Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus

US2018361233A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2018361233-A1
Application numberUS-201816110154-A
CountryUS
Kind codeA1
Filing dateAug 23, 2018
Priority dateApr 21, 2014
Publication dateDec 20, 2018
Grant date

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A non-transitory computer-readable recording medium that storing a game program configured to provide a user with a puzzle game, the game program causing a computer to execute: displaying the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface; arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and retrieving, when the reconstructing is achieved, a game content that is usable in a different game or change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image; wherein the game content retrieved is usable only in another puzzle game different from the puzzle game.

First claim

Opening claim text (preview).

1 . A non-transitory computer-readable recording medium that stores a game program configured to provide a user with a puzzle game, the game program causing a computer to execute: displaying the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface; arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and retrieving, when the reconstructing is achieved, a game content that is usable in a different game or change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image; wherein the game content retrieved is usable only in another puzzle game different from the puzzle game. 2 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: adjusting a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to an attribute of the game content or an attribute of the change information. 3 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: adjusting a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as an attribute of the game medium or change information increases. 4 . The non-transitory computer-readable recording medium according to claim 1 , wherein an attribute contains at least one of strength or rarity of the retrieved game content. 5 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: presenting information relating to an operation to approach achievement of reconstruction of the complete image to the user. 6 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: adjusting a difficulty level of the puzzle game by setting a wall that hinders movement of at least one of the partial images due to the touch operation or a number of minimum moves necessary to reconstruct the complete image. 7 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: moving, when a predetermined operation is performed by the user, the partial images to approach achievement of reconstruction of the complete image. 8 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game computer program causes the computer to further execute: selecting the game content retrieved by the retrieving as a game content corresponding to the complete image according to a predetermined rule. 9 . The non-transitory computer-readable recording medium according to claim 1 , wherein the displaying is executed to display the complete image together with the puzzle for reference to achieve reconstruction of the complete image. 10 . The non-transitory computer-readable recording medium according to claim 1 , wherein the complete image represents the game content retrieved by the retrieving. 11 . The non-transitory computer-readable recording medium according to claim 1 , wherein the complete image includes information capable of associating at least one of the game content, an attribute of the game content, a parameter set in the game content and a change of the computer. 12 . The non-transitory computer-readable recording medium according to claim 1 , wherein the game content represents a character or an item in the different game, which is electronic data used by the user in the different game. 13 . A method of controlling an information processing apparatus configured to provide a user with a puzzle game, the method comprising: displaying the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface; arranging the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and retrieving, when the reconstructing is achieved, a game content that is usable in a different game or change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image; wherein the game content retrieved is usable only in another puzzle game different from the puzzle game. 14 . The method according to claim 13 , wherein the method further comprises: adjusting a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to an attribute of the game content or an attribute of the change information. 15 . The method according to claim 13 , wherein the method further comprises: adjusting a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as an attribute of the game medium or change information increases. 16 . The method according to claim 13 , wherein an attribute contains at least one of strength or rarity of the retrieved game content. 17 . An information processing apparatus configured to provide a user with a puzzle game, comprising: a display unit that displays the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface and arranges the partial images according to the touch operation at predetermined positions to recognizably reconstruct a complete image; and a retrieving unit that retrieves, when the reconstructing is achieved, a game content that is usable in a different game or change information to change information set in a predetermined game content in the different game, as a reward that is given to the user for progress of the different game and is associated with the complete image; wherein the game content retrieved is usable only in another puzzle game different from the puzzle game. 18 . The information processing apparatus according to claim 17 , further comprising: a difficulty level adjustment unit that adjusts a difficulty level of the puzzle game by changing a number of the partial images and a restriction on time of the puzzle game according to an attribute of the game content or an attribute of the change information. 19 . The information processing apparatus according to claim 17 , further comprising: a difficulty level adjustment unit that adjusts a difficulty level of the puzzle game so that a degree of difficulty of the puzzle game increases as an attribute of the game medium or change information increases. 20 . The information processing apparatus according to claim 17 , wherein an attribute contains at least one of strength or rarity of the retrieved game content.

Assignees

Inventors

Classifications

  • by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title

  • Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title

  • the surface being also a display device, e.g. touch screens · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US2018361233A1 cover?
A non-transitory computer-readable recording medium that storing a game program configured to provide a user with a puzzle game, the game program causing a computer to execute: displaying the puzzle so that each partial image is movable in a predetermined direction according to a touch operation detected by a predetermined input surface; arranging the partial images according to the touch opera…
Who is the assignee on this patent?
Gree Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/2145. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Dec 20 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).