Techniques and Workflows for Computer Graphics Animation System
US-2024193834-A1 · Jun 13, 2024 · US
US9302186B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9302186-B2 |
| Application number | US-7721105-A |
| Country | US |
| Kind code | B2 |
| Filing date | Mar 11, 2005 |
| Priority date | Apr 10, 2003 |
| Publication date | Apr 5, 2016 |
| Grant date | Apr 5, 2016 |
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Official abstract text for this publication.
A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.
Opening claim text (preview).
What is claimed is: 1. In a videogame system including a player-operable controller, a method comprising: allowing a player to create an image using the player-operable controller during execution of a software program stored on a memory device of the videogame system, the software program executable by the videogame system to provide an interactive sports videogame configured to display one or more virtual game characters and a virtual sports venue; allowing the player to select a portion of the virtual sports venue; applying the player-created image onto the selected portion of the virtual sports venue; displaying the virtual sports venue having the applied player-created image so that the player-created image contributes to the overall atmosphere in which interactive game play of the sports videogame is provided to the player, so that the one or more virtual game characters of the sports videogame controllable by the player in playing the sports videogame are located within the virtual sports venue, and so that the applied player-created image is applied to the selected portion of the virtual sports venue at a fixed virtual location, selected by the player, via the player-operable controller, from among a plurality of predefined virtual locations within the virtual sports venue, and as a part of the virtual sports venue, regardless of how the one or more virtual game characters within the sports venue are controlled during the interactive game play; and providing interactive game play of the sports videogame within the virtual sports venue in response to input received on the player-operable controller, such that the one or more virtual game characters are separate, and separated and distinct from, the virtual sports venue in which the one or more virtual game characters play; wherein selection of the portion of the virtual sports venue is independent of any player control of the one or more virtual game characters; and wherein (a) the image is created by editing a preexisting image that is loaded into the videogame system by reading data from a card with a card reader, or (b) applying the player-created image onto the portion of the virtual sports venue includes processing the player-created image to convert the player-created image into a texture and texture mapping the texture onto the selected portion of the virtual sports venue at the fixed virtual location. 2. The method of claim 1 wherein the virtual sports venue is a stadium and the selected portion of the virtual sports venue onto which the player-created image is applied is a stadium billboard. 3. The method of claim 1 wherein the card reader is connected to the player-operable controller. 4. The method of claim 1 further comprising allowing the player to preview the player-created image, before application onto the selected portion of the virtual sports venue, on a display screen of the player-operable controller. 5. The method of claim 1 further comprising animating the selected portion of the virtual sports venue onto which the created image is applied so that a moving picture is simulated. 6. The method of claim 1 wherein the execution of the software program is accomplished at least in part by a processor arranged within the player-operable controller. 7. The method of claim 1 wherein the selected portion of the virtual sports venue onto which the player-created image is applied is a playing surface area on which the one or more virtual game characters are located. 8. The method of claim 1 wherein the player-created image contributes to the overall atmosphere in which interactive game play of the sports videogame so that a home-court or home-field is provided. 9. The method of claim 1 wherein the player-created image is applied directly to the virtual sports venue without regard to movement of the one or more virtual game characters of the sports videogame. 10. The method of claim 1 further comprising: receiving audio input from the player; receiving from the player an indication of an event within the interactive game play of the sports videogame that is to trigger reproduction of the audio; reproducing the audio in response to the event occurring within the interactive game play of the sports videogame. 11. A system for playing a sports videogame comprising: a player-operable controller configured to receive input from a player; and at least one processor that communicates with the player-operable controller and executes a software program, the software program providing a sports videogame configured to display one or more virtual game characters and a virtual sports venue so that at least the following can be performed: allowing a player to create an image using the player-operable controller; allowing the player to select a virtual location from among a plurality of predefined locations of the virtual sports venue; applying the player-created image onto the selected location, selected by the player via the player-operable controller, of the virtual sports venue as a part of the virtual sports venue, independent of one or more virtual game characters of the sports videogame that are player-controllable during the interactive game play; displaying the virtual sports venue having the applied player-created image so that the player-created image contributes to the overall atmosphere in which interactive game play of the sports videogame is provided to the player, so that one or more virtual game characters of the sports videogame controllable by the player in playing the sports videogame are located within the virtual sports venue; and providing the interactive game play of the sports videogame within the virtual sports venue in response to input received on the player-operable controller, such that the one or more virtual game characters are separate, and separated and distinct from, the virtual sports venue in which the one or more game characters play; wherein selection of the virtual location of the virtual sports venue is independent of any player control of the one or more game characters; and wherein (a) the image is created by editing a preexisting image that is loaded into the videogame system by reading data from a card with a card reader, or (b) applying the player-created image onto the portion of the virtual sports venue includes processing the player-created image to convert the player-created image into a texture and texture mapping the texture onto the selected virtual location of the virtual sports venue. 12. The system of claim 11 wherein the virtual sports venue is a stadium and the virtual location of the virtual sports venue onto which the player-created image is applied is a stadium billboard. 13. The system of claim 11 wherein execution of the software program by the processor includes downloading a program portion of the sports videogame to the player-operable controller for execution by a processor within the controller, the program portion executed by the processor within the controller allowing the player to create the image using the player-operable controller. 14. The system of claim 11 wherein the card reader is connected to the controller for reading the card and providing image data which may be edited by input on the player-operable controller to allow the player to create the image using the player-operable controller. 15. The system of claim 11 wherein the player-operable controller includes a display that shows a preview of the player-created image. 16. The system of claim 11 wherein the player can edit the preexisting image using the player-operable controller.
Human Necessities · mapped topic
Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor · CPC title
for calculating the trajectory of an object · CPC title
according to the timing of operation or a time limit · CPC title
Ball · CPC title
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