Game mode display method
US-2024149160-A1 · May 9, 2024 · US
US2023398448A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2023398448-A1 |
| Application number | US-202118249166-A |
| Country | US |
| Kind code | A1 |
| Filing date | Oct 12, 2021 |
| Priority date | Oct 15, 2020 |
| Publication date | Dec 14, 2023 |
| Grant date | — |
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The game system is configured: to interrupt the replay process of the replay target game when a given input operation is received from the player during the replay process; to set the switching timing to start the replay target game instruction control process of the game when performing the replay process in response to the player's input operation; to perform the setting determination process to identify the game status of the replay target game at the switching timing and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on identified the game status; and to perform the retry game based on the settings determined by the settings determination process and the received player's input operation.
Opening claim text (preview).
1 . A game system that plays a game using a player character that is controlled by player's instruction, comprising one or more processors and one or more memories, the processor programmed to: accept a player's input operation; perform a game control process that controls progress of the game by controlling the player character in accordance with an accepted input operation; store to a memory unit, as game data for replay, data of the game when performing the game control process; perform a replay process to read out stored game data for replay from the memory unit, and to replay game play from a give timing according to read-out game data; interrupt the replay process of a replay target game when accepting a given input operation from the player during the replay of the replay target game subject to the replay process, and set a switching timing for starting the game control process of the replay target game in response to the player's input operation as a replay target game instruction control process; perform a determination process to identify a game status of the replay target game at the switching timing, and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on the identified game status; and perform the replay target game instruction control process from the switching timing as a retry game based on settings determined by the determination process and the player's input operation accepted after the switching timing. 2 . The game system according to claim 1 , wherein the processor is programmed to perform the game control process different from the game control process before the switching timing of the replay target game, as the retry game, when performing the replay target game instruction control process from the switching timing. 3 . The game system according to claim 1 , wherein the processor is programmed to perform the replay target game instruction control process to control the motion of an opponent character to be the opponent of the player character, as the retry game, based on the game status of the retry target game at the switching, when performing game control process and the replay target game instruction control process of a multiplayer game in which the player character battles another character. 4 . The game system according to claim 1 , wherein the processor is programmed to perform the interrupting process to set, as the switching timing, a timing before an interruption timing when interrupting the replay process. 5 . The game system according to claim 1 , wherein the processor is programmed to set the switching timing and a specific timing indicating a timing after accepting switching timing when accepting a given input operation from the player, and perform the replay target game instruction control process by repeating a term from the switching timing to the specific timing as the retry game. 6 . The game system according to claim 1 , wherein the processor programmed to: specify the results of each game performed by the game control process and the results of the retry game performed by the replay target game instruction control process; perform a comparing process to compare the results of an original game, which is the replay target game replayed by the game data for which the replay target game instruction control process has not been performed, with the results of the retry game in the same replay target game as the original game; and provide a comparison result of the comparing process to the player. 7 . The game system according to claim 1 , wherein the processor programmed to perform the game control process to appear, in the retry game during the performing of the replay target game instruction control process, at least the player character of the original game, which is the same replay target game as the retry game. 8 . The game system according to claim 1 , wherein the processor programmed to visualize a change of a given game element from the start of the replay target game to the end of the replay target game, and to prove the change to the player, and perform the determination process to identify the status of the replay target game at an instructed switching timing when instructing the switching timing based on the game element provided by the player, and to determine the given setting on the game when starting the replay target game instruction control process. 9 . The game system according to claim 1 , wherein the processor programmed to perform a setting change process to determine the setting subject to the determination process at switching timing based on the player's input operation, and to change the setting that has determined already during the replay target game instruction control process. 10 . A method of performing a game using a player character that is controlled by player's instruction, comprising: accepting a player's input operation; performing a game control process that controls progress of the game by controlling the player character in accordance with an accepted input operation; storing to a memory unit, as game data for replay, data of the game when performing the game control process; performing a replay process to read out stored game data for replay from the memory unit, and to replay game play from a given timing according to read-out game data; interrupting the replay process of a replay target game when accepting a given input operation from the player during the replay of the replay target game subject to the replay process, and setting a switching timing for starting the game control process of the replay target game in response to the player's input operation as a replay target game instruction control process; performing a determination process to identify a game status of the replay target game at the switching timing, and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on the identified game status; and performing the replay target game instruction control process from the switching timing as a retry game based on settings determined by the determination process and the player's input operation accepted after the switching timing. 11 . A server system that provides information of a game using a player character that is controlled by player's instruction to a terminal device, comprising one or more processors and one or more memories, the processor programmed to: accept a player's input operation; perform a game control process that controls progress of the game by controlling the player character in accordance with an accepted input operation; store to a memory unit, as game data for replay, data of the game when performing the game control process; perform a replay process to read out stored game data for replay from the memory unit, and to replay game play from a given timing according to read-out game data; interrupt the replay process of a replay target game when accepting a given input operation from the player during the replay of the replay target game subject to the replay process, and set a switching timing for starting the game control process of the replay target game in response to the player's input operation as a replay target game instruction control process; perform a determination process to identify a game status of the replay target game at the switching timing, and to determine a given setting of the game when starting the replay target game instruction control process from the switching timing based on the identified game status; provide information of game progress that in
for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title
Partially or entirely replaying previous game actions · CPC title
Hand-to-hand fighting, e.g. martial arts competition · CPC title
Resuming a game, e.g. after pausing, malfunction or power failure · CPC title
using indicators, e.g. showing the condition of a game character on screen · CPC title
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