Gesture to button sequence as macro
US-2024424390-A1 · Dec 26, 2024 · US
US9259643B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9259643-B2 |
| Application number | US-201113237584-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 20, 2011 |
| Priority date | Apr 28, 2011 |
| Publication date | Feb 16, 2016 |
| Grant date | Feb 16, 2016 |
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Official abstract text for this publication.
Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment.
Opening claim text (preview).
The invention claimed is: 1. A method of controlling a computer game system comprising: displaying a computer game at a display viewable by a user of the game, the display comprising at least one avatar and an environment; receiving manual input from a hand-operated controller operated by the user; receiving a stream of images from an image capture device depicting the user; displaying a portal as part of the displayed computer game, the portal being a region of the display…
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
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