Multiple Camera Jersey Number Recognition

US2022180649A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2022180649-A1
Application numberUS-201917438348-A
CountryUS
Kind codeA1
Filing dateJul 31, 2019
Priority dateJul 31, 2019
Publication dateJun 9, 2022
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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Abstract

Official abstract text for this publication.

A method is described herein. The method includes the designation of a player as a profile player or a non-profile player in each camera view. In response to the player being a non-profile player, the method includes extracting features from the detected player within the bounding box and classifying the features according to a label. In response to the player being a non-profile player, the method also includes selecting a label with a highest number of votes according to a voting policy as a final label.

First claim

Opening claim text (preview).

What is claimed is: 1 . A method, comprising: detecting a player in a camera view captured by a camera; determining a player location of the player in each camera view, wherein the player location is defined by a bounding box; classifying the player as a profile player or a non-profile player based on a visibility of an identifier; in response to the player being a non-profile player: extracting features from the detected player within the bounding box; classifying a plurality of labels according to the extracted features; and selecting a label from the plurality of labels with a highest number of votes according to a voting policy as a final label. 2 . The method of claim 1 , comprising applying hard non-maximum suppression to the extracted features to obtain bounding boxes with the plurality of labels to be classified. 3 . The method of claim 1 , wherein the identifier is a jersey number worn by the player during game play. 4 . The method of claim 1 , wherein the classification of the player as a profile player or a non-profile player indicates the orientation of the player with respect to an image plane of the camera. 5 . The method of claim 1 , wherein the identifier of a non-profile player is substantially visible wherein the camera view of the identifier is used to derive the entire identifier. 6 . The method of claim 1 , wherein the identifier of each profile player is not substantially visible, wherein the camera view of the identifier cannot be used to derive the entire identifier. 7 . The method of claim 1 , wherein in response to the player being classified as a profile player, not using the camera view for jersey number recognition. 8 . The method of claim 1 , wherein in preparation for processing the extracted features by a convolutional neural network (CNN), the bounding box for the player is padded to correspond to an input size of the CNN. 9 . The method of claim 1 , wherein extracting features from the detected player within the bounding box precisely locates a candidate identifier. 10 . The method of claim 1 , wherein extracting features from the detected player within the bounding box extracts high-resolution low-level features and higher-level semantic low-resolution features. 11 . A system, comprising: a processor to: detect a player in a camera view captured by a camera; determine a player location of the player in each camera view, wherein the player location is defined by a bounding box; classify the player as a profile player or a non-profile player based on a visibility of an identifier; and in response to the player being a non-profile player: extract features from the detected player within the bounding box; classify the features according to a label; and select a label with a highest number of votes according to a voting policy as a final label. 12 . The system of claim 11 , wherein the identifier is a jersey number worn by the player during game play. 13 . The system of claim 11 , wherein the classification of the player as a profile player or a non-profile player indicates the orientation of the player with respect to an image plane of the camera. 14 . The system of claim 11 , wherein the identifier of a non-profile player is substantially visible wherein the camera view of the identifier is used to derive the entire identifier. 15 . The system of claim 11 , wherein the identifier of each profile player is not substantially visible, wherein the camera view of the identifier cannot be used to derive the entire identifier. 16 . The system of claim 11 , wherein in response to the player being classified as a profile player, not using the camera view for jersey number recognition. 17 . The system of claim 11 , wherein in preparation for processing the extracted features by a convolutional neural network (CNN), the bounding box for the player is padded to correspond to an input size of the CNN. 18 . The system of claim 11 , wherein extracting features from the detected player within the bounding box precisely locates a candidate identifier. 19 . The system of claim 11 , wherein extracting features from the detected player within the bounding box extracts high-resolution low-level features and higher-level semantic low-resolution features. 20 . The system of claim 11 , wherein hard non-maximum suppression is applied to the extracted features. 21 . At least one non-transitory computer-readable medium, comprising instructions to direct a processor to: detect a player in a camera view captured by a camera; determine a player location of the player in each camera view, wherein the player location is defined by a bounding box; classify the player as a profile player or a non-profile player based on a visibility of an identifier; in response to the player being a non-profile player: extract features from the detected player within the bounding box; classify a plurality of labels according to the extracted features; and select a label from the plurality of labels with a highest number of votes according to a voting policy as a final label. 22 . The computer readable medium of claim 21 , comprising applying hard non-maximum suppression to the extracted features to obtain bounding boxes with the plurality of labels to be classified. 23 . The computer readable medium of claim 21 , wherein the identifier is a jersey number worn by the player during game play. 24 . The computer readable medium of claim 21 , wherein the classification of the player as a profile player or a non-profile player indicates the orientation of the player with respect to an image plane of the camera. 25 . The computer readable medium of claim 21 , wherein the identifier of a non-profile player is substantially visible wherein the camera view of the identifier is used to derive the entire identifier.

Assignees

Inventors

Classifications

  • H04N5/2224Primary

    related to virtual studio applications · CPC title

  • G06V20/63Primary

    Scene text, e.g. street names · CPC title

  • of sport video content · CPC title

  • Determination of region of interest · CPC title

  • Character recognition · CPC title

Patent family

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What does patent US2022180649A1 cover?
A method is described herein. The method includes the designation of a player as a profile player or a non-profile player in each camera view. In response to the player being a non-profile player, the method includes extracting features from the detected player within the bounding box and classifying the features according to a label. In response to the player being a non-profile player, the me…
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification H04N5/2224. Mapped technology areas include Electricity.
When was this patent published?
Publication date Thu Jun 09 2022 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).