Gaming system and method for modifying a play of a wagering game based on a sporting event
US-2024428659-A1 · Dec 26, 2024 · US
US9305427B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9305427-B2 |
| Application number | US-201414305675-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 16, 2014 |
| Priority date | Jul 6, 2004 |
| Publication date | Apr 5, 2016 |
| Grant date | Apr 5, 2016 |
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Official abstract text for this publication.
In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith.
Opening claim text (preview).
The invention is claimed as follows: 1. A gaming system comprising: at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: (a) upon an occurrence of a game outcome generation triggering event, randomly determine a game outcome, wherein: (i) any award associated with the randomly determined game outcome causes an increase of a credit balance, (ii) said credit balance is increasable via an acceptor of a physical item associated with a monetary value, and (iii) said credit balance is decreasable via a cashout device, and (b) upon an occurrence of a game outcome distribution event, cause a mobile device to display an electronic ticket for a play of a game, wherein: (i) the displayed electronic ticket is associated with the determined game outcome, and (ii) the randomly determined game outcome is not displayed to any players prior to the play of the game. 2. The gaming system of claim 1 , wherein the displayed electronic ticket includes a displayed bar code encoding the randomly determined outcome. 3. The gaming system of claim 2 , wherein the bar code is associated with a video representation of the randomly determined game outcome. 4. The gaming system of claim 1 , wherein the game outcome for the play of the game is randomly determined at a first point in time when a player is at a gaming establishment and the randomly determined game outcome for the play of the game is displayed to the player at a second, subsequent point in time when the player is remote from the gaming establishment. 5. The gaming system of claim 4 , wherein the randomly determined outcome for the play of the game is displayed through a data network. 6. The gaming system of claim 1 , wherein the play of the game includes a slot game, a poker game, a blackjack game, a keno game, a roulette game, and a lottery game. 7. The gaming system of claim 1 , wherein the game outcome generation triggering event occurs independent of any wager placed on any play of any game. 8. The gaming system of claim 1 , wherein the game outcome distribution event occurs is associated with at least one of a promotion and an input of a payment. 9. The gaming system of claim 1 , wherein any award associated with the randomly determined game outcome is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 10. The gaming system of claim 1 , wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to: randomly determine a plurality of game outcomes upon the occurrence of the game outcome generation triggering event. 11. The gaming system of claim 10 , wherein the displayed electronic ticket is associated with a plurality of the randomly determined game outcomes. 12. The gaming system of claim 1 , wherein the mobile device is selected from the group consisting of: a handheld computer, a cellular phone and a personal digital assistant. 13. A method of operating a gaming system, said method comprising: (a) upon an occurrence of a game outcome generation triggering event, causing at least one processor to execute a plurality of instructions to randomly determine a game outcome, wherein: (i) any award associated with the randomly determined game outcome causes an increase of a credit balance, (ii) said credit balance is increasable via an acceptor of a physical item associated with a monetary value, and (iii) said credit balance is decreasable via a cashout device, and (b) upon an occurrence of a game outcome distribution event, causing a mobile device to display an electronic ticket for a play of a game, wherein: (i) the displayed electronic ticket is associated with the determined game outcome, and (ii) the randomly determined game outcome is not displayed to any players prior to the play of the game. 14. The method of claim 13 , wherein the displayed electronic ticket includes a bar code encoding the randomly determined outcome. 15. The method of claim 14 , wherein the bar code is associated with a video representation of the randomly determined game outcome. 16. The method of claim 13 , which includes: causing the at least one processor to execute the plurality of instructions to randomly determine the game outcome at a first point in time when a player is at a gaming establishment, and causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display the randomly determined game outcome for the play of the game to the player at a second, subsequent point in time when the player is remote from the gaming establishment. 17. The method of claim 16 , which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display the randomly determined outcome for the play of the game through a data network. 18. The method of claim 13 , wherein the play of the game includes a slot game, a poker game, a blackjack game, a keno game, a roulette game, and a lottery game. 19. The method of claim 13 , wherein the game outcome generation triggering event occurs independent of any wager placed on any play of any game. 20. The method of claim 13 , wherein the game outcome distribution event occurs is associated with at least one of a promotion and an input of a payment. 21. The method of claim 13 , wherein any award associated with the randomly determined game outcome is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 22. The method of claim 13 , which includes causing the at least one processor to execute the plurality of instructions to randomly determine a plurality of game outcomes upon the occurrence of the game outcome generation triggering event. 23. The method of claim 22 , wherein the displayed electronic ticked is associated with a plurality of the randomly determined game outcomes. 24. The method of claim 13 , wherein the mobile device is selected from the group consisting of: a handheld computer, a cellular phone and a personal digital assistant. 25. The method of claim 13 , which is provided through a data network. 26. The method of claim 25 , wherein the data network is an internet.
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
Games not otherwise provided for · CPC title
for games, toys, sports, or amusements · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
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