Systems and methods for displaying three-dimensional images on a vehicle instrument console
US-2015116197-A1 · Apr 30, 2015 · US
US9308439B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9308439-B2 |
| Application number | US-201313785776-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 5, 2013 |
| Priority date | Apr 10, 2012 |
| Publication date | Apr 12, 2016 |
| Grant date | Apr 12, 2016 |
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Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.
Opening claim text (preview).
The invention claimed is: 1. A method of operating a gaming system, said method comprising: detecting, according to electronic analysis of player movements via a perspective tracking device of the gaming system, a player viewing perspective as at least a portion of wagering game content presented via an autostereoscopic display of a wagering game machine is being observed; determining, via an electronic processing unit of the gaming system, an autostereoscopic view of the at least the portion of the wagering game content for the autostereoscopic display based on the player viewing perspective; graphically rendering, via a graphical processing device, the at least the portion of the wagering game content with a degree of stereoscopic three-dimensional effect for the autostereoscopic view; detecting, via the perspective tracking device, a change in the player viewing perspective; determining, according to the change in the player viewing perspective, that the at least the portion of the wagering game content is not being observed; and freezing, via the graphical processing device, a rendered presentation state of the at least the portion of the wagering game content with the degree of the stereoscopic three-dimensional effect according to the autostereoscopic view in response to the determining that at least the portion of the wagering game content is not being observed. 2. The method of claim 1 , wherein the determining, according to the change in the player viewing perspective, that the at least the portion of the wagering game content is not being observed comprises: tracking the change to the player viewing perspective as the player viewing perspective scans across an area of the autostereoscopic display that presents the at least the portion of the wagering game content; and determining, based on the change to the player viewing perspective, when a player last looks at the at least the portion of the wagering game content. 3. The method of claim 2 , wherein the freezing the rendered presentation state of the at least the portion of the wagering game content with the degree of the stereoscopic three-dimensional effect according to the autostereoscopic view comprises freezing the rendered presentation state of the at least the portion of the wagering game content as the at least the portion of the wagering game content appeared via the autostereoscopic display when the player last looked at the at least the portion of the wagering game content. 4. The method of claim 2 , wherein the freezing the rendered presentation state of the at least the portion of the wagering game content with the degree of the stereoscopic three-dimensional effect according to the autostereoscopic view comprises: storing one or more parameters of the autostereoscopic view at a last moment that the player looks at the at least the portion of the wagering game content; and presenting the at least the portion of the wagering game content using the one or more parameters while the player is looking away from the at least the portion of the wagering game content. 5. The method of claim 4 , wherein the one or more parameters comprise one or more of a direction at which light is focused through a lenticular lens corresponding to the at least the portion of the wagering game content, a position of parallax barriers corresponding to the at least the portion of the wagering game content, and a configuration of images within a graphical buffer that correspond to the at least the portion of the wagering game content. 6. The method of claim 4 , wherein the storing the one or more parameters of the autostereoscopic view at the last moment that the player looks at the at least the portion of the wagering game content comprises: determining a frustum corresponding to a position of at least one eye of the player in relation to a boundary of the autostereoscopic display at the last moment that the player looks at the at least the portion of the wagering game content; and storing data associated with the frustum within a memory associated with the wagering game machine. 7. One or more non-transitory, machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors of a gaming system cause the set of one or more processors to perform operations comprising: tracking, via a player perspective tracking device of the gaming system, a player viewing perspective based on physical movements of a player at a wagering game machine in a casino; graphically rendering, via a graphical processing device of the gaming system, wagering game content with a degree of stereoscopic three-dimensional effect via an autostereoscopic display according to a first autostereoscopic view while the wagering game content is viewed from the player viewing perspective as the player viewing perspective is about to move away from an area of the autostereoscopic display that presents at least a portion of the wagering game content; detecting, via the player perspective tracking device, that the player viewing perspective has moved away from the area of the autostereoscopic display that presents the at least the portion of the wagering game content, wherein the at least the portion of the wagering game content is no longer being viewed from the player viewing perspective; and freezing a rendered presentation state of the at least the portion of the wagering game content with the degree of the stereoscopic three-dimensional effect according to the first autostereoscopic view in response to the detecting that the player viewing perspective has moved away from the area of the autostereoscopic display that presents the at least a portion of the wagering game content. 8. The one or more non-transitory, machine-readable storage media of claim 7 wherein the operation for detecting that the player viewing perspective has moved away from the area of the autostereoscopic display that presents the at least the portion of the wagering game content includes operations comprising: recording one or more images of one or more facial features of the player as the player views the wagering game content via the autostereoscopic display; determining, via analysis of the one or more images, that a gaze of the player is moving in a direction away from the area of the autostereoscopic display that includes the at least the portion of the wagering game content; and determining, via further analysis of the one or more images, a moment when the gaze of the player is no longer looking at the area of the autostereoscopic display that includes the at least the portion of the wagering game content. 9. The one or more non-transitory, machine-readable storage media of claim 7 , wherein the operation for presenting the wagering game content with the degree of stereoscopic three-dimensional effect via the autostereoscopic display according to the first autostereoscopic view while the wagering game content is viewed from the player viewing perspective as the player viewing perspective is about to move away from the area of the autostereoscopic display that presents the at least the portion of the wagering game content includes operations comprising: determining that the at least the portion of the wagering game content is presented according to the first autostereoscopic view at a moment before the player looks away from the at least the portion of the wagering game content; computing a viewing frustum associated with the first autostereoscopic view; and presenting the at least the portion of the wagering game content using the viewing frustum. 10. The one or more non-transitory, machine-readable storage media of claim 9 wherein the operation for presenti
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