System and method for driving and controlling light sources
US-2024357722-A1 · Oct 24, 2024 · US
US2020382742A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2020382742-A1 |
| Application number | US-201716464419-A |
| Country | US |
| Kind code | A1 |
| Filing date | Nov 28, 2017 |
| Priority date | Nov 30, 2016 |
| Publication date | Dec 3, 2020 |
| Grant date | — |
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A content stream comprising video and synchronized illumination data is based on a reference lighting setup from, for example, the site of the content creation. The content stream is received at a user location where the illumination data controls user lighting that is synchronized with the video data, so that when the video data is displayed the user's lighting is in synchronization with the video. In one embodiment, the illumination data is also synchronized with events of a game, so that a user playing games in a gaming environment will have his lighting synchronized with video and events of the game. In another embodiment, the content stream is embedded on a disk.
Opening claim text (preview).
1 . A method for displaying video data at a display location, comprising: obtaining video and illumination data, wherein said illumination data comprises luminance and chrominance information synchronized to said video data and based on a reference lighting setup; providing said illumination data to control lighting at location of a display by mapping the illumination data to the lights at said display location; and outputting the video data for display in synchronization with lighting at the display location and in response to control information obtained from a viewer. 2 . An apparatus for displaying video data at a display location, comprising: a receiver of video and illumination data, wherein said illumination data comprises luminance and chrominance information synchronized to said video data and based on a reference lighting setup; a lighting controller to control lights at said display location by mapping the illumination data to lighting at said display location in synchronization with the video data that is output for display and in response to control information obtained from a viewer. 3 . The method of claim 1 or the apparatus of claim 2 , wherein said illumination data is included as metadata with the video data in a content stream. 4 . The method of claim 1 or the apparatus of claim 2 , wherein said display location also comprises a gaming console and said lights are also synchronized to at least one of user input from said gaming console or events of a game. 5 . The method of claim 1 or the apparatus of claim 2 , wherein audio data is included with said illumination data and said video data in a content stream and synchronization is also based on said audio data. 6 . The method or apparatus of claim 5 , wherein the audio information is part of a gaming environment. 7 . A method, comprising: generating illumination data comprising luminance and chrominance information from lighting controls based on a reference lighting setup, wherein said illumination data comprises control information to render a plurality of effects in response to user information at a corresponding decoder; providing a content stream comprising video data and said illumination data, wherein said illumination data comprises luminance and chrominance information synchronized to said video data and based on a reference lighting setup. 8 . An apparatus, comprising: a controller to generate illumination data comprising luminance and chrominance information from lighting controls based on a reference lighting setup, wherein said illumination data comprises control information to render a plurality of effects in response to user information at a corresponding decoder; a processor to provide a content stream comprising video data and said illumination data, wherein said illumination data comprises luminance and chrominance information synchronized to said video data. 9 . The method of claim 7 , wherein said illumination data is included as metadata in said content stream. 10 . The method of claim 7 , wherein said illumination data is also synchronized to events of a game. 11 . The method of claim 7 , wherein other types of data are included in said content stream and synchronization is also based on at least one of the other types of data. 12 . The method, wherein the other type of data comprises audio information. 13 . A non-transitory computer readable medium containing data content generated according to the method of claim 7 for playback using a processor. 14 . A signal comprising video data and illumination data comprising luminance and chrominance information from lighting controls based on a reference lighting setup, wherein said illumination data is synchronized to said video data, wherein said illumination data comprises control information to render a plurality of effects in response to user information at a corresponding decoder. 15 . A computer program product comprising instructions which, when the program is executed by a computer, cause the computer to carry out the method of claim 1 .
Coordinated control of two or more light sources · CPC title
Synchronising (for television systems using pulse code modulation H04N7/56) · CPC title
using indicators, e.g. showing the condition of a game character on screen · CPC title
Systems for the transmission of digital non-picture data, e.g. of text during the active part of a television frame {(transmission of digital non-picture data during the vertical blanking interval only H04N7/088)} · CPC title
involving aspects of the displayed game scene · CPC title
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