System and method for capturing, replaying, and modifying data inputs and methods of use thereof
US-12179102-B1 · Dec 31, 2024 · US
US2022016528A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2022016528-A1 |
| Application number | US-201817295678-A |
| Country | US |
| Kind code | A1 |
| Filing date | Nov 28, 2018 |
| Priority date | Nov 28, 2018 |
| Publication date | Jan 20, 2022 |
| Grant date | — |
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An object of at least one embodiment of the present invention is to provide a game program of higher interest. A game program controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate a specific effect advantageous for the player character.
Opening claim text (preview).
1 . A non-transitory computer-readable recording medium comprising a game program executed in a server apparatus of a game system that includes a terminal apparatus and the server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game program causing the server apparatus to function as: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 2 . The non-transitory computer-readable recording medium according to claim 1 , wherein the first character controller controls the first character to automatically execute the specific action within only a predetermined period from satisfaction of the predetermined condition by the first character, or controls the first character to automatically generate the specific effect within only the predetermined period. 3 . The non-transitory computer-readable recording medium according to claim 1 further causing the computer apparatus to function as: a virtual space setter that newly sets the virtual space to be used in the game each time the game is played. 4 . The non-transitory computer-readable recording medium according to claim 1 , wherein in a case where a second character different from the first character satisfying the predetermined condition is positioned within a predetermined range, the specific action is attacking the second character by the first character. 5 . The non-transitory computer-readable recording medium according to claim 1 , wherein the specific effect is displaying an indicator corresponding to another character on a map illustrating a state of the virtual space. 6 . The non-transitory computer-readable recording medium according to claim 1 , wherein the specific action and/or the specific effect varies depending on a type of the first character. 7 . A game system that includes a terminal apparatus and a server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game system comprising: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 8 . A game program executed in a terminal apparatus of a game system that includes the terminal apparatus and a server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game program causing the terminal apparatus to function as: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controlling the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 9 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a first disappearer that causes the first character to disappear from the virtual space after the first character automatically executes the specific action, or after the first character automatically generates the specific effect. 10 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a second disappearer that causes the first character to disappear from the virtual space in a case where a status of the first character satisfying the predetermined condition as a result of the virtual battle satisfies a predetermined condition. 11 . The non-transitory computer-readable recording medium according to claim 9 , further causing the server apparatus to function as: a first character appearer that causes a first character of the same type as the first character that has disappeared to appear at a position different from a position at which the first character was present when the first character has disappeared. 12 . The non-transitory computer-readable recording medium according to claim 1 , wherein the virtual battle is executed in a predetermined region, and the server apparatus is further caused to function as a region changer that changes the predetermined region in accordance with an elapsed time period from the start of the virtual battle. 13 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a character participator that causes an automatically controlled character to participate in the game as the first character.
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