Customization marketplace system for gaming systems
US-2024428646-A1 · Dec 26, 2024 · US
US2021366230A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2021366230-A1 |
| Application number | US-202117398631-A |
| Country | US |
| Kind code | A1 |
| Filing date | Aug 10, 2021 |
| Priority date | Mar 19, 2019 |
| Publication date | Nov 25, 2021 |
| Grant date | — |
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A gaming device having a processor to control a display to display a set of prize levels having a bottom level, a variable level associated with a variable prize, and an intermediate level. In each of a plurality of game instances, the processor selects a plurality of symbols, control the display to display the selected symbols, determines whether the symbols displayed include increment symbols, upon the symbols displayed including the increment symbols, increments the variable prize by respective amounts of the increment symbols, evaluates symbols displayed for a winning combination, and the symbols displayed including the winning combination, increments from a current prize level to a different prize level in the set of prize levels provided the different prize level is not a top level. At an end of the plurality of game instances, the processor awards a current prize of the current prize level.
Opening claim text (preview).
What is claimed is: 1 . A gaming device comprising: a display screen operable to display a matrix of display positions; and a game controller comprising a processor and a memory storing a) a set of selectable symbols including a plurality of increment symbols respectively identified by a plurality of increment amounts, and b) instructions, which, when executed by the processor, cause the processor to at least: control the display screen to display a series of prizes including a variable prize identified by a variable prize amount, in response to a trigger condition being met, remove the variable prize from the series of prizes from the display screen, resize the matrix of display positions resulting in a resized matrix of display positions, add progressively to the display screen a prize ladder having a plurality of levels that include a variable prize level, including populating the variable prize level with the variable prize amount, and set a current level on the prize ladder, control the resized matrix of display positions to respectively display a plurality of selectable symbols selected based on one or more random numbers from a random number generator, when the plurality of selectable symbols selected include a first increment symbol of the plurality of increment symbols, add to the variable prize amount on the variable prize level a first increment identified on the first increment symbol, and when the plurality of selectable symbols selected include a winning outcome, set the current level to a higher level on the prize ladder provided the current level is not a top level. 2 . The gaming device of claim 1 , wherein the instructions, when executed, cause the processor to set a starting level as the current level when the trigger condition is met, using at least one of the random number generator and a weighted table. 3 . The gaming device of claim 2 , wherein the instructions, when executed, cause the processor to set a bottom level as the starting level. 4 . The gaming device of claim 1 , wherein the instructions, when executed, cause the processor to set the variable prize level as the top level of the prize ladder. 5 . The gaming device of claim 1 , wherein the instructions, when executed, cause the processor to add a level increment to the current level resulting in the higher level. 6 . The gaming device of claim 5 , wherein the instructions, when executed, cause the processor to select the level increment based on at least one of a weighted table and the random number generator. 7 . The gaming device of claim 1 , wherein the variable prize level is the top level on the prize ladder. 8 . A method of controlling prizes being awarded on a gaming device having a display screen operable to display a matrix of display positions, and a game controller comprising a processor and a memory storing a) a set of selectable symbols including a plurality of increment symbols respectively identified by a plurality of increment amounts, and b) instructions, which, when executed by the processor, cause the processor to the display screen to display a series of prizes including a variable prize identified by a variable prize amount, the method comprising: displaying the variable prize from the series of prizes being removed from the display screen; progressively displaying a prize ladder having a plurality of levels that includes a variable prize level, including populating the variable prize level with the variable prize amount from the series of prizes; displaying at the matrix of display positions respectively a plurality of selectable symbols selected based on one or more random numbers from a random number generator and a weighted table; when the plurality of selectable symbols selected include a first increment symbol of the plurality of increment symbols, displaying a first increment identified on the first increment symbol being added to the variable prize amount on the variable prize level; and when the plurality of selectable symbols selected include a winning outcome, setting a current level to a higher level on the prize ladder provided the current level is not a top level. 9 . The method of claim 8 , further comprising using at least one of the random number generator and the weighted table to set a starting level as the current level while progressively displaying the prize ladder. 10 . The method of claim 9 , further comprising identifying a bottom level as the starting level. 11 . The method of claim 8 , further comprising identifying the variable prize level as the top level of the prize ladder. 12 . The method of claim 8 , further comprising adding a level increment to the current level resulting in the higher level. 13 . The method of claim 12 , further comprising selecting the level increment based on at least one of the weighted table and the random number generator. 14 . A non-transitory computer-readable medium comprising i) a set of selectable symbols including a plurality of increment symbols respectively identified by a plurality of increment amounts, ii) a plurality of weighted tables, and iii) one or more sequences of instructions, for conducting a game on a gaming system including a display screen and a game controller, the one or more sequences of instructions, which, when executed, cause a processor to perform the steps of: controlling the display screen to display a series of prizes including a variable prize identified by a variable prize amount; in response to a trigger condition being met, removing the variable prize from the series of prizes from the display screen, and controlling the display screen to progressively display a prize ladder having a plurality of levels that include a variable prize level, including populating the variable prize level with the variable prize amount; controlling the display screen to display a plurality of selectable symbols selected based on one or more random numbers from a random number generator and at least one of the weighted tables; when the plurality of selectable symbols selected include a first increment symbol of the plurality of increment symbols, adding to the variable prize amount on the variable prize level a first increment identified on the first increment symbol; and when the plurality of selectable symbols selected include a winning outcome, updating the prize ladder to identify to a higher level provided the higher level is not a top level. 15 . The non-transitory computer-readable medium of claim 14 , wherein the one or more sequences of instructions, when executed, cause the processor to perform the step of setting a starting level as a current level while displaying the prize ladder, using at least one of the random number generator and the at least one of the weighted tables. 16 . The non-transitory computer-readable medium of claim 15 , wherein the one or more sequences of instructions, when executed, cause the processor to perform the step of identifying a bottom level as the starting level. 17 . The non-transitory computer-readable medium of claim 14 , wherein the one or more sequences of instructions, when executed, cause the processor to perform the step of identifying the variable prize level as the top level of the prize ladder. 18 . The non-transitory computer-readable medium of claim 14 , wherein the one or more sequences of instructions, when executed, cause the processor to perform the step of adding a level increment to a current level resulting in the higher level. 19 . The non-transitory compute
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Cumulative reward schemes, e.g. jackpots · CPC title
Display means · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
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