System and method for dynamic images virtualisation
US-2024371084-A1 · Nov 7, 2024 · US
US2021281810A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2021281810-A1 |
| Application number | US-201817253188-A |
| Country | US |
| Kind code | A1 |
| Filing date | Sep 28, 2018 |
| Priority date | Sep 28, 2018 |
| Publication date | Sep 9, 2021 |
| Grant date | — |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Methods, systems and apparatuses may provide for technology that automatically determines, based on camera calibration data and trajectory data associated with a projectile in a game, a plurality of camera angles. The technology may also automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a three-dimensional (3D) region of interest around a highlight moment in the game.
Opening claim text (preview).
1 - 24 . (canceled) 25 . A computing system comprising: a network controller; a processor coupled to the network controller; and a memory coupled to the processor, the memory including a set of instructions, which when executed by the processor, cause the computing system to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 26 . The system of claim 25 , wherein the instructions, when executed, cause the computing system to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 27 . The system of claim 26 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 28 . The system of claim 26 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 29 . The system of claim 26 , wherein the plurality of camera angles is to include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 30 . The system of claim 25 , wherein the instructions, when executed, cause the computing system to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 31 . A semiconductor apparatus comprising: one or more substrates; and logic coupled to the one or more substrates, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the one or more substrates to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and 32 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 33 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 34 . The semiconductor apparatus of claim 32 , wherein the plurality of camera angles is to include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 35 . The semiconductor apparatus of claim 32 , wherein the plurality of camera angles is to include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 36 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 37 . At least one computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 38 . The at least one computer readable storage medium of claim 37 , wherein the instructions, when executed, cause the computing system to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 39 . The at least one computer readable storage medium of claim 38 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 40 . The at least one computer readable storage medium of claim 38 , wherein the plurality of camera angles is to include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 42 . The at least one computer readable storage medium of claim 37 , wherein the instructions, when executed, cause the computing system to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 43 . A method comprising: automatically determining, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generating, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 44 . The method of claim 43 , further including partitioning, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 45 . The method of claim 43 , wherein the plurality of camera angles include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 46 . The method of claim 44 , wherein the plurality of camera angles include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 47 . The method of claim 44 , wherein the plurality of camera angles include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 48 . The method of claim 43 , further including: selecting the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-projecting the 3D region of interest to the plurality of camera angles.
Synchronising or controlling image signals · CPC title
Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation · CPC title
using three or more two-dimensional [2D] image sensors · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.