Method for operating running-type somatosensory game
US-2024226733-A9 · Jul 11, 2024 · US
US2018373376A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2018373376-A1 |
| Application number | US-201816016949-A |
| Country | US |
| Kind code | A1 |
| Filing date | Jun 25, 2018 |
| Priority date | Dec 28, 2015 |
| Publication date | Dec 27, 2018 |
| Grant date | — |
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A touch-pressure detection unit detects a touch pressure that changes according to a degree of a touch operation on a display surface of a display unit. An interrupt necessity determination unit determines whether or not an interrupt is necessary on the basis of a change period and change amount of the touch pressure. In the case where an interrupt is unnecessary, the ratchet function output unit inputs the touch pressure to a predetermined ratchet function, and provides an output value of the ratchet function to a game-character-action-amount determination unit. The game-character-action-amount determination unit determines a movement speed of the game character C according to the output value of the ratchet function.
Opening claim text (preview).
1 . A non-transitory computer readable medium storing a program that causes a computer that controls a terminal to execute control processing, the terminal comprising: a display medium that displays, on a display surface thereof, an image including a game character that changes an action thereof according to an operation of bringing an object into contact with the display surface, and a first detection means for detecting a predetermined physical quantity that changes according to a degree of contact of an object with the display surface and that is related to the display medium, the control processing including a ratchet function output step of inputting a detection result of the first detection means to a predetermined ratchet function and outputting an output value of the ratchet function to the outside, an action amount determination step of determining a predetermined amount of an action of the game character according to the output value of the ratchet function, and an action control execution step of executing control for changing the action of the game character by the predetermined amount determined by the processing in the action amount determination step. 2 . The non-transitory computer readable medium according to claim 1 , wherein the program further causes control processing to be executed, the control processing comprising an interrupt necessity determination step of inputting the detection result of the first detection means, determining whether or not an interrupt is necessary on the basis of a change period and change amount of the predetermined physical quantity indicated by the detection result, and, in the case where it is determined that the interrupt is unnecessary, providing the ratchet function output step with the detection result, and in the case where it is determined that the interrupt is necessary, prohibiting providing the ratchet function output step with the detection result, or processing the detection result and then providing the ratchet function output step with the detection result, the action control execution step including a step of executing predetermined interrupt processing with respect to the action of the game character in the case where it is determined, in the processing in the interrupt necessity determination step, that the interrupt is necessary. 3 . The non-transitory computer readable medium according to claim 1 , wherein the action amount determination step for the game character includes a step of determining the predetermined amount of the action of the game character by using a predetermined type of pattern among one or more types of patterns for converting the output value of the ratchet function to the predetermined amount of the action of the game character. 4 . The non-transitory computer readable medium according to claim 1 , wherein: the terminal further comprises a second detection means for detecting a position of contact of an object with the display surface of the display medium, and the action control execution step includes: a change direction determination step of determining a change direction of the action of the game character on the basis of a detection result of the second detection means; and a game-character-action control execution step of executing control for changing the action of the game character by the predetermined amount determined by the processing in the action amount determination step, in the change direction determined by the processing in the change direction determination step. 5 . The non-transitory computer readable medium according to claim 4 , wherein the program further causes the computer to execute: an operation detection step of detecting a series of operations starting from a first state, in which the object has begun to be brought into contact with the display medium, via a second state, in which the object is moved while being maintained in contact with the display medium, to a third state, in which the object is released from contact with the display medium, and a display control step of executing control for displaying, on the display medium, a controller for performing an operation for instructing the action of the game character and that has a predetermined shape, by placing the controller such that the center or barycenter of the controller comes at a position of contact of the object with the display surface of the display medium in the first state, the change direction determination step including a step of determining a change direction of the action of the game character on the basis of a movement direction of the object in the second state, and the action amount determination step including a step of determining a predetermined amount of the action of the game character according to an output value of the ratchet function in the second state. 6 . An information processing method executed by an information processing device comprising: a display medium that displays, on a display surface thereof, an image including a game character that changes an action thereof according to an operation of bringing an object into contact with the display surface, and a detection means for detecting a predetermined physical quantity that changes according to a degree of contact of an object with the display surface and that is related to the display medium, the information processing method including a ratchet function output step of inputting a detection result of the detection means to a predetermined ratchet function and outputting an output value of the ratchet function to the outside, an action amount determination step of determining a predetermined amount of an action of the game character according to the output value of the ratchet function, and an action control execution step of executing control for changing the action of the game character by the predetermined amount determined by the processing in the action amount determination step.
involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun · CPC title
for prompting the player, e.g. by displaying a game menu · CPC title
involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game · CPC title
for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title
Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence) · CPC title
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