Haptic effect conversion system using granular synthesis

US9257022B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9257022-B2
Application numberUS-201414475857-A
CountryUS
Kind codeB2
Filing dateSep 3, 2014
Priority dateJun 14, 2012
Publication dateFeb 9, 2016
Grant dateFeb 9, 2016

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Abstract

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A system is provided that converts an input, such as audio data, into one or more haptic effects. The system applies a granular synthesis algorithm to the input in order to generate a haptic signal. The system subsequently outputs the one or more haptic effects based on the generated haptic signal. The system can also shift a frequency of the input, and also filter the input, before the system applies the granular synthesis algorithm to the input.

First claim

Opening claim text (preview).

We claim: 1. A computer-readable medium having instructions stored thereon that, when executed by a processor, cause the processor to convert an input into one or more haptic effects, the converting comprising: receiving the input; segmenting the input into a plurality of waveforms, wherein each waveform comprises at least a portion of the input; combining each waveform with an envelope to generate a grain, wherein a plurality of grains are generated; combining the plurality of grains to generate a cloud, wherein the cloud comprises a representation of the plurality of grains; and generating the one or more haptic effects based on the cloud. 2. The computer-readable medium of claim 1 , further comprising shifting a frequency of the input, wherein the frequency shifting fails to maintain harmonic relationships between frequencies of the input. 3. The computer-readable medium of claim 1 , further comprising pitch-shifting a frequency of the input, wherein the pitch-shifting maintains harmonic relationships between frequencies of the input. 4. The computer-readable medium of claim 1 , further comprising modulating a magnitude of the one or more haptic effects based on an input pressure on a touchscreen. 5. The computer-readable medium of claim 1 , wherein the generation of one grain of the plurality of grains is triggered based on a position input of a touchscreen. 6. The computer-readable medium of claim 5 , wherein the plurality of grains is organized within a grain sequence and wherein each grain has a position within the grain sequence. 7. The computer-readable medium of claim 6 , wherein each grain is mapped to a position within the touchscreen. 8. The computer-readable medium of claim 7 , wherein the grain generated based on the position input maps to a particular position within the touchscreen. 9. A computer-implemented method for converting an input into one or more haptic effects, the computer-implemented method comprising: receiving the input; segmenting the input into a plurality of waveforms, wherein each waveform comprises at least a portion of the input; combining each waveform with an envelope to generate a grain, wherein a plurality of grains are generated; combining the plurality of grains to generate a cloud, wherein the cloud comprises a representation of the plurality of grains; and generating the one or more haptic effects based on the cloud. 10. The computer-implemented method of claim 9 , further comprising modulating a magnitude of the one or more haptic effects based on an input pressure on a touchscreen. 11. The computer-implemented method of claim 9 , wherein the generation of one grain of the plurality of grains is triggered based on a position input of a touchscreen. 12. The computer-implemented method of claim 11 , wherein the plurality of grains is organized within a grain sequence and wherein each grain has a position within the grain sequence. 13. The computer-implemented method of claim 12 , wherein each grain is mapped to a position within the touchscreen. 14. The computer-implemented method of claim 13 , wherein the grain generated based on the position input maps to a particular position within the touchscreen. 15. A system for converting an input into one or more haptic effects, the system comprising: a memory configured to store a haptic conversion module; and a processor configured to execute the haptic conversion module stored on the memory; wherein the haptic conversion module is configured to receive the input; wherein the haptic conversion module is further configured to segment the input into a plurality of waveforms, wherein each waveform comprises at least a portion of the input; wherein the haptic conversion module is further configured to combine each waveform with an envelope to generate a grain, wherein a plurality of grains are generated; wherein the haptic conversion module is further configured to combine the plurality of grains to generate a cloud, wherein the cloud comprises a representation of the plurality of grains; and wherein the haptic conversion module is further configured to generate the one or more haptic effects based on the cloud. 16. The computer-implemented method of claim 15 , further comprising modulating a magnitude of the one or more haptic effects based on an input pressure on a touchscreen. 17. The system of claim 15 , wherein the generation of one grain of the plurality of grains is triggered based on a position input of a touchscreen. 18. The system of claim 17 , wherein the plurality of grains is organized within a grain sequence and wherein each grain has a position within the grain sequence. 19. The system of claim 18 , wherein each grain is mapped to a position within the touchscreen. 20. The system of claim 19 , wherein the grain generated based on the position input maps to a particular position within the touchscreen.

Assignees

Inventors

Classifications

  • G06F3/016Primary

    Input arrangements with force or tactile feedback as computer generated output to the user · CPC title

  • G08B6/00Primary

    Tactile signalling systems, e.g. tactile personal calling systems · CPC title

  • involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition · CPC title

  • Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title

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What does patent US9257022B2 cover?
A system is provided that converts an input, such as audio data, into one or more haptic effects. The system applies a granular synthesis algorithm to the input in order to generate a haptic signal. The system subsequently outputs the one or more haptic effects based on the generated haptic signal. The system can also shift a frequency of the input, and also filter the input, before the system …
Who is the assignee on this patent?
Immersion Corp
What technology area does this patent fall under?
Primary CPC classification G06F3/016. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Feb 09 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).