Method for controlling virtual character, and electronic device and storage medium thereof
US-2024335754-A1 · Oct 10, 2024 · US
US2024082721A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2024082721-A1 |
| Application number | US-202318240813-A |
| Country | US |
| Kind code | A1 |
| Filing date | Aug 31, 2023 |
| Priority date | Sep 12, 2022 |
| Publication date | Mar 14, 2024 |
| Grant date | — |
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An example of an information processing system moves a player character in accordance with an operation of a player, automatically moves a first non-player character, and when the player character is on a movable object and the movable object is moving, places the first non-player character on the movable object and causes the first non-player character to transition to an implementable state. If the first non-player character is in the implementable state, The example of the information processing system causes the first non-player character to perform a first action in accordance with an operation input provided by the player.
Opening claim text (preview).
What is claimed is: 1 . A non-transitory computer-readable storage medium having stored therein instructions that, when executed, cause a processor of an information processing apparatus to execute game processing comprising: moving a player character in a virtual space based on a first operation input; automatically moving a first non-player character in the virtual space; if the player character is on an object and the object is moving, placing the first non-player character on the object and causing the first non-player character to transition to an implementable state where the first non-player character can implement a first action; and if the first non-player character is in the implementable state, causing the first non-player character to perform the first action in accordance with a second operation input. 2 . The non-transitory computer-readable storage medium according to claim 1 , wherein the game processing further comprises, in a case where the first non-player character is not in the implementable state, and if the player character and the first non-player character have a predetermined positional relationship, causing the first non-player character to transition to the implementable state in accordance with provision of a third operation input. 3 . The non-transitory computer-readable storage medium according to claim 2 , wherein the game processing further comprises shooting the first non-player character in a predetermined direction as the first action. 4 . The non-transitory computer-readable storage medium according to claim 3 , wherein the game processing further comprises setting the predetermined direction at least based on a direction of a line of sight of a virtual camera at a timing when the second operation input is provided. 5 . The non-transitory computer-readable storage medium according to claim 3 , wherein the game processing further comprises setting the predetermined direction at least based on a direction of the object at a timing when the second operation input is provided. 6 . The non-transitory computer-readable storage medium according to claim 3 , wherein the game processing further comprises, after the first non-player character is shot, and if the player character is on the object and the object is moving, moving the first non-player character onto the object, placing the first non-player character again, and causing the first non-player character to transition to the implementable state. 7 . The non-transitory computer-readable storage medium according to claim 6 , wherein the game processing further comprises, if the first non-player character is shot, causing the first non-player character to transition from the implementable state to a non-implementable state where the first non-player character cannot implement the first action, and maintaining the first non-player character in the non-implementable state until a predetermined time elapses. 8 . The non-transitory computer-readable storage medium according to claim 3 , wherein the game processing further comprises, if the shot first non-player character hits an enemy character in the virtual space, causing damage on the enemy character, or if the shot first non-player character hits a predetermined obstacle object in the virtual space, destroying or removing the obstacle object. 9 . The non-transitory computer-readable storage medium according to claim 2 , wherein the game processing further comprises: automatically moving a second non-player character in the virtual space; and if the player character and the second non-player character have a predetermined positional relationship, producing a second effect in accordance with the second operation input. 10 . An information processing system comprising: a processor; and a storage medium storing executable instructions that, when executed, cause the processor to execute game processing comprising: moving a player character in a virtual space based on a first operation input; automatically moving a first non-player character in the virtual space; if the player character is on an object and the object is moving, placing the first non-player character on the object and cause the first non-player character to transition to an implementable state where the first non-player character can implement a first action; and if the first non-player character is in the implementable state, causing the first non-player character to perform the first action in accordance with a second operation input. 11 . The information processing system according to claim 10 , wherein the game processing further comprises, in a case where the first non-player character is not in the implementable state, and if the player character and the first non-player character have a predetermined positional relationship, causing the first non-player character to transition to the implementable state in accordance with provision of a third operation input. 12 . The information processing system according to claim 11 , wherein the game processing further comprises shooting the first non-player character in a predetermined direction as the first action. 13 . The information processing system according to claim 12 , wherein the game processing further comprises setting the predetermined direction at least based on a direction of a line of sight of a virtual camera at a timing when the second operation input is provided. 14 . The information processing system according to claim 12 , wherein the game processing further comprises setting the predetermined direction at least based on a direction of the object at a timing when the second operation input is provided. 15 . The information processing system according to claim 12 , wherein the game processing further comprises, after the first non-player character is shot, and if the player character is on the object and the object is moving, moving the first non-player character onto the object, placing the first non-player character again, and causing the first non-player character to transition to the implementable state. 16 . The information processing system according to claim 15 , wherein the game processing further comprises, if the first non-player character is shot, causing the first non-player character to transition from the implementable state to a non-implementable state where the first non-player character cannot implement the first action, and maintaining the first non-player character in the non-implementable state until a predetermined time elapses. 17 . The information processing system according to claim 12 , wherein the game processing further comprises, if the shot first non-player character hits an enemy character in the virtual space, causing damage on the enemy character, or if the shot first non-player character hits a predetermined obstacle object in the virtual space, destroying or removing the obstacle object. 18 . The information processing system according to claim 11 , wherein the game processing further comprises: automatically moving a second non-player character in the virtual space; and if the player character and the second non-player character have a predetermined positional relationship, producing a second effect in accordance with the second operation input. 19 . An information processing apparatus comprising: a processor; and a storage medium storing executable instructions that, when executed, cause the processor to execute game processing comprising: moving a playe
using indicators, e.g. showing the condition of a game character on screen · CPC title
by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball · CPC title
Shooting of targets · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding · CPC title
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