Evolution of non-player characters
US-2024256907-A1 · Aug 1, 2024 · US
US2026014474A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2026014474-A1 |
| Application number | US-202519338358-A |
| Country | US |
| Kind code | A1 |
| Filing date | Sep 24, 2025 |
| Priority date | Sep 12, 2023 |
| Publication date | Jan 15, 2026 |
| Grant date | — |
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A method, apparatus, and computer-readable storage medium for enabling speed feedback mechanisms in virtual environments. The method acquires a view ray of a first virtual object that includes an aiming baseline of an associated aiming item. Based on contact conditions between the view ray and multiple moving objects, a first moving object corresponding to the view ray is determined. A speed feedback mechanism is enabled for the first moving object based on the contact condition, featuring an auxiliary aiming mechanism that adjusts the view ray to follow the first moving object according to its movement speed. This approach provides adaptive aiming assistance that responds to target movement dynamics in virtual gaming environments.
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What is claimed is: 1 . A method for enabling a speed feedback mechanism, performed by a computer device, the method comprising: acquiring a view ray of a first virtual object in a virtual environment, wherein the view ray includes an aiming baseline of an aiming item associated with the first virtual object; determining, based on at least one contact condition between the view ray and a plurality of moving objects, a first moving object corresponding to the view ray from the plurality of moving objects; and enabling a speed feedback mechanism for the first moving object based on a contact condition between the view ray and the first moving object, wherein the speed feedback mechanism comprises an auxiliary aiming mechanism configured to adjust the view ray to follow the first moving object based on a movement speed of the first moving object. 2 . The method according to claim 1 , wherein the determining comprises: determining, based on the view ray being in contact with contour areas of the plurality of moving objects, a moving object having a smallest distance to the first virtual object as the first moving object, wherein each of the contour areas includes a three-dimensional space area corresponding to a body of the moving object. 3 . The method according to claim 1 , wherein each of the plurality of moving objects is surrounded by an outer capsule body; and wherein the determining comprises: determining, based on the view ray being in contact with outer capsule bodies of the plurality of moving objects and not in contact with a contour area of any moving object, a moving object of the plurality of moving objects having a smallest deflection angle relative to the view ray as the first moving object, wherein the contour area of each of the plurality of moving objects comprises a three-dimensional space area corresponding to a body of a moving object. 4 . The method according to claim 3 , wherein the determining a moving object comprises: acquiring, for each of the plurality of moving objects, a connecting ray from an endpoint of the view ray to the moving object; acquiring a deflection angle of the moving object based on an included angle between the view ray and the connecting ray corresponding to the moving object; and determining the moving object that has the smallest deflection angle as the first moving object. 5 . The method according to claim 1 , wherein each of the plurality of moving objects is surrounded by an outer capsule body, and wherein the determining the first moving object comprises: determining, based on the view ray being in contact with contour areas of a first group of the plurality of moving objects and outer capsule bodies of other group of the plurality of moving objects but not in contact with contour areas of the other group, the first moving object from the first group, wherein each of the contour areas includes a three-dimensional space area corresponding to a body of a moving object. 6 . The method according to claim 1 , wherein the enabling a speed feedback mechanism comprises: enabling, based on the view ray being not in contact with an inner capsule body of the first moving object, the speed feedback mechanism for the first moving object, wherein the inner capsule body is in a contour area of the first moving object. 7 . The method according to claim 1 , further comprising: determining a speed feedback coefficient based on a deflection angle of the first moving object relative to the view ray and a distance between the first moving object and the first virtual object, wherein the speed feedback coefficient includes a ratio of a movement speed of the view ray to a movement speed of the first moving object, wherein the speed feedback coefficient has a positive correlation with the deflection angle and having a negative correlation with the distance; and determining the movement speed of the view ray based on the speed feedback coefficient and the movement speed of the first moving object. 8 . The method according to claim 7 , further comprising: determining, based on the deflection angle increasing, the movement speed of the view ray based on the movement speed of the first moving object, the speed feedback coefficient, and an attenuation coefficient, wherein the attenuation coefficient comprises a speed adjustment coefficient. 9 . The method according to claim 7 , further comprising: determining, based on the deflection angle of the first moving object relative to the view ray continuously increasing until the deflection angle is greater than a first threshold, the first moving object as a blocking object, wherein the blocking object includes a moving object for which the speed feedback mechanism is disabled within a blocking time period. 10 . The method according to claim 9 , further comprising at least one of: releasing, based on the blocking time ending, blocking for the first moving object; or releasing, based on a speed feedback mechanism for a second moving object being enabled, blocking for the first moving object. 11 . An apparatus for enabling a speed feedback mechanism, comprising: at least one memory configured to store program code; and at least one processor configured to read the program code and operate as instructed by the program code, the program code comprising: acquiring code configured to cause at least one of the at least one processor to acquire a view ray of a first virtual object in a virtual environment, wherein the view ray includes an aiming baseline of an aiming item associated with the first virtual object; determining code configured to cause at least one of the at least one processor to determine, based on at least one contact condition between the view ray and a plurality of moving objects, a first moving object corresponding to the view ray from the plurality of moving objects; and enabling code configured to cause at least one of the at least one processor to enable a speed feedback mechanism for the first moving object based on a contact condition between the view ray and the first moving object, wherein the speed feedback mechanism comprises an auxiliary aiming mechanism configured to adjust the view ray to follow the first moving object based on a movement speed of the first moving object. 12 . The apparatus according to claim 11 , wherein the determining code is further configured to cause at least one of the at least one processor to: determine, based on the view ray being in contact with contour areas of the plurality of moving objects, a moving object having a smallest distance to the first virtual object as the first moving object, wherein each of the contour areas includes a three-dimensional space area corresponding to a body of the moving object. 13 . The apparatus according to claim 11 , wherein each of the plurality of moving objects is surrounded by an outer capsule body; and wherein the determining code is further configured to cause at least one of the at least one processor to: determine, based on the view ray being in contact with outer capsule bodies of the plurality of moving objects and not in contact with a contour area of any moving object, a moving object of the plurality of moving objects having a smallest deflection angle relative to the view ray as the first moving object, wherein the contour area of each of the plurality of moving objects comprises a three-dimensional space area corresponding to a body of a moving object. 14 . The apparatus according to claim 13 , wherein the determining code is further configured to cause at least one of the at least one
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