Methods and systems for controlling media content presentation on a smart glasses display
US-2025067986-A1 · Feb 27, 2025 · US
US2025086228A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2025086228-A1 |
| Application number | US-202318367565-A |
| Country | US |
| Kind code | A1 |
| Filing date | Sep 13, 2023 |
| Priority date | Sep 13, 2023 |
| Publication date | Mar 13, 2025 |
| Grant date | — |
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Official abstract text for this publication.
A method includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets and responsive to selection of the rich media asset, loading the rich media asset form the server to a memory of the XR device. The method further includes rendering, at a runtime of the application, content from the rich media asset, where the rendering allows the content to be viewed using the XR device.
Opening claim text (preview).
What is claimed is: 1 . A method comprising: connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, the file system being hosted at a server in communication with the XR device; browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets; responsive to selection of the rich media asset, loading the rich media asset from the server to a memory of the XR device; and rendering, at a runtime of the application, content from the rich media asset, wherein the rendering allows the content to be viewed using the XR device. 2 . The method of claim 1 , wherein the content rendered from the rich media asset is a motion picture. 3 . The method of claim 1 , wherein rendering the content from the rich media asset comprises utilizing one or more processors of the XR device to render the content. 4 . The method of claim 1 , wherein the server is in communication with the XR device via a shared private network. 5 . The method of claim 1 , wherein loading the rich media asset from the server comprises temporarily downloading the rich media asset to the memory of the XR device. 6 . The method of claim 1 , further comprising: receiving one or more edits to the rich media asset via the application at the XR device, wherein the one or more edits are incorporated into the rich media asset to create an edited version of the rich media asset; and storing the edited version of the rich media asset at the memory of the XR device. 7 . The method of claim 6 , further comprising: releasing the edited version of the rich media asset to the server; and removing the edited version of the rich media asset from the memory of the XR device. 8 . The method of claim 6 , further comprising releasing the edited version of the rich media asset to the server responsive to an end of a lifecycle of the application at the XR device. 9 . An extended reality (XR) device comprising: a user interface; one or more processors; and memory encoding instructions which, when executed by the one or more processors, cause the one or more processors to: connect to a file system of rich media assets, the file system of rich media assets being hosted at a server in communication with the XR device, receive a selection of a rich media asset of the rich media assets via a user input to the user interface of the XR device, responsive to the selection of the rich media asset, load the rich media asset to the memory of the XR device, and render, at the XR device, content from the rich media asset, wherein the rendering allows the content to be viewed using the user interface of XR device. 10 . The XR device of claim 9 , wherein the rich media asset is a motion picture. 11 . The XR device of claim 9 , wherein the one or more processors are configured to render the media from the rich media asset at the XR device using a rendering engine at the XR device. 12 . The XR device of claim 9 , wherein the one or more processors are further configured to load the rich media asset from the server by temporarily downloading the rich media asset to the memory of the XR device. 13 . The XR device of claim 9 , wherein the one or more processors are further configured to: receive, via the user interface, one or more edits to the rich media asset; incorporate the one or more edits into the rich media asset to create an edited version of the rich media asset; and store the edited version of the rich media asset at the memory of the XR device. 14 . The XR device of claim 13 , wherein the one or more processors are configured to release the edited version of the rich media asset to the server by removing the edited version of the rich media asset from the memory of the XR device. 15 . One or more non-transitory computer readable media encoding instructions which, when executed by one or more processors of an extended reality (XR) device, cause the XR device to: connect, using a wireless protocol, to a server storing a plurality of rich media assets in a file system; download, using the wireless protocol, a rich media asset of the plurality of rich media assets, wherein the rich media asset is selected from the file system by a user of the XR device via an application executing at the XR device; and render, at a runtime of the application, content from the rich media asset, wherein the rendering allows the media to be viewed using the XR device. 16 . The one or more non-transitory computer readable media of claim 15 , wherein the rich media asset is a motion picture. 17 . The one or more non-transitory computer readable media of claim 15 , wherein rendering, at the runtime of the application, the content from the rich media asset comprises utilizing a rendering engine executing on the one or more processors of the XR device. 18 . The one or more non-transitory computer readable media of claim 15 , wherein the wireless protocol comprises a shared and secured Wi-Fi network. 19 . The one or more non-transitory computer readable media of claim 15 , wherein downloading the rich media asset comprises downloading the rich media asset to a temporary storage location of the XR device. 20 . The one or more non-transitory computer readable media of claim 15 , wherein the instructions further cause the XR device to: receive one or more edits to the rich media asset via the application at the XR device, wherein the one or more edits are incorporated into the rich media asset to create an edited version of the rich media asset; and store the rich media asset at a temporary storage location of the XR device. 21 . The one or more non-transitory computer readable media of claim 20 , wherein the instructions further cause the XR device to: release the edited version of the rich media asset to the server; and remove the edited version of the rich media asset from the temporary storage location.
Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title
Content authoring · CPC title
a collection of video files or sequences · CPC title
Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00) · CPC title
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