System and method for accelerated machine switching

US9308452B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9308452-B2
Application numberUS-201514862042-A
CountryUS
Kind codeB2
Filing dateSep 22, 2015
Priority dateDec 5, 2007
Publication dateApr 12, 2016
Grant dateApr 12, 2016

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.

First claim

Opening claim text (preview).

What is claimed is: 1. A hosting service server center, comprising: a server computing device having a processor configured to execute a game application in accordance with signals received from a client computing device, the client computing device remotely located from the server computing device; a data storage device connected and configured for use by the server for storing data associated with execution of the game application; video compression logic connected to receive a sequence of video images corresponding to graphical output of the executed game application from the server computing device, the video compression logic configured to compress the received sequence of video images to generate a compressed video stream, the compression logic connected and configured to transmit the compressed video stream to the client computing device; and a service control system connected and configured to receive a communication from the client computing device requesting execution of the game application, the service control system configured to determine a data communication latency between the client computing device and the hosting service server center, the service control system configured to determine whether or not the data communication latency is acceptable, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon determining that the data communication latency is acceptable, the service control system configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the data communication latency is not acceptable. 2. The hosting service server center as recited in claim 1 , wherein the service control system is configured and connected to determine which one of a plurality of hosting service server centers has a lowest data communication latency between itself and the client computing device, wherein the hosting service server center is one of the plurality of hosting service server centers. 3. The hosting service server center as recited in claim 2 , wherein the service control system is configured and connected to communicate to the client computing device an identity of the one of the plurality of hosting service server centers that has the lowest data communication latency between itself and the client computing device. 4. The hosting service server center as recited in claim 3 , wherein the identity of the one of the plurality of hosting service server centers that has the lowest data communication latency between itself and the client computing device is communicated to the client computing device in a form of an Internet address. 5. The hosting service server center as recited in claim 1 , wherein the service control system is configured to determine whether or not the hosting service server center is overloaded, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon both determining that the data communication latency is acceptable and determining that the hosting service server center is not overloaded. 6. The hosting service server center as recited in claim 5 , wherein the service control system is configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the hosting service server center is overloaded. 7. The hosting service server center as recited in claim 1 , wherein the service control system is configured to determine that the hosting service server center has become overloaded during execution of the game application by the server computing device and redirect execution of the game application by a server computing device of an alternate hosting service server center. 8. The hosting service server center as recited in claim 7 , wherein the service control system is configured to pause execution of the game application by the server computing device and store game state data of the game application corresponding to an instance at which execution of the game application is paused prior to redirecting execution of the game application to the server computing device of the alternate hosting service server center, and wherein the service control system is configured and connected to transfer the stored game state data of the game application to the server computing device of the alternate hosting service server center. 9. The hosting service server center as recited in claim 8 , wherein the service control system is configured to pause execution of the game application by the server computing device when execution of the game application reaches a natural pausing point. 10. The hosting service server center as recited in claim 8 , wherein the service control system is configured to pause execution of the game application by the server computing device when the server computing device has not received signals directing execution of the game application from the client computing device for a specified period of time. 11. A method for operating a hosting service server center, comprising: operating a server computing device to receive and process signals received from a client computing device, the client computing device remotely located from the server computing device, the server computing device having a processor configured to process the signals received from the client computing device and execute a game application in accordance with the signals received from a client computing device, the server computing device configured to generate a sequence of video images corresponding to graphical output of the executed game application; operating video compression logic to receive the sequence of video images corresponding to graphical output of the executed game application from the server computing device; operating the video compression logic to compress the received sequence of video images to generate a compressed video stream; operating the video compression logic to transmit the compressed video stream to the client computing device; operating a service control system to receive a communication from the client computing device requesting execution of the game application; operating the service control system to determine a data communication latency between the client computing device and the hosting service server center; operating the service control system to determine whether or not the data communication latency is acceptable; upon determining that the data communication latency is acceptable, operating the service control system to direct the server computing device to execute the game application in response to signals received from the client computing device; and upon determining that the data communication latency is not acceptable, operating the service control system to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center. 12. A method for operating a hosting service server center as recited in claim 11 , further comprising: operating the service control system to determine which one of a plurality of hosting service server centers has a lowest data communication latency between itself and the client computing device, wherein the hosting service server center is one of the plurality of hosting service server centers. 13. A method for operating a ho

Assignees

Inventors

Classifications

  • for watching a game played by other players · CPC title

  • Communication between platforms, i.e. physical link to protocol · CPC title

  • Adapting the multiplex stream to a specific network, e.g. an Internet Protocol [IP] network {(transmission of MPEG streams over ATM H04L12/5601)} · CPC title

  • by saving game or status data · CPC title

  • involving process of starting or resuming a game · CPC title

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Frequently asked questions

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What does patent US9308452B2 cover?
A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating th…
Who is the assignee on this patent?
Sony Comp Entertainment Us
What technology area does this patent fall under?
Primary CPC classification H04N19/107. Mapped technology areas include Electricity.
When was this patent published?
Publication date Tue Apr 12 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).