Data matching method and apparatus, device and computer-readable storage medium

US2024009578A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2024009578-A1
Application numberUS-202318450770-A
CountryUS
Kind codeA1
Filing dateAug 16, 2023
Priority dateSep 14, 2021
Publication dateJan 11, 2024
Grant date

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Embodiments of this application disclose a data matching method and apparatus, a device and a computer-readable storage medium. The method includes displaying a livestreaming page of a first livestreaming room on a livestreaming platform, wherein the first livestreaming room is associated with a first game account in a video game; and in response to a second game account associated with a second livestreaming room entering a battle with the first game account in the video game, displaying information of the second livestreaming room on the livestreaming page.

First claim

Opening claim text (preview).

What is claimed is: 1 . A data matching method, the method being performed by a computer device and comprising: displaying a livestreaming page of a first livestreaming room on a livestreaming platform, wherein the first livestreaming room is associated with a first game account in a video game; and in response to a second game account associated with a second livestreaming room entering a battle with the first game account in the video game, displaying information of the second livestreaming room on the livestreaming page. 2 . The method according to claim 1 , further comprising: displaying a pair prompt indicating the first livestreaming account being paired with the second livestreaming account. 3 . The method according to claim 1 , wherein the computer device is a livestreaming client, and the method further comprising: obtaining the first game account associated with the first livestreaming room; and transmitting the first game account to a server of the livestreaming platform. 4 . The method according to claim 1 , wherein the information of the second livestreaming room comprises an identity of a second livestreaming account associated with the second livestreaming room. 5 . The method according to claim 1 , wherein the computer device is an audience client, and the information of the second livestreaming room comprises an entry of the second livestreaming room. 6 . The method according to claim 1 , wherein the computer device is an audience client, and the information of the second livestreaming room comprises livestreamed content of the second livestreaming room. 7 . The method according to claim 6 further comprising: displaying a livestreamed content of the first livestreaming room at a primary area of the livestreaming page; and displaying the livestreamed content of the second livestreaming room at a secondary area of the livestreaming page. 8 . The method according to claim 7 further comprising: in response to a switching operation at the audience client, switching the livestreamed content of the first livestreaming room to the secondary area and the livestreamed content of the second livestreaming room to the primary area. 9 . The method according to claim 7 further comprising: in response to a closing operation on the audience client, stopping displaying the livestreamed content of the second livestreaming room on the livestreaming page. 10 . The method according to claim 1 , further comprising: in response to a second game account associated with a second livestreaming room leaving the battle with the first game account in the video game, stopping displaying information of the second livestreaming room on the livestreaming page. 13 . A computer device, comprising: a storage apparatus and one or more processors; the storage apparatus being configured to store a computer program; and the processor executing the computer program to implement a data matching method, comprising: displaying a livestreaming page of a first livestreaming room on a livestreaming platform, wherein the first livestreaming room is associated with a first game account in a video game; and in response to a second game account associated with a second livestreaming room entering a battle with the first game account in the video game, displaying information of the second livestreaming room on the livestreaming page. 14 . The computer device according to claim 13 , further comprising: displaying a pair prompt indicating the first livestreaming account being paired with the second livestreaming account. 15 . The computer device according to claim 13 , wherein the computer device is a livestreaming client, and the method further comprising: obtaining the first game account associated with the first livestreaming room; and transmitting the first game account to a server of the livestreaming platform. 16 . The computer device according to claim 13 , wherein the information of the second livestreaming room comprises an identity of a second livestreaming account associated with the second livestreaming room. 17 . The computer device according to claim 13 , wherein the computer device is an audience client, and the information of the second livestreaming room comprises an entry of the second livestreaming room. 18 . The computer device according to claim 13 , wherein the computer device is an audience client, and the information of the second livestreaming room comprises livestreamed content of the second livestreaming room. 19 . A non-transitory computer-readable storage medium, storing a computer program which, when executed by one or more processors, implements a data matching method, comprising: displaying a livestreaming page of a first livestreaming room on a livestreaming platform, wherein the first livestreaming room is associated with a first game account in a video game; and in response to a second game account associated with a second livestreaming room entering a battle with the first game account in the video game, displaying information of the second livestreaming room on the livestreaming page. 20 . The non-transitory computer-readable storage medium according to claim 19 , the method further comprising: displaying a pair prompt indicating the first livestreaming account being paired with the second livestreaming account.

Assignees

Inventors

Classifications

  • A63F13/86Primary

    Watching games played by other players · CPC title

  • Live feed · CPC title

  • involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations · CPC title

  • involving aspects of the displayed game scene · CPC title

  • Communicating with other players during game play, e.g. by e-mail or chat · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US2024009578A1 cover?
Embodiments of this application disclose a data matching method and apparatus, a device and a computer-readable storage medium. The method includes displaying a livestreaming page of a first livestreaming room on a livestreaming platform, wherein the first livestreaming room is associated with a first game account in a video game; and in response to a second game account associated with a secon…
Who is the assignee on this patent?
Tencent Tech Shenzhen Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/86. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jan 11 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).