Open game engine and marketplace with associated game editing and creation tools
US-2024009572-A1 · Jan 11, 2024 · US
US8961314B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-8961314-B2 |
| Application number | US-93933710-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 4, 2010 |
| Priority date | Dec 18, 2009 |
| Publication date | Feb 24, 2015 |
| Grant date | Feb 24, 2015 |
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Official abstract text for this publication.
The present invention relates to a technology for easily generating and supplying a virtual client managing module specified for various games and testing the load and function of a game through a virtual client managing module and an apparatus for managing a virtual client. The device for managing a virtual client managing module according to the exemplary embodiment of the present invention performs a function that uses template specialized for each type of game as game unique information to generate a specialized module and generates the virtual client managing module combined with the common module. The apparatus for managing the virtual client generates and controls the virtual client based on the virtual client managing module.
Opening claim text (preview).
What is claimed is: 1. A device for providing a virtual client managing module, the device comprising: a specialized module generating unit configured to generate a specialized module expanded from a specialized template by using game unique information, said specialized template being classified for each type of games; a common module providing unit configured to provide a common module including functions common to a plurality of games; and a module combining unit configured…
Human Necessities · mapped topic
Human Necessities · mapped topic
Human Necessities · mapped topic
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Human Necessities · mapped topic
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