Content production and playout for surround screens
US-2024196026-A1 · Jun 13, 2024 · US
US2026004815A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2026004815-A1 |
| Application number | US-202318874782-A |
| Country | US |
| Kind code | A1 |
| Filing date | Nov 7, 2023 |
| Priority date | Nov 7, 2022 |
| Publication date | Jan 1, 2026 |
| Grant date | — |
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A method and apparatus for detecting playing crosstalk, device and storage medium are provided, and the method includes: performing playing a crosstalk detection according to a playing state switching operation of at least one player instance; and in response to a detection result being that there is playing crosstalk, recording abnormal playing information about a target player instance which is currently in a playing state, and reporting the abnormal playing information to a server, where the abnormal playing information includes player view tree information; and the player view tree information is used for determining a service scene page where the player instance is located.
Opening claim text (preview).
1 . A method for detecting playing crosstalk, applicable in a client, comprising: performing a playing crosstalk detection according to a playing state switching operation of at least one player instance; and in response to a detection result being that there is playing crosstalk, recording abnormal playing information about a target player instance which is currently in a playing state, and reporting the abnormal playing information to a server, wherein the abnormal playing information comprises player view tree information; and the player view tree information is used for determining a service scene page where the player instance is located. 2 . The method for detecting playing crosstalk according to claim 1 , wherein the performing the playing crosstalk detection according to the playing state switching operation of at least one player instance comprises: updating a player instance list according to the playing state switching operation of the at least one player instance; and in response to a player instance entering the playing state, performing the playing crosstalk detection according to the player instance list. 3 . The method for detecting playing crosstalk according to claim 2 , wherein the updating the player instance list according to the playing state switching operation of the at least one player instance comprises: in response to the player instance exiting the playing state, deleting attribute information about the player instance from the player instance list; in response to the player instance entering the playing state, adding attribute information about the player instance to the player instance list; and the performing the playing crosstalk detection according to the player instance list comprising: in response to attribute information about at least two player instances being contained in the player instance list, determining that there is playing crosstalk. 4 . The method for detecting playing crosstalk according to claim 2 , wherein in response to the detection result being that there is playing crosstalk, recording abnormal playing information about the target player instance which is currently in the playing state, and reporting the abnormal playing information to the server comprises: in response to the detection result being that there is the playing crosstalk, determining the target player instance which is currently in the playing state according to the player instance list; taking a picture rendering view of the target player instance as a starting point, traversing a whole view response chain to obtain the player view tree information about the target player instance; and reporting the player view tree information about the target player instance to the server. 5 . A method for detecting playing crosstalk, applicable in a server, comprising: receiving abnormal playing information about a player instance reported by a client, and storing the abnormal playing information; wherein the abnormal playing information comprises player view tree information; in response to a playing crosstalk feedback operation of a user, querying whether there is the abnormal playing information matching the playing crosstalk feedback operation; and in response an existence of the abnormal playing information matching the playing crosstalk feedback operation, determining a service scene page where a player instance generating playing crosstalk is located according to the player view tree information in the abnormal playing information. 6 . The method for detecting playing crosstalk according to claim 5 , further comprising: periodically counting crosstalk occurrence probability; in response to the crosstalk occurrence probability of a target period being greater than a specified threshold value, performing cluster sorting on the player view tree information in the target period, and sequentially acquiring a pre-set amount of the player view tree information as crosstalk abnormality information; and taking a service scene page corresponding to the crosstalk abnormality information as a crosstalk abnormality page and feeding the crosstalk abnormality page back to relevant service parties. 7 - 8 . (canceled) 9 . An electronic device, comprising: one or more processors; and a storage apparatus for storing one or more programs, wherein when the one or more programs are executed by the one or more processors, the one or more processors implement a method for detecting playing crosstalk, wherein the method comprises: performing a playing crosstalk detection according to a playing state switching operation of at least one player instance; and in response to a detection result being that there is playing crosstalk, recording abnormal playing information about a target player instance which is currently in a playing state, and reporting the abnormal playing information to a server, wherein the abnormal playing information comprises player view tree information; and the player view tree information is used for determining a service scene page where the player instance is located. 10 . A non-transitory storage medium containing computer-executable instructions, wherein the computer-executable instructions, when executed by a computer processor, perform a method for detecting playing crosstalk, wherein the method comprises: performing a playing crosstalk detection according to a playing state switching operation of at least one player instance; and in response to a detection result being that there is playing crosstalk, recording abnormal playing information about a target player instance which is currently in a playing state, and reporting the abnormal playing information to a server, wherein the abnormal playing information comprises player view tree information; and the player view tree information is used for determining a service scene page where the player instance is located. 11 . The electronic device according to claim 9 , wherein the performing the playing crosstalk detection according to the playing state switching operation of at least one player instance comprises: updating a player instance list according to the playing state switching operation of the at least one player instance; and in response to a player instance entering the playing state, performing the playing crosstalk detection according to the player instance list. 12 . The electronic device according to claim 11 , wherein the updating the player instance list according to the playing state switching operation of the at least one player instance comprises: in response to the player instance exiting the playing state, deleting attribute information about the player instance from the player instance list; in response to the player instance entering the playing state, adding attribute information about the player instance to the player instance list; and the performing the playing crosstalk detection according to the player instance list comprising: in response to attribute information about at least two player instances being contained in the player instance list, determining that there is playing crosstalk. 13 . The electronic device according to claim 11 , wherein in response to the detection result being that there is playing crosstalk, recording abnormal playing information about the target player instance which is currently in the playing state, and reporting the abnormal playing information to the server comprises: in response to the detection result being that there is the playing crosstalk, determining the target player instance which is currently in the playing state according to the player instance list; taking a picture rendering view of the target
Transmission by the client directed to the server · CPC title
Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk {(arrangements for monitoring broadcast services or broadcast-related services H04H60/29; arrangements for identifying or recognising characteristics with a direct linkage to broadcast information H04H60/35; monitoring of user activities for profile generation for accessing a video database G06F16/739; monitoring in wireless networks H04W24/00)} · CPC title
Monitoring, i.e. supervising the progress of recording or reproducing {(for digital recording G11B20/00 and s.gr.; for monitoring, testing or measuring of TV recorders of the type covered by H04N5/76 and subgroups, see H04N17/06)} · CPC title
Sound input; Sound output (speech processing G10L) · CPC title
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