System and method for improving internet communication by using intermediate nodes
US-12143461-B2 · Nov 12, 2024 · US
US9270733B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9270733-B2 |
| Application number | US-201213405146-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 24, 2012 |
| Priority date | Nov 10, 2006 |
| Publication date | Feb 23, 2016 |
| Grant date | Feb 23, 2016 |
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Official abstract text for this publication.
A modified form of the UDP multicast protocol is disclosed to implement a one-way download progress notification system between a server and one or more clients. The UDP multicast download progress notification system enables UDP messages to be sent only to registered clients, not broadcasted to all clients. This architecture minimizes network traffic and enhances system security, since only registered clients receive the UDP message. The configuration of the UDP multicast download progress notification system does not require the configuration of network devices in order to support a UDP multicast. Furthermore, any number of the clients may be on a different network domain than the DCM engine.
Opening claim text (preview).
What is claimed is: 1. A gaming architecture system using a modified form of User Datagram Protocol (UDP) multicast download progress notification system in a client-server architecture that otherwise allows only client initiated messages, the system comprising: one or more clients, wherein each client executes a graphical user interface display; a server having one or more processors, the server connected to the one or more clients via a network, wherein the server identifies download progress notification information that has potential for inclusion in a download progress notification message; a database connected to the server, wherein the server queries the database for a list of clients, wherein the database replies with a list of clients, wherein the server sends download progress notification to all clients on the list using an assigned port number from a UDP broadcast processor, and wherein the download progress notification is presented on the graphical user interface display. 2. The system of claim 1 , wherein the clients are control panel applications. 3. The system of claim 2 , wherein the control panel applications are installed on control stations. 4. The system of claim 3 , wherein the control stations are utilized in a casino gaming environment. 5. The system of claim 3 , wherein the control stations are utilized for downloading and configuration of games and/or game operating systems of connected gaming devices. 6. The system of claim 1 , wherein the server is a Download and Configuration Management (DCM) engine. 7. The system of claim 6 , wherein the DCM engine communicates with a database containing UDP multicast notification system data. 8. The system of claim 6 , wherein the DCM engine includes DCM engine services, business libraries, and a data access layer. 9. The system of claim 8 , wherein the DCM engine services include user interface notification processor and a UDP broadcast processor. 10. A gaming architecture system using a modified form of User Datagram Protocol (UDP) multicast download progress notification system in a client-server architecture that otherwise allows only client initiated messages, the system comprising: one or more control stations, wherein each control station executes a control panel; a server having one or more processors, the server connected to the one or more control stations via a network, wherein the one or more control stations send a registration message to the server with a client IP address in the registration message, wherein the registration message designates that download progress notification is desired to be received by the client, wherein the control station requests a port number from the server, wherein the server responds to the control station with the port number on which the control station should listen, and wherein the server identifies download progress notification information; and a database connected to the server, wherein the server queries the database for a list of clients, wherein the database replies with a list of clients, wherein the server sends notification to all clients on the list using an assigned port number from a UDP broadcast processor, and wherein the download progress notification is presented on the graphical user interface display. 11. The system of claim 10 , wherein the clients are control panel applications. 12. The system of claim 11 , wherein the control panel applications are installed on control stations. 13. The system of claim 12 , wherein the control stations are utilized in a casino gaming environment. 14. The system of claim 12 , wherein the control stations are utilized for downloading and configuration of games and/or game operating systems of connected gaming devices. 15. The system of claim 10 , wherein the server is a Download and Configuration Management (DCM) engine. 16. The system of claim 15 , wherein the DCM engine communicates with a database containing UDP multicast notification system data. 17. The system of claim 15 , wherein the DCM engine includes DCM engine services, business libraries, and a data access layer. 18. The system of claim 17 , wherein the DCM engine services include user interface notification processor and a UDP broadcast processor. 19. A gaming architecture system using a modified form of User Datagram Protocol (UDP) multicast download progress notification system in a client-server architecture that otherwise allows only client initiated messages, the system comprising: one or more clients, wherein each client executes a graphical user interface display; a server having one or more processors, the server connected to the one or more clients via a network, wherein the server identifies download progress notification information for inclusion in a download progress notification message, wherein the UDP multicast download progress notification system is configured without requiring configuration of network devices to support a UDP multicast; a database connected to the server, wherein the server queries the database for a list of clients, wherein the database replies with a list of clients, wherein the server sends download progress notification to all clients on the list using an assigned port number from a UDP broadcast processor, wherein the download progress notification is presented on the graphical user interface display, and wherein the system enables any number of clients to be on a different network domain than the server and still receive a download progress notification message. 20. The system of claim 19 , wherein the clients are control panel applications. 21. The system of claim 20 , wherein the control panel applications are installed on control stations. 22. The system of claim 21 , wherein the control stations are utilized in a casino gaming environment. 23. The system of claim 21 , wherein the control stations are utilized for downloading and configuration of games and/or game operating systems of connected gaming devices. 24. The system of claim 19 , wherein the server is a Download and Configuration Management (DCM) engine. 25. The system of claim 24 , wherein the DCM engine communicates with a database containing UDP multicast notification system data. 26. The system of claim 24 , wherein the DCM engine includes DCM engine services, business libraries, and a data access layer. 27. The system of claim 26 , wherein the DCM engine services include user interface notification processor and a UDP broadcast processor.
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