Techniques and Workflows for Computer Graphics Animation System
US-2024193834-A1 · Jun 13, 2024 · US
US8961321B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-8961321-B2 |
| Application number | US-48269509-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 11, 2009 |
| Priority date | Feb 13, 2009 |
| Publication date | Feb 24, 2015 |
| Grant date | Feb 24, 2015 |
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Official abstract text for this publication.
Systems and methods for managing gaming data are provided. The system may include at least one computing device coupled to a gaming service. The computing device may be configured to execute a gaming engine configured to generate a first character profile based on a user's interaction within a gaming environment included in a first gaming application. Additionally, the computing device may be configured to execute an update module configured to merge the first character profile with a second character profile generated via a second gaming application based on a user's interaction within a second gaming environment and generate a merged character profile, the merged character profile including content from the first and second character profiles, wherein the content include statistical data, character trait data, and/or item data from the first and second character profiles.
Opening claim text (preview).
The invention claimed is: 1. A system for managing gaming data, the system comprising at least one computing device coupled to a gaming service, the computing device being configured to execute: a first gaming engine configured to generate a first character profile based on a user's interaction within a first gaming environment included in a first gaming application; a second gaming engine configured to generate a second character profile based on the user's interaction within a…
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