Systems and methods for configuring avatars in interactive physical enviornments
US-2024424412-A1 · Dec 26, 2024 · US
US9254441B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9254441-B2 |
| Application number | US-201213657072-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 22, 2012 |
| Priority date | Oct 26, 2011 |
| Publication date | Feb 9, 2016 |
| Grant date | Feb 9, 2016 |
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The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S 11 ), time counting to set a chink occurrence flag starts. When an attack operation of the player character on the enemy character is received (step S 12 ) and the attack hits the enemy character (step S 13 ), it is determined whether or not a chink occurrence flag remains set on the enemy character (step S 14 ). When the chink occurrence flag remains set (YES in step S 14 ), a special effect is generated (step S 15 ).
Opening claim text (preview).
What is claimed is: 1. A game system that causes a game to progress as a player character conducts a virtual battle with an enemy character, the game system comprising: a server apparatus; and a plurality of game apparatuses which are interconnected via the server apparatus, the server apparatus receiving input operation from each of the plurality of game apparatuses, the game progressing based on the input operation from each of the plurality of game apparatuses, wherein a ga…
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