Systems and methods for removing particulate matter from a gas stream
US-2015033946-A1 · Feb 5, 2015 · US
US2019004608A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2019004608-A1 |
| Application number | US-201816123197-A |
| Country | US |
| Kind code | A1 |
| Filing date | Sep 6, 2018 |
| Priority date | Jun 15, 2016 |
| Publication date | Jan 3, 2019 |
| Grant date | — |
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One illustrative system disclosed herein includes a case configured to mechanically couple with a mobile device and position the mobile device such that the mobile device serves as a display for the case. The system also includes a processor coupled to the case and configured to generate a haptic signal based at least in part on a characteristic of the case. The system also includes a haptic output device in communication with the processor and configured to receive the haptic signal and output a haptic effect in response to the haptic signal.
Opening claim text (preview).
1 - 20 . (canceled) 21 . A mobile device, comprising: a processor; and a memory comprising program code that is executable by the processor to cause the processor to: detect an event; determine a haptic effect based on the event; detect whether an outer housing of the mobile device is mechanically coupled to a case, the case being configured to removably couple with the outer housing of the mobile device; and in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, cause the case to output the haptic effect. 22 . The mobile device of claim 21 , wherein the event is a video game event. 23 . The mobile device of claim 22 , wherein the haptic effect is configured to simulate a feeling of the video game event. 24 . The mobile device of claim 21 , wherein the case is a headset configured to receive the mobile device and position the mobile device such that the mobile device serves as a display for the case. 25 . The mobile device of claim 21 , wherein the memory further comprises program code that is executable by the processor to cause the processor to cause the cause to output the haptic effect by transmitting a signal to the case, the signal being configured to cause a haptic output device positioned on the case to output the haptic effect. 26 . The mobile device of claim 21 , wherein the haptic effect comprises a first haptic effect and a second haptic effect, and wherein the memory further comprises program code that is executable by the processor to cause the processor to: in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, output the haptic effect by: causing a first haptic output device of the mobile device to output the first haptic effect; and causing a second haptic output device of the case to output the second haptic effect. 27 . The mobile device of claim 21 , wherein the case is configured to couple the mobile device to a leg, arm, shoulder, back, chest, or foot of a wearer. 28 . A non-transitory computer-readable medium comprising program code that is executable by a processor of a mobile device to cause the processor to: detect an event; determine a haptic effect based on the event; detect whether an outer housing of the mobile device is mechanically coupled to a case, the case being configured to removably couple with the outer housing of the mobile device; and in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, cause the case to output the haptic effect. 29 . The non-transitory computer-readable medium of claim 28 , wherein the event is a video game event. 30 . The non-transitory computer-readable medium of claim 29 , wherein the haptic effect is configured to simulate a feeling of the video game event. 31 . The non-transitory computer-readable medium of claim 28 , wherein the case is a headset configured to receive the mobile device and position the mobile device such that the mobile device serves as a display for the case. 32 . The non-transitory computer-readable medium of claim 28 , further comprising program code that is executable by the processor to cause the processor to: cause the cause to output the haptic effect by transmitting a signal to the case, wherein the signal is configured to cause a haptic output device positioned on the case to output the haptic effect. 33 . The non-transitory computer-readable medium of claim 28 , wherein the haptic effect comprises a first haptic effect and a second haptic effect, and further comprising program code that is executable by the processor to cause the processor to: in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, output the haptic effect by: causing a first haptic output device of the mobile device to output the first haptic effect; and causing a second haptic output device of the case to output the second haptic effect. 34 . The non-transitory computer-readable medium of claim 28 , further comprising program code that is executable by the processor to cause the processor to: in response to detecting that the outer housing of the mobile device is not mechanically coupled to the case, cause a haptic output device of the mobile device to output the haptic effect. 35 . A method comprising: detecting, by a processor of a mobile device, an event; determining, by the processor, a haptic effect based on the event; detecting, by the processor, that an outer housing of the mobile device is mechanically coupled to a case, the case being configured to removably couple with the outer housing of the mobile device; and in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, causing the case to output the haptic effect. 36 . The method of claim 35 , wherein the event is a video game event. 37 . The method of claim 36 , wherein the haptic effect is configured to simulate a feeling of the video game event. 38 . The method of claim 35 , wherein the case is a headset configured to receive the mobile device and position the mobile device such that the mobile device serves as a display for the case. 39 . The method of claim 35 , wherein causing the cause to output the haptic effect comprises transmitting a signal to the case, the signal being configured to cause a haptic output device positioned on the case to output the haptic effect. 40 . The method of claim 35 , wherein the haptic effect comprises a first haptic effect and a second haptic effect, and further comprising: in response to detecting that the outer housing of the mobile device is mechanically coupled to the case, output the haptic effect by: causing a first haptic output device of the mobile device to output the first haptic effect; and causing a second haptic output device of the case to output the second haptic effect. 41 . The method of claim 35 , wherein the case is configured to couple the mobile device to a leg, arm, shoulder, back, chest, or foot of a wearer.
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