Real-time-measurement projection device and three-dimensional-projection measurement device
US-10161745-B2 · Dec 25, 2018 · US
US9064477B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-9064477-B2 |
| Application number | US-201414517519-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 17, 2014 |
| Priority date | Nov 12, 2009 |
| Publication date | Jun 23, 2015 |
| Grant date | Jun 23, 2015 |
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A sprite capture and reproduction system for a gaming machine is disclosed. The system includes a sprite capture component and a sprite reproduction component. The sprite capture component enables capture of a sprite in video memory for use as another sprite. The sprite reproduction component enables reproduction of independent animated images that are combinable in a larger animation. The system does not require a discrete texture for each and every image that is loaded. In some cases, images may be compresses, further reducing video memory requirements. Additionally, the system dramatically increases likelihood that desired images are resident and available for use in video memory, thereby saving texture memory. Further, the system minimizes shadow RAM usage.
Opening claim text (preview).
What is claimed: 1. A sprite capture and reproduction system for a gaming machine having one or more processors and at least a base game, wherein a sprite is a graphic image that can move within a larger graphic image, the system comprising: a sprite canvas API that reduces a number of canvases and textures needed for the base game; a sprite capture component, wherein the sprite capture component and a processor enable capture of a compressed sprite in video memory for use as an…
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