Automated generation of camera paths

US2021281810A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2021281810-A1
Application numberUS-201817253188-A
CountryUS
Kind codeA1
Filing dateSep 28, 2018
Priority dateSep 28, 2018
Publication dateSep 9, 2021
Grant date

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  1. Title

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  5. First independent claim

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Abstract

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Methods, systems and apparatuses may provide for technology that automatically determines, based on camera calibration data and trajectory data associated with a projectile in a game, a plurality of camera angles. The technology may also automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a three-dimensional (3D) region of interest around a highlight moment in the game.

First claim

Opening claim text (preview).

1 - 24 . (canceled) 25 . A computing system comprising: a network controller; a processor coupled to the network controller; and a memory coupled to the processor, the memory including a set of instructions, which when executed by the processor, cause the computing system to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 26 . The system of claim 25 , wherein the instructions, when executed, cause the computing system to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 27 . The system of claim 26 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 28 . The system of claim 26 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 29 . The system of claim 26 , wherein the plurality of camera angles is to include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 30 . The system of claim 25 , wherein the instructions, when executed, cause the computing system to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 31 . A semiconductor apparatus comprising: one or more substrates; and logic coupled to the one or more substrates, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the one or more substrates to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and 32 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 33 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 34 . The semiconductor apparatus of claim 32 , wherein the plurality of camera angles is to include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 35 . The semiconductor apparatus of claim 32 , wherein the plurality of camera angles is to include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 36 . The semiconductor apparatus of claim 31 , wherein the logic coupled to the one or more substrates is to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 37 . At least one computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to: automatically determine, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 38 . The at least one computer readable storage medium of claim 37 , wherein the instructions, when executed, cause the computing system to partition, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 39 . The at least one computer readable storage medium of claim 38 , wherein the plurality of camera angles is to include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 40 . The at least one computer readable storage medium of claim 38 , wherein the plurality of camera angles is to include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 42 . The at least one computer readable storage medium of claim 37 , wherein the instructions, when executed, cause the computing system to: select the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-project the 3D region of interest to the plurality of camera angles. 43 . A method comprising: automatically determining, based on camera calibration data and trajectory data associated with a projectile in a live game, a plurality of camera angles; and automatically generating, based on the plurality of camera angles, a camera path for a volumetric content replay of a 3D region of interest around a highlight moment in the live game. 44 . The method of claim 43 , further including partitioning, based on the highlight moment, the trajectory data into pre-highlight trajectory data and post-highlight trajectory data. 45 . The method of claim 43 , wherein the plurality of camera angles include a pre-highlight camera angle determined based on the camera calibration data and the pre-highlight trajectory data. 46 . The method of claim 44 , wherein the plurality of camera angles include a post-highlight camera angle determined based on the camera calibration data and the post-highlight trajectory data. 47 . The method of claim 44 , wherein the plurality of camera angles include one or more intermediate camera angles between a pre-highlight camera angle and a post-highlight camera angle, the one or more intermediate camera angles being determined based on the camera calibration data, the pre-highlight camera angle, and the post-highlight camera angle. 48 . The method of claim 43 , further including: selecting the 3D region of interest based on the plurality of camera angles, projectile position data, player position data, and target area data; and re-projecting the 3D region of interest to the plurality of camera angles.

Assignees

Inventors

Classifications

  • Synchronising or controlling image signals · CPC title

  • H04N13/111Primary

    Transformation of image signals corresponding to virtual viewpoints, e.g. spatial image interpolation · CPC title

  • using three or more two-dimensional [2D] image sensors · CPC title

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What does patent US2021281810A1 cover?
Methods, systems and apparatuses may provide for technology that automatically determines, based on camera calibration data and trajectory data associated with a projectile in a game, a plurality of camera angles. The technology may also automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a three-dimensional (3D) region of interest a…
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification H04N13/111. Mapped technology areas include Electricity.
When was this patent published?
Publication date Thu Sep 09 2021 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).