Glasses-type terminal and method for controlling the same
US-2016011420-A1 · Jan 14, 2016 · US
US2021133305A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2021133305-A1 |
| Application number | US-202017063387-A |
| Country | US |
| Kind code | A1 |
| Filing date | Oct 5, 2020 |
| Priority date | Jun 20, 2017 |
| Publication date | May 6, 2021 |
| Grant date | — |
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Methods and systems for securely entering credentials via a head-mounted display device are described herein. A head-mounted device may select a first type of graphical user interface (GUI) elements and a second type of GUI elements based on capabilities of the head-mounted device. A display of the head-mounted device may display the first type of GUI elements. A first user selection of a first GUI element of the first type of GUI elements may be selected. The second type of GUI elements may be displayed. A second user selection of a second GUI element of the second type of GUI elements may be received. Based on the first user selection and the second user selection, whether to grant user access to a resource may be determined.
Opening claim text (preview).
What is claimed is: 1 . A method comprising: selecting, based on capabilities of a head-mounted device, a first type of graphical user interface (GUI) elements and a second type of GUI elements; displaying, on a display of the head-mounted device, the first type of GUI elements; receiving, by the head-mounted device, a first user selection of a first GUI element of the first type of GUI elements; displaying, on the display of the head-mounted device, the second type of GUI elements; receiving, by the head-mounted device, a second user selection of a second GUI element of the second type of GUI elements; and determining, based on the first user selection and the second user selection, whether to grant user access to a resource. 2 . The method of claim 1 , wherein the first user selection is based on a first actuation of a physical button associated with the head-mounted device, and the second user selection is based on a second actuation of the physical button associated with the head-mounted device. 3 . The method of claim 1 , wherein the first user selection is based on a first eye blink captured by a camera associated with the head-mounted device, and the second user selection is based on a second eye blink captured by the camera associated with the head-mounted device. 4 . The method of claim 1 , wherein the first user selection is based on a first head movement measured by one or more sensors associated with the head-mounted device, and the second user selection is based on a second head movement measured by the one or more sensors associated with the head-mounted device. 5 . The method of claim 1 , wherein the head-mounted device comprises a virtual reality headset or an augmented reality headset. 6 . The method of claim 1 , wherein the resource comprises an application running on the head-mounted device. 7 . The method of claim 1 , wherein the resource comprises a device wirelessly connected to the head-mounted device. 8 . The method of claim 1 , wherein the displaying the first type of GUI elements comprises displaying the first type of GUI elements in a first arrangement of a first shape, and wherein the displaying the second type of GUI elements comprises displaying the second type of GUI elements in a second arrangement of a second shape different from the first shape. 9 . The method of claim 1 , wherein the displaying the first type of GUI elements comprises displaying the first type of GUI elements at a first virtual depth, and wherein the displaying the second type of GUI elements comprises displaying the second type of GUI elements at a second virtual depth different from the first virtual depth. 10 . A head-mounted device comprising: a display; one or more processors; and memory storing instructions that, when executed by the one or more processors, cause the head-mounted device to: select, based on capabilities of the head-mounted device, a first type of graphical user interface (GUI) elements and a second type of GUI elements; display, on the display, the first type of GUI elements; receive a first user selection of a first GUI element of the first type of GUI elements; display, on the display, the second type of GUI elements; receive a second user selection of a second GUI element of the second type of GUI elements; and determine, based on the first user selection and the second user selection, whether to grant user access to a resource. 11 . The head-mounted device of claim 10 , further comprising: a button, wherein the first user selection is based on a first actuation of the button, and the second user selection is based on a second actuation of the button. 12 . The head-mounted device of claim 10 , further comprising: a camera, wherein the first user selection is based on a first eye blink captured by the camera, and the second user selection is based on a second eye blink captured by the camera. 13 . The head-mounted device of claim 10 , further comprising: one or more sensors, wherein the first user selection is based on a first head movement measured by the one or more sensors, and the second user selection is based on a second head movement measured by the one or more sensors. 14 . The head-mounted device of claim 10 , wherein the instructions, when executed by the one or more processors, cause the head-mounted device to display the first type of GUI elements by displaying the first type of GUI elements in a first arrangement of a first shape, and wherein the instructions, when executed by the one or more processors, cause the head-mounted device to display the second type of GUI elements by displaying the second type of GUI elements in a second arrangement of a second shape different from the first shape. 15 . The head-mounted device of claim 10 , wherein the instructions, when executed by the one or more processors, cause the head-mounted device to display the first type of GUI elements by displaying the first type of GUI elements at a first virtual depth, and wherein the instructions, when executed by the one or more processors, cause the head-mounted device to display the second type of GUI elements by displaying the second type of GUI elements at a second virtual depth different from the first virtual depth. 16 . A non-transitory computer-readable medium storing instructions that, when executed by a head-mounted device, cause the head-mounted device to: select, based on capabilities of the head-mounted device, a first type of graphical user interface (GUI) elements and a second type of GUI elements; display, on a display of the head-mounted device, the first type of GUI elements; receive a first user selection of a first GUI element of the first type of GUI elements; display, on the display, the second type of GUI elements; receive a second user selection of a second GUI element of the second type of GUI elements; and determine, based on the first user selection and the second user selection, whether to grant user access to a resource. 17 . The non-transitory computer-readable medium of claim 16 , wherein the head-mounted device comprises a virtual reality headset or an augmented reality headset. 18 . The non-transitory computer-readable medium of claim 16 , wherein the resource comprises an application running on the head-mounted device. 19 . The non-transitory computer-readable medium of claim 16 , wherein the instructions, when executed by the head-mounted device, cause the head-mounted device to display the first type of GUI elements by displaying the first type of GUI elements in a first arrangement of a first shape, and wherein the instructions, when executed by the head-mounted device, cause the head-mounted device to display the second type of GUI elements by displaying the second type of GUI elements in a second arrangement of a second shape different from the first shape. 20 . The non-transitory computer-readable medium of claim 16 , wherein the instructions, when executed by the head-mounted device, cause the head-mounted device to display the first type of GUI elements by displaying the first type of GUI elements at a first virtual depth, and wherein the instructions, when executed by the head-mounted device, cause the head-mounted device to display the second type of GUI elements by displaying the second type of GUI elements at a second virtual depth different from the first virtual depth.
Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883) · CPC title
Head tracking input arrangements · CPC title
Eye tracking input arrangements (G06F3/015 takes precedence) · CPC title
by graphic or iconic representation · CPC title
using selection techniques to select from displayed items · CPC title
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