Game program, computer apparatus, and game controlling method

US2022016528A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2022016528-A1
Application numberUS-201817295678-A
CountryUS
Kind codeA1
Filing dateNov 28, 2018
Priority dateNov 28, 2018
Publication dateJan 20, 2022
Grant date

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  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An object of at least one embodiment of the present invention is to provide a game program of higher interest. A game program controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate a specific effect advantageous for the player character.

First claim

Opening claim text (preview).

1 . A non-transitory computer-readable recording medium comprising a game program executed in a server apparatus of a game system that includes a terminal apparatus and the server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game program causing the server apparatus to function as: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 2 . The non-transitory computer-readable recording medium according to claim 1 , wherein the first character controller controls the first character to automatically execute the specific action within only a predetermined period from satisfaction of the predetermined condition by the first character, or controls the first character to automatically generate the specific effect within only the predetermined period. 3 . The non-transitory computer-readable recording medium according to claim 1 further causing the computer apparatus to function as: a virtual space setter that newly sets the virtual space to be used in the game each time the game is played. 4 . The non-transitory computer-readable recording medium according to claim 1 , wherein in a case where a second character different from the first character satisfying the predetermined condition is positioned within a predetermined range, the specific action is attacking the second character by the first character. 5 . The non-transitory computer-readable recording medium according to claim 1 , wherein the specific effect is displaying an indicator corresponding to another character on a map illustrating a state of the virtual space. 6 . The non-transitory computer-readable recording medium according to claim 1 , wherein the specific action and/or the specific effect varies depending on a type of the first character. 7 . A game system that includes a terminal apparatus and a server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game system comprising: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 8 . A game program executed in a terminal apparatus of a game system that includes the terminal apparatus and a server apparatus capable of communicating with the terminal apparatus, and executes a game including a virtual battle between at least one player character operated by a player and at least two or more first characters, the game program causing the terminal apparatus to function as: a virtual battle executer that executes the virtual battle between the player character and the first character; and a first character controller that controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controlling the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate, without moving in the virtual space together with the player character, a specific effect advantageous for the player character, wherein another player character operated by another player is included as the first character. 9 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a first disappearer that causes the first character to disappear from the virtual space after the first character automatically executes the specific action, or after the first character automatically generates the specific effect. 10 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a second disappearer that causes the first character to disappear from the virtual space in a case where a status of the first character satisfying the predetermined condition as a result of the virtual battle satisfies a predetermined condition. 11 . The non-transitory computer-readable recording medium according to claim 9 , further causing the server apparatus to function as: a first character appearer that causes a first character of the same type as the first character that has disappeared to appear at a position different from a position at which the first character was present when the first character has disappeared. 12 . The non-transitory computer-readable recording medium according to claim 1 , wherein the virtual battle is executed in a predetermined region, and the server apparatus is further caused to function as a region changer that changes the predetermined region in accordance with an elapsed time period from the start of the virtual battle. 13 . The non-transitory computer-readable recording medium according to claim 1 , further causing the server apparatus to function as: a character participator that causes an automatically controlled character to participate in the game as the first character.

Assignees

Inventors

Classifications

  • by computing conditions of game characters, e.g. stamina, strength, motivation or energy level · CPC title

  • A63F13/35Primary

    Details of game servers · CPC title

  • Shooting of targets · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • A63F13/56Primary

    Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding · CPC title

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Frequently asked questions

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What does patent US2022016528A1 cover?
An object of at least one embodiment of the present invention is to provide a game program of higher interest. A game program controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of …
Who is the assignee on this patent?
Square Enix Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/35. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jan 20 2022 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).