User-defined virtual interaction space and manipulation of virtual cameras with vectors

US2024028131A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2024028131-A1
Application numberUS-202318373243-A
CountryUS
Kind codeA1
Filing dateSep 26, 2023
Priority dateDec 16, 2013
Publication dateJan 25, 2024
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The technology disclosed relates to creating user-defined interaction spaces and modalities in a three dimensional (3D) sensor space in response to control gestures. It also relates to controlling virtual cameras in the 3D sensor space using control gestures and manipulating controls of the virtual cameras through the control gestures. In particular, it relates to defining one or more spatial attributes of the interaction spaces and modalities in response to one or more gesture parameters of the control gesture. It also particularly relates to defining one or more visual parameters of a virtual camera in response to one or more gesture parameters of the control gesture.

First claim

Opening claim text (preview).

What is claimed is: 1 . A method of manipulating virtual objects in a three-dimensional (3D) sensor space, the method including: receiving a control gesture that makes swirling motions in a 3D sensor space; obtaining a virtual vector field using the control gesture received, wherein the virtual vector field is a vortex; wherein one or more virtual objects are (i) brought closer to a center of the vortex, or (ii) pushed away from the center of the vortex, in proportion to interactions obtained from the virtual vector field compounded with object vectors defined on respective virtual objects, based on their respective magnitudes; receiving a subsequent control gesture; and providing for display, the vortex manipulated as a virtual object within the 3D sensor space by interaction of the virtual vector field compounded with the subsequent control gesture. 2 . The method of claim 1 , further comprising: obtaining a size determined for the vortex from the control gesture. 3 . The method of claim 2 , further comprising: determining based on at least one of (i) the size of the vortex and (ii) a number of virtual objects, a type of gestural effort required to manipulate the vortex as a virtual object. 4 . The method of claim 3 , wherein gestural effort is one or more of a flick of a finger, a push of a few fingers, a full handed cup movement. 5 . The method of claim 2 , further comprising: defining the one or more virtual objects in response to one or more subsequent control gestures received. 6 . The method of claim 5 , further comprising: obtaining from the one or more virtual objects, a set of virtual objects determined to be within the vortex based upon the size of the vortex; and providing for display, members of the set of virtual objects moving in unison responsive to the control gesture. 7 . The method of claim 5 , further comprising obtaining an appropriate velocity of motion for the virtual objects determined from a compounding of the size of the vortex and at least one of (i) curling of fingers of a hand and (ii) degrees of freedom between fingers of curled fingers of a hand. 8 . The method of claim 1 , further comprising the virtual vector field increasing in strength responsive to continued circling of a control gesture. 9 . The method of claim 1 , further comprising obtaining a repulsive vortex in which virtual objects move further apart from one another. 10 . A non-transitory computer-readable recording medium having instructions recorded thereon for manipulating virtual objects in a three-dimensional (3D) sensor space, which, when executed on a processor, implement: receiving a control gesture that makes swirling motions in a 3D sensor space; obtaining a virtual vector field using the control gesture received, wherein the virtual vector field is a vortex; wherein one or more virtual objects are (i) brought closer to a center of the vortex, or (ii) pushed away from the center of the vortex, in proportion to interactions obtained from the virtual vector field compounded with object vectors defined on respective virtual objects, based on their respective magnitudes; receiving a subsequent control gesture; and providing for display, the vortex manipulated as a virtual object within the 3D sensor space by interaction of the virtual vector field compounded with the subsequent control gesture. 11 . The non-transitory computer-readable recording medium of claim 10 , further comprising instructions implementing: obtaining a size determined for the vortex from the control gesture. 12 . The non-transitory computer-readable recording medium of claim 11 , further comprising instructions implementing: determining based on at least one of (i) the size of the vortex and (ii) a number of virtual objects, a type of gestural effort required to manipulate the vortex as a virtual object. 13 . The non-transitory computer-readable recording medium of claim 12 , wherein gestural effort is one or more of a flick of a finger, a push of a few fingers, a full handed cup movement. 14 . The non-transitory computer-readable recording medium of claim 11 , further comprising instructions implementing: defining the one or more virtual objects in response to one or more subsequent control gestures received. 15 . The non-transitory computer-readable recording medium of claim 14 , further comprising instructions implementing: obtaining from the one or more virtual objects, a set of virtual objects determined to be within the vortex based upon the size of the vortex; and providing for display, members of the set of virtual objects moving in unison responsive to the control gesture. 16 . The non-transitory computer-readable recording medium of claim 14 , further comprising instructions implementing: obtaining an appropriate velocity of motion for the virtual objects determined from a compounding of the size of the vortex and at least one of (i) curling of fingers of a hand and (ii) degrees of freedom between fingers of curled fingers of a hand. 17 . The non-transitory computer-readable recording medium of claim 10 , further comprising the virtual vector field increasing in strength responsive to continued circling of a control gesture. 18 . The non-transitory computer-readable recording medium of claim 10 , further comprising instructions implementing: obtaining a repulsive vortex in which virtual objects move further apart from one another. 19 . A smart phone having an interface that manipulates virtual objects in a three-dimensional (3D) sensor space, the smart phone comprising: a hardware controller storing instructions that, when executed, implement actions including: receiving a control gesture that makes swirling motions in a 3D sensor space, as viewed by a camera having a particular vantage point; obtaining a virtual vector field using the control gesture received, wherein the virtual vector field is a vortex; wherein one or more virtual objects are (i) brought closer to a center of the vortex, or (ii) pushed away from the center of the vortex, in proportion to interactions of the virtual vector field compounded with object vectors defined on respective virtual objects, based on their respective magnitudes; receiving a subsequent control gesture; and providing for display, the vortex manipulated as a virtual object within the space by interaction of the virtual vector field compounded with the second control gesture. 20 . The smart phone of claim 19 , wherein the actions further include: determining based on at least one of (i) a size of the vortex and (ii) a number of virtual objects, a type of gestural effort required to manipulate the vortex as a virtual object.

Assignees

Inventors

Classifications

  • G06F3/017Primary

    Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • Detection arrangements using opto-electronic means (constructional details of pointing devices not related to the detection arrangement using opto-electronic means G06F3/033; optical digitisers G06F3/042) · CPC title

  • for image manipulation, e.g. dragging, rotation, expansion or change of colour · CPC title

  • Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object · CPC title

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Frequently asked questions

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What does patent US2024028131A1 cover?
The technology disclosed relates to creating user-defined interaction spaces and modalities in a three dimensional (3D) sensor space in response to control gestures. It also relates to controlling virtual cameras in the 3D sensor space using control gestures and manipulating controls of the virtual cameras through the control gestures. In particular, it relates to defining one or more spatial a…
Who is the assignee on this patent?
Ultrahaptics Ip Two Ltd
What technology area does this patent fall under?
Primary CPC classification G06F3/017. Mapped technology areas include Physics.
When was this patent published?
Publication date Thu Jan 25 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).