Video game streaming in parts to reduce latency
US-2024216800-A1 · Jul 4, 2024 · US
US2026097303A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2026097303-A1 |
| Application number | US-202519414988-A |
| Country | US |
| Kind code | A1 |
| Filing date | Dec 10, 2025 |
| Priority date | Jun 12, 2023 |
| Publication date | Apr 9, 2026 |
| Grant date | — |
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Example cloud game processing methods are provided. In one example method, a cloud game server performs rendering on a background in a game scene of the cloud game to obtain a video stream of a background image of the cloud game. The cloud game server crops an image in the video stream of the background image of the cloud game to obtain a target video stream of the cloud game. After performing compression and encoding processing on the target video stream, the cloud game server sends the processed target video stream to the terminal device. The terminal device locally generates at least one of the game character or an item of the game character. The at least one of the game character or the item of the game character is superimposed on the background image in the processed target video stream.
Opening claim text (preview).
1 . A cloud game processing method, wherein the method is applied to a cloud game system, a user can control, on a terminal device, a game character in a cloud game, and the method comprises: performing, by a cloud game server, rendering on a background in game scene of the cloud game to obtain a video stream of a background image of the cloud game; cropping, by the cloud game server, an image in the video stream of the background image of the cloud game to obtain a target video stream of the cloud game, wherein a size of a game background image in the target video stream matches a field of view of the game character corresponding to the terminal device; after performing compression and encoding processing on the target video stream, sending, by the cloud game server, the processed target video stream to the terminal device; locally generating, by the terminal device, at least one of the game character or an item of the game character; and superimposing the at least one of the game character or the item of the game character on the background image in the processed target video stream, to present, to the user, the game scene of the cloud game from a perspective of the game character. 2 . The method according to claim 1 , wherein the size of the game background image in the target video stream comprises the field of view of the game character corresponding to the terminal device and a buffer range outside the field of view, and a size of the buffer range is determined based on a network latency of receiving the processed target video stream by the terminal device. 3 . The method according to claim 2 , wherein a value of the buffer range is obtained by multiplying a value of a maximum moving speed at which the user controls the cloud game by a value of the network latency of the processed target video stream. 4 . The method according to claim 1 , wherein the method further comprises: sending, by the cloud game server, coordinate information of the game character that is in the cloud game and that can be controlled by the user on the terminal device and spatial depth information of the cloud game to the terminal device; superimposing, by the terminal device, the background image in the processed target video stream on the spatial depth information of the cloud game based on a spatial projection relationship and performing display; and controlling, by the terminal device, the game character in the cloud game based on the coordinate information of the game character that is in the cloud game and that can be controlled by the user on the terminal device. 5 . The method according to claim 1 , wherein performing, by the cloud game server, rendering on the background in the game scene of the cloud game to obtain the video stream of the background image of the cloud game comprises: identifying a perspective type in the game scene of the cloud game; and when the perspective type is a first-person perspective, performing rendering on the background in the game scene of the cloud game by using a virtual reality (VR) technology, to obtain the video stream of the background image of the cloud game. 6 . The method according to claim 5 , wherein locally generating, by the terminal device, the at least one of the game character or the item of the game character comprises: locally constructing, by the terminal device, a VR rendering sphere; and performing rendering on the at least one of the game character or the item of the game character inside the VR rendering sphere. 7 . The method according to claim 1 , wherein performing, by the cloud game server, rendering on the background in the game scene of the cloud game to obtain the video stream of the background image of the cloud game comprises: identifying a perspective type in the game scene of the cloud game; and when the perspective type is a third-person perspective, performing rendering on the background in the game scene of the cloud game by using a planar graphics rendering technology, to obtain the video stream of the background image of the cloud game. 8 . The method according to claim 7 , wherein locally generating, by the terminal device, the at least one of the game character or the item of the game character comprises: locally constructing, by the terminal device, a rendering plane, and performing rendering on the at least one of the game character or the item of the game character in the rendering plane. 9 . The method according to claim 1 , wherein the method further comprises: receiving, by the terminal device, an operation instruction of the user for moving leftward, and moving the background image in the game scene of the cloud game from the perspective of the game character leftward; and receiving, by the terminal device, an operation instruction of the user for moving rightward, and moving the background image in the game scene of the cloud game from the perspective of the game character rightward. 10 . The method according to claim 1 , wherein the method further comprises: receiving, by the terminal device, an operation instruction of the user for moving forward, and zooming in the background image in the game scene of the cloud game from the perspective of the game character; and receiving, by the terminal device, an operation instruction of the user for moving backward, and zooming out the background image in the game scene of the cloud game from the perspective of the game character. 11 . An electronic device, comprising: at least one processor; and one or more memories coupled to the at least one processor and storing programming instructions for execution by the at least one processor to: perform, by a cloud game server, rendering on a background in a game scene of a cloud game to obtain a video stream of a background image of the cloud game, wherein a user can control, on a terminal device, a game character in the cloud game; crop, by the cloud game server, an image in the video stream of the background image of the cloud game to obtain a target video stream of the cloud game, wherein a size of a game background image in the target video stream matches a field of view of the game character corresponding to the terminal device; after performing compression and encoding processing on the target video stream, send, by the cloud game server, the processed target video stream to the terminal device; locally generate, by the terminal device, at least one of the game character or an item of the game character; and superimpose the at least one of the game character or the item of the game character on the background image in the processed target video stream, to present, to the user, the game scene of the cloud game from a perspective of the game character. 12 . The device according to claim 11 , wherein the size of the game background image in the target video stream comprises the field of view of the game character corresponding to the terminal device and a buffer range outside the field of view, and a size of the buffer range is determined based on a network latency of receiving the processed target video stream by the terminal device. 13 . The device according to claim 12 , wherein a value of the buffer range is obtained by multiplying a value of a maximum moving speed at which the user controls the cloud game by a value of the network latency of the processed target video stream. 14 . The device according to claim 11 , wherein the programming instructions are for execution by the at least one processor to: send, by the cloud game server, coordinate information of the game character that is in the cloud game and that can be controlled by th
Virtual reality · CPC title
for performing operations on behalf of the game client, e.g. rendering · CPC title
Video game devices specially adapted to be hand-held while playing · CPC title
Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client · CPC title
using Internet · CPC title
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