Methods and apparatus of motion vector rounding, clipping and storage for inter prediction
US-2024333960-A1 · Oct 3, 2024 · US
US9308452B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9308452-B2 |
| Application number | US-201514862042-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 22, 2015 |
| Priority date | Dec 5, 2007 |
| Publication date | Apr 12, 2016 |
| Grant date | Apr 12, 2016 |
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A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
Opening claim text (preview).
What is claimed is: 1. A hosting service server center, comprising: a server computing device having a processor configured to execute a game application in accordance with signals received from a client computing device, the client computing device remotely located from the server computing device; a data storage device connected and configured for use by the server for storing data associated with execution of the game application; video compression logic connected to receive a sequence of video images corresponding to graphical output of the executed game application from the server computing device, the video compression logic configured to compress the received sequence of video images to generate a compressed video stream, the compression logic connected and configured to transmit the compressed video stream to the client computing device; and a service control system connected and configured to receive a communication from the client computing device requesting execution of the game application, the service control system configured to determine a data communication latency between the client computing device and the hosting service server center, the service control system configured to determine whether or not the data communication latency is acceptable, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon determining that the data communication latency is acceptable, the service control system configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the data communication latency is not acceptable. 2. The hosting service server center as recited in claim 1 , wherein the service control system is configured and connected to determine which one of a plurality of hosting service server centers has a lowest data communication latency between itself and the client computing device, wherein the hosting service server center is one of the plurality of hosting service server centers. 3. The hosting service server center as recited in claim 2 , wherein the service control system is configured and connected to communicate to the client computing device an identity of the one of the plurality of hosting service server centers that has the lowest data communication latency between itself and the client computing device. 4. The hosting service server center as recited in claim 3 , wherein the identity of the one of the plurality of hosting service server centers that has the lowest data communication latency between itself and the client computing device is communicated to the client computing device in a form of an Internet address. 5. The hosting service server center as recited in claim 1 , wherein the service control system is configured to determine whether or not the hosting service server center is overloaded, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon both determining that the data communication latency is acceptable and determining that the hosting service server center is not overloaded. 6. The hosting service server center as recited in claim 5 , wherein the service control system is configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the hosting service server center is overloaded. 7. The hosting service server center as recited in claim 1 , wherein the service control system is configured to determine that the hosting service server center has become overloaded during execution of the game application by the server computing device and redirect execution of the game application by a server computing device of an alternate hosting service server center. 8. The hosting service server center as recited in claim 7 , wherein the service control system is configured to pause execution of the game application by the server computing device and store game state data of the game application corresponding to an instance at which execution of the game application is paused prior to redirecting execution of the game application to the server computing device of the alternate hosting service server center, and wherein the service control system is configured and connected to transfer the stored game state data of the game application to the server computing device of the alternate hosting service server center. 9. The hosting service server center as recited in claim 8 , wherein the service control system is configured to pause execution of the game application by the server computing device when execution of the game application reaches a natural pausing point. 10. The hosting service server center as recited in claim 8 , wherein the service control system is configured to pause execution of the game application by the server computing device when the server computing device has not received signals directing execution of the game application from the client computing device for a specified period of time. 11. A method for operating a hosting service server center, comprising: operating a server computing device to receive and process signals received from a client computing device, the client computing device remotely located from the server computing device, the server computing device having a processor configured to process the signals received from the client computing device and execute a game application in accordance with the signals received from a client computing device, the server computing device configured to generate a sequence of video images corresponding to graphical output of the executed game application; operating video compression logic to receive the sequence of video images corresponding to graphical output of the executed game application from the server computing device; operating the video compression logic to compress the received sequence of video images to generate a compressed video stream; operating the video compression logic to transmit the compressed video stream to the client computing device; operating a service control system to receive a communication from the client computing device requesting execution of the game application; operating the service control system to determine a data communication latency between the client computing device and the hosting service server center; operating the service control system to determine whether or not the data communication latency is acceptable; upon determining that the data communication latency is acceptable, operating the service control system to direct the server computing device to execute the game application in response to signals received from the client computing device; and upon determining that the data communication latency is not acceptable, operating the service control system to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center. 12. A method for operating a hosting service server center as recited in claim 11 , further comprising: operating the service control system to determine which one of a plurality of hosting service server centers has a lowest data communication latency between itself and the client computing device, wherein the hosting service server center is one of the plurality of hosting service server centers. 13. A method for operating a ho
for watching a game played by other players · CPC title
Communication between platforms, i.e. physical link to protocol · CPC title
Adapting the multiplex stream to a specific network, e.g. an Internet Protocol [IP] network {(transmission of MPEG streams over ATM H04L12/5601)} · CPC title
by saving game or status data · CPC title
involving process of starting or resuming a game · CPC title
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