of claim 9 , wherein the temporal filter parameter corresponds to a predated time that is earlier than a current time. 11. The method of claim 10 , further comprising: filtering the plurality of crowd-sourced structural data items by the temporal filter parameter to generate a temporally-filtered subgroup of the crowd-sourced structural data items; and wherein stitching together the plurality of crowd-sourced structural data items comprises stitching together the temporally-filtered subgroup of the crowd-sourced structural data items to generate the 3D spatial shared world model of the physical environment. 12. The method of claim 9 , further comprising receiving the plurality of crowd-sourced texture data items from at least a user of the display device and a third party source. 13. The method of claim 9 , wherein each of the plurality of crowd-sourced texture data items are selected from the group consisting of light illuminating one or more of the crowd-sourced structural data items, an image of an object in the physical environment, a video of an object in the physical environment, and audio of the physical environment. 14. The method of claim 9 , further comprising prioritizing the plurality of crowd-sourced structural data items according to one or more of a fidelity, an age, a trustworthiness of a source, and a social proximity of the source of the crowd-sourced structural data items. 15. The method of claim 9 , further comprising prioritizing the plurality of crowd-sourced texture data items according to one or more of a trustworthiness of a source and a social proximity of the source of the crowd-sourced texture data items. 16. A mixed reality experience sharing system for presenting a textured shared world model of a physical environment, the textured shared world model including a plurality of crowd-sourced structural data items that are geo-located at the physical environment, and a plurality of crowd-sourced texture data items that are geo-located at the physical environment, the mixed reality experience sharing system comprising: a
Multi-user, collaborative environment · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00) · CPC title
Texture mapping · CPC title
Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object · CPC title
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