Information processing apparatus and inputting apparatus for sharing image data
US-2024207733-A1 · Jun 27, 2024 · US
US9254439B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9254439-B2 |
| Application number | US-201213610023-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 11, 2012 |
| Priority date | Sep 29, 2010 |
| Publication date | Feb 9, 2016 |
| Grant date | Feb 9, 2016 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.
Opening claim text (preview).
We claim: 1. A method comprising: while playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, controlling movements of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a first predetermined input by one of the players during the playing of the multi-player video game, protecting the one player's game character from harm in the game world without an end to the protected game character's life; controlling movements of the protected game character in the game world; and automatically stopping the protecting of the one player's game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player's game character in the game world are controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player's game character. 2. The method according to claim 1 , wherein the first predetermined input comprises a button press. 3. The method according to claim 1 , wherein the movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. 4. The method according to claim 3 , wherein the second game character control operation provides more limited control of the movements of the game character by the one player than the first game character control operation. 5. The method according to claim 3 , wherein the second game character control operation prohibits free control of the movements of the protected game character by the one player. 6. The method according to claim 3 , wherein the second game character control operation comprises limiting movement of the protected game character to a direction determined based on a game world state when a second predetermined input is supplied to the input device of the one player. 7. The method according to claim 6 , wherein the second predetermined input comprises shaking the input device. 8. The method according to claim 6 , wherein the second predetermined input causes the protected game character to move in the direction of another game character. 9. The method according to claim 1 , wherein the protected game character is visually distinguished from other unprotected game characters. 10. The method according to claim 9 , wherein the protected game character is visually distinguished by an object which surrounds or wraps around the protected game character. 11. The method according to claim 1 , wherein a second protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and a projectile. 12. The method according to claim 1 , wherein the stopping of protecting is further conditioned on the protected character not penetrating a geographic surface feature in the game world. 13. A video game system comprising: input devices; and a processing system that executes a multi-player video game program in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, the video game program being stored on a non-transitory computer-readable medium and comprising instructions for: controlling movements and actions of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a predetermined input by one of the players during the playing of the multi-player video game, protecting the one player's game character from harm in the game world without an end to the protected game character's life; controlling movements and actions of the protected game character in the game world; and automatically stopping the protecting of the one player's game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player's game character in the game world are again controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player's game character. 14. The video game system according to claim 13 , wherein movements and actions of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. 15. The video game system according to claim 14 , wherein the second game character control operation provides more limited control of the movements of the game character in the game world by the one player than the first game character control operation. 16. The video game system according to claim 14 , wherein the second game character control operation prohibits free control of the movements of the protected game character in the game world by the one player. 17. A non-transitory computer-readable medium having encoded therein program instructions for a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen, the instructions comprising instructions for: controlling movements and actions of each game character in the game world in accordance with respective first game character control operations during the playing of the multi-player video game; in response to a predetermined input by one of the players during the playing of the multi-player video game, protecting the one player's game character from harm in the game world without an end to the protected game character's life; controlling movements and actions of the protected game character in the game world; and automatically stopping the protecting of the one player's game character in response to at least one of one or more protecting stopping conditions occurring during the playing of the multi-player video game, whereby the movements and actions of the one player's game character in the game world are again controllable in accordance with the first game character control operation for that game character, wherein a first protecting stopping condition of the one or more protecting stopping conditions is contact between the protected game character and another player's game character. 18. The computer-readable medium according to claim 17 , comprising an optical disk. 19. The computer-readable medium according to claim 17 , wherein movements and actions of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. 20. The computer-readable medium according to claim 19 , wherein the second game char
characterised by their sensors, purposes or types · CPC title
Input arrangements for video game devices · CPC title
Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title
Controlling the progress of the video game · CPC title
using wireless networks, e.g. Wi-Fi® or piconet · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.