Game apparatus

US9254441B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-9254441-B2
Application numberUS-201213657072-A
CountryUS
Kind codeB2
Filing dateOct 22, 2012
Priority dateOct 26, 2011
Publication dateFeb 9, 2016
Grant dateFeb 9, 2016

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S 11 ), time counting to set a chink occurrence flag starts. When an attack operation of the player character on the enemy character is received (step S 12 ) and the attack hits the enemy character (step S 13 ), it is determined whether or not a chink occurrence flag remains set on the enemy character (step S 14 ). When the chink occurrence flag remains set (YES in step S 14 ), a special effect is generated (step S 15 ).

First claim

Opening claim text (preview).

What is claimed is: 1. A game system that causes a game to progress as a player character conducts a virtual battle with an enemy character, the game system comprising: a server apparatus; and a plurality of game apparatuses which are interconnected via the server apparatus, the server apparatus receiving input operation from each of the plurality of game apparatuses, the game progressing based on the input operation from each of the plurality of game apparatuses, wherein a ga…

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What does patent US9254441B2 cover?
The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S 11 ), time counting…
Who is the assignee on this patent?
Square Enix Kk
What technology area does this patent fall under?
Primary CPC classification A63F13/537. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Feb 09 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).