Storage medium, game system used in same, and control method

US2024245994A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2024245994-A1
Application numberUS-202418626510-A
CountryUS
Kind codeA1
Filing dateApr 4, 2024
Priority dateOct 14, 2021
Publication dateJul 25, 2024
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A non-transitory computer readable storage medium according to the present invention stores a computer program causing a control unit of a game device to function as the following devices, the game device providing a soccer game that causes a player on the defense side to execute a charge action under automatic control when a continuous pressing operation is executed on an L 2 button of a controller. Namely, the computer program causes the control unit to function as a device that, when an operation is inputted after the hand of the player on the defense side reaches a player on the offense side during the charge action, acquires the result of the operation, and if the operation is an operation on an L stick, causes the player on the defense side to execute an opponent moving action that moves the player on the offense side in the operation direction of the operation, so that the operation is reflected in the charge action.

First claim

Opening claim text (preview).

1 . A non-transitory computer readable storage medium storing a computer program for a computer incorporated in a game system connected to a display device that displays a game screen including an offense character and a defense character which play roles of offense and defense respectively, and an input device that inputs a plurality of operations executed by a user as operations for operating the defense character in the game screen, and providing a game in which the defense character is automatically caused to execute a predetermined defense action according to a predetermined rule when a specific operation out of the plurality of operations is executed, wherein the computer program causes the computer to function as: a result acquisition unit that acquires, when an input of an operation out of the plurality of operations is executed through the input device after a special condition related to a position between the defense character and the offense character is satisfied during the defense action, a result of the input; and an action control unit that causes the defense character to execute an additional action so that the additional operation is reflected in an action of the defense character when the operation is determined to be an additional operation associated with the additional action that can be added to the defense action based on the result of the input. 2 . The non-transitory computer readable storage medium storing the computer program according to claim 1 , wherein the action control unit causes the defense character to execute a moving action for moving the offense character in a predetermined direction as the additional action. 3 . The non-transitory computer readable storage medium storing the computer program according to claim 2 , wherein the action control unit causes the defense character to execute an action of changing a relative distance between the offense character and the defense character as the moving action. 4 . The non-transitory computer readable storage medium storing the computer program according to claim 2 , wherein the additional operation includes two or more additional operations corresponding to different directions, the moving action includes two or more moving actions associated with the two or more additional operations, and the action control unit causes the defense character to execute a moving action corresponding to the additional operation so as to move the offense character in a direction corresponding to the additional operation according to executed additional operation out of the two or more additional operations. 5 . The non-transitory computer readable storage medium storing the computer program according to claim 4 , wherein the plurality of operations includes a plurality of direction indication operations for indicating a plurality of directions, respectively, the plurality of direction indication operations are used as the two or more additional operations, and the action control unit causes the defense character to execute a moving operation corresponding to the direction indication operation so as to move the offense character in a direction corresponding to executed direction indication operation out of the plurality of direction indication operations. 6 . The non-transitory computer readable storage medium storing the computer program according to claim 2 , wherein a human-shaped character is used as each of the defense character and the offense character, the defense action includes an action in which the defense character extends a hand toward the offense character within a certain distance between the defense character and the offense character, the special condition is satisfied when the hand of the defense character reaches the offense character along with the action of extending the hand, and the action control unit causes the defense character to execute an action of moving the offense character using the hand of the defense character as the moving action. 7 . The non-transitory computer readable storage medium storing the computer program according to claim 1 , wherein the game screen includes a ball that functions as a target for which the offense character and the defense character compete, and as the game, a soccer game is provided in which two teams to which the offense character and the defense character belong, respectively, match against each other so that roles of offense and defense are switched according to presence or absence of the ball. 8 . The non-transitory computer readable storage medium storing the computer program according to claim 7 , wherein the defense action includes a cutting-in action of moving the defense character to cut in between the offense character and the ball. 9 . A game system comprising a computer connected to a display device that displays a game screen including an offense character and a defense character which play roles of offense and defense respectively, and an input device that inputs a plurality of operations executed by a user as operations to for operating the defense character in the game screen, and providing a game in which the defense character is automatically caused to execute a predetermined defense action according to a predetermined rule when a specific operation out of the plurality of operations is executed, wherein the computer serves as: a result acquisition unit that acquires, when an input of an operation out of the plurality of operations is executed through the input device after a special condition related to a position between the defense character and the offense character is satisfied during the defense action, a result of the input; and an action control unit that causes the defense character to execute an additional action so that the additional operation is reflected in an action of the defense character when the operation is determined to be an additional operation associated with the additional action that can be added to the defense action based on the result of the input. 10 . A control method executed by a computer incorporated in a game system connected to a display device that displays a game screen including an offense character and a defense character which play roles of offense and defense respectively, and an input device that inputs a plurality of operations executed by a user as operations for operating the defense character in the game screen, and providing a game in which the defense character is automatically caused to execute a predetermined defense action according to a predetermined rule when a specific operation out of the plurality of operations is executed, wherein the control method comprises: a result acquisition procedure of acquiring, when an input of an operation out of the plurality of operations is executed through the input device after a special condition related to a position between the defense character and the offense character is satisfied during the defense action, a result of the input, and an action control procedure of causing the defense character to execute an additional action so that the additional operation is reflected in an action of the defense character when the operation is determined to be an additional operation associated with the additional action that can be added to the defense action based on the result of the input.

Assignees

Inventors

Classifications

  • A63F13/812Primary

    Ball games, e.g. soccer or baseball · CPC title

  • A63F13/56Primary

    Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding · CPC title

  • by computing conditions of game characters, e.g. stamina, strength, motivation or energy level · CPC title

  • Controlling game characters or game objects based on the game progress · CPC title

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Frequently asked questions

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What does patent US2024245994A1 cover?
A non-transitory computer readable storage medium according to the present invention stores a computer program causing a control unit of a game device to function as the following devices, the game device providing a soccer game that causes a player on the defense side to execute a charge action under automatic control when a continuous pressing operation is executed on an L 2 button of a cont…
Who is the assignee on this patent?
Konami Digital Entertainment Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/812. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jul 25 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).