Management of streaming video data
US-2024335739-A1 · Oct 10, 2024 · US
US2020269141A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2020269141-A1 |
| Application number | US-202016872175-A |
| Country | US |
| Kind code | A1 |
| Filing date | May 11, 2020 |
| Priority date | Jan 22, 2018 |
| Publication date | Aug 27, 2020 |
| Grant date | — |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A method for providing a performance result in a computer video game application is provided. Target user performance data of a target control object controlled by a target user and additional performance data of at least one additional control object in an execution process of a target scene of the computer video game application are obtained. The performance result of the target control object in the execution process of the target scene is determined based on (i) the target user performance data and (ii) a relationship between the target user performance data and the additional performance data. The performance result is transmitted to a terminal of the target control object.
Opening claim text (preview).
What is claimed is: 1 . A method for providing a performance result in a computer video game application, comprising: obtaining, by processing circuitry of a network server, target user performance data of a target control object controlled by a target user and additional performance data of at least one additional control object in an execution process of a target scene of the computer video game application; determining, by the processing circuitry, the performance result of the target control object in the execution process of the target scene based on (i) the target user performance data and (ii) a relationship between the target user performance data and the additional performance data; and transmitting, by the processing circuitry, the performance result to a terminal of the target control object. 2 . The method according to claim 1 , wherein the additional performance data includes at least one of first performance data of a first control object or second performance data of a second control object, the target control object and the first control object belonging to a first group in the execution process of the target scene, and the second control object belonging to a second group in the execution process of the target scene, the determining the performance result of the target control object includes determining the performance result of the target control object in the execution process of the target scene based on the target user performance data and a relationship between the target user performance data and the additional performance data of at least one of the first control object or the second control object. 3 . The method according to claim 1 , wherein the determining the performance result of the target control object comprises: determining a first dimensional performance result based on first dimensional data of the target user performance data, the first dimensional data indicating a number of times an operation result occurs in the target control object in the execution process of the target scene, a number of times the target control object causes the operation result to occur in a first object in the target scene, and a number of times the target control object in the target scene causes, through a second object, the operation result to occur in a third object in the target scene; determining a second dimensional performance result based on a relationship between second dimensional data of the target user performance data and combined second dimensional data of the additional performance data, the second dimensional data being obtained in response to the target control object and a fourth object in the target scene performing a first operation in the execution process of the target scene, and the combined second dimensional data being obtained in response to an additional control object of the at least one additional control object and the fourth object in the target scene performing the first operation in the execution process of the target scene; determining a third dimensional performance result based on third dimensional data of the target user performance data, the third dimensional data indicating a second operation completed by the target control object in the execution process of the target scene; determining a fourth dimensional performance result based on fourth dimensional data of the target user performance data, the fourth dimensional data indicating a target result obtained by the target control object after the execution of the target scene ends; and determining the performance result based on a sum or a weighted sum of the first dimensional performance result, the second dimensional performance result, the third dimensional performance result, and the fourth dimensional performance result. 4 . The method according to claim 3 , wherein the determining the first dimensional performance result comprises: obtaining a weighted sum of first subdata, second subdata, and third subdata included in the first dimensional data, the first subdata indicating the number of times the operation result occurs in the target control object in the execution process of the target scene, the second subdata indicating the number of times the target control object causes the operation result to occur in the first object in the target scene, and the third subdata indicating the number of times the target control object in the target scene causes, through the second object, the operation result to occur in the third object in the target scene; and determining the first dimensional performance result based on a target threshold range into which the weighted sum falls. 5 . The method according to claim 4 , wherein the determining the first dimensional performance result based on the target threshold range comprises: determining the first dimensional performance result as a first target value in response to the weighted sum being greater than or equal to a first threshold; inputting the weighted sum into a first sine function to obtain a first output result; determining the first output result as the first dimensional performance result in response to the weighted sum being less than the first threshold and greater than a second threshold; determining the first dimensional performance result as a second target value in response to the weighted sum being equal to the second threshold; inputting the weighted sum into a second sine function to obtain a second output result; determining the second output result as the first dimensional performance result in response to the weighted sum being less than the second threshold and greater than a third threshold; and determining the first dimensional performance result as a third target value in response to the weighted sum being equal to the third threshold. 6 . The method according to claim 3 , wherein the second dimensional data includes first data and second data, the first data being obtained in response to the target control object performing the first operation on the fourth object in the execution process of the target scene, and the second data being obtained in response to the fourth object performing the first operation on the target control object in the execution process of the target scene; the combined second dimensional data includes first combined data and second combined data, the first combined data being obtained in response to the additional control object of the at least one additional control object performing the first operation on the fourth object in the execution process of the target scene, and the second combined data being obtained in response to the fourth object performing the first operation on the additional control object in the execution process of the target scene; and the determining the second dimensional performance result includes determining a first attribute value based on a proportion of the first data in the first combined data, and determining a second attribute value based on a proportion of the second data in the second combined data, and determining the second dimensional performance result based on a sum or a weighted sum of the first attribute value and the second attribute value. 7 . The method according to claim 3 , wherein the determining the third dimensional performance result comprises: determining a target operation type of the second operation; obtaining a target attribute value corresponding to the target operation type; and determining the third dimensional performance result based on the target attribute value. 8 . The method according to claim 3 , wherein the determining the fourth dimensional performance result comprises: determining the fourth dimensional performance result based on a first value in
for assessing skills or for ranking players, e.g. for generating a hall of fame · CPC title
involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world · CPC title
Details of game servers · CPC title
involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory · CPC title
by assessing the players' skills or ranking · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.