In-game building that receives stat boosts from troops

US9259642B1 · US · B1

Patent metadata
FieldValue
Publication numberUS-9259642-B1
Application numberUS-201314019477-A
CountryUS
Kind codeB1
Filing dateSep 5, 2013
Priority dateSep 5, 2013
Publication dateFeb 16, 2016
Grant dateFeb 16, 2016

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method for garrisoning virtual units in virtual structures such that the attributes of the virtual structure are modified to reflect the garrisoning of the virtual unit inside the virtual structure.

First claim

Opening claim text (preview).

What is claimed is: 1. A system for modifying attributes of a game space, the system comprising: one or more processors configured by machine-readable instructions to: execute an instance of a game space, and to use the instance to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the game to users on client computing platforms associated with the users, wherein the game space is configured to facilitate interaction of the users with virtual structures and units; manage a virtual unit associated with a user; manage a virtual structure associated with the user and combat attributes of the virtual structure; modify the combat attributes of the virtual structure in response to virtually garrisoning a virtual unit in the virtual structure; and remove a virtual unit from a pool of virtual units associated with a user in response to virtually garrisoning a virtual unit in the virtual structure. 2. A system of claim 1 , wherein the modification of the combat attributes of the virtual structure is based on the virtual unit garrisoned in the virtual structure. 3. A system of claim 1 , wherein the one or more processors are further configured by machine-readable instructions to allow a user to purchase upgrades for virtual units, structures, or units and structures, wherein upgrades modify attributes associated with the virtual unit, structure, or unit and structure being upgraded. 4. A system of claim 1 , wherein an image representing a virtual structure changes to reflect the modified combat attributes of the virtual structure. 5. A system of claim 1 , wherein the one or more processors are further configured by machine-readable instructions to generate virtual units, structures, or units and structures. 6. A system of claim 1 , wherein a modification of attributes associated with garrisoning a virtual unit in a virtual structure cannot be reversed. 7. A system of claim 1 , wherein the combat attributes are at least one of: damage, type of damage, rate of fire, or range of sight. 8. A system of claim 1 , wherein virtual units may, when not garrisoned in a virtual structure, be deployed to battle opposing forces or positioned to defend a location, or both. 9. A computer implemented method for modifying combat attributes of a virtual structure in a game space, the method being implemented in a computer system that includes one or more processors configured by machine-readable instructions, the method comprising: executing an instance of a game space, and using the instance to effectuate transmission over a network of game state information derived from the instance of the game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, wherein the game space facilitates interaction of the users with the game spaces in response to commands received from the users; receiving a request over a network from a client computing platform associated with a user to garrison a virtual unit in a virtual structure; modifying a combat attribute of the virtual structure in response to the request to virtually garrison the virtual unit; and removing the virtual unit from a pool of virtual units associated with the user in response to virtually garrisoning a virtual unit in the virtual structure. 10. A method of claim 9 , wherein modifying the combat attributes of the virtual structure is based on the virtual unit garrisoned in the virtual structure. 11. A system of claim 9 , further comprising allowing allow a user to purchase upgrades for virtual units, structures, or units and structures, wherein upgrades modify attributes associated with the virtual unit, structure, or unit and structure being upgraded. 12. A method of claim 9 , further comprising changing an image representing a virtual structure to reflect the modified combat attributes of the virtual structure. 13. A method of claim 9 , further comprising generating virtual units, structures, or units and structures. 14. A method of claim 9 , wherein modifying attributes associated with garrisoning a virtual unit in a virtual structure cannot be reversed. 15. A method of claim 9 , wherein the combat attributes are at least one of: damage, type of damage, rate of fire, or range of sight. 16. A method of claim 9 , wherein virtual units may, when not garrisoned in a virtual structure, be deployed to battle opposing forces or positioned to defend a location, or both.

Assignees

Inventors

Classifications

  • Games involving multiple players · CPC title

  • Display means · CPC title

  • for animating a group of characters · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • A63F13/58Primary

    by computing conditions of game characters, e.g. stamina, strength, motivation or energy level · CPC title

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Frequently asked questions

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What does patent US9259642B1 cover?
A system and method for garrisoning virtual units in virtual structures such that the attributes of the virtual structure are modified to reflect the garrisoning of the virtual unit inside the virtual structure.
Who is the assignee on this patent?
Kabam Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/58. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Feb 16 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).