Computer and computer system for controlling object manipulation in immersive virtual space
US-2017024935-A1 · Jan 26, 2017 · US
US2018307306A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2018307306-A1 |
| Application number | US-201715495034-A |
| Country | US |
| Kind code | A1 |
| Filing date | Apr 24, 2017 |
| Priority date | Apr 24, 2017 |
| Publication date | Oct 25, 2018 |
| Grant date | — |
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Systems, apparatuses and methods may provide for technology to improve user experience when viewing simulated 3D objects on a display. Head and upper-body movements may be tracked and recognized as gestures to alter the displayed viewing angle. The technology provides for a very natural way to look around, under, or over objects.
Opening claim text (preview).
What is claimed is: 1 . A system, comprising: a processor communicatively connected to a persistent memory; a display to show at least one simulated 3D object communicatively connected to the processor; a camera to track a user head position communicatively connected to the processor; wherein if the head position moves in one direction, the processor causes a scene perspective to rotate in an opposite direction to aid in looking around the simulated 3D object. 2 . The system as recited in claim 1 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 3 . The system as recited in claim 1 , further comprising a wearable to track user movements. 4 . The system as recited in claim 1 , wherein if the user shifts in one direction, the scene perspective shifts in the opposite direction. 5 . A system as recited in claim 1 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 6 . A system as recited in claim 1 , further comprising advertising circuitry communicatively connected to the processor to cause targeted advertisements to be displayed. 7 . A method, comprising: displaying on a 2D display simulated 3D objects; tracking with a camera a user head position; observing the user head position moving in one direction to identify a gesture, and translating a viewing angle of the simulated 3D objects according to the gesture. 8 . The method as recited in claim 7 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 9 . The method as recited in claim 7 , further comprising using a wearable to track user movements. 10 . The method as recited in claim 7 , wherein when the user shifts in one direction, the scene perspective shifts in the opposite direction. 11 . A method as recited in claim 7 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 12 . A method as recited in claim 7 , further comprising placing targeted advertising in the simulated 3D scene. 13 . An apparatus, comprising: a display to show simulated 3D objects; a camera to track a user head position; wherein when the head position moves in one direction, the scene perspective rotates in an opposite direction to aid in looking around simulated 3D objects. 14 . The apparatus as recited in claim 13 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 15 . The apparatus as recited in claim 13 , further comprising a wearable to track user movements. 16 . The apparatus as recited in claim 13 , wherein when the user shifts in one direction, the scene perspective shifts in the opposite direction. 17 . The apparatus as recited in claim 13 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 18 . The apparatus as recited in claim 13 , further comprising targeted advertising displayed in the simulated 3D scene. 19 . A system, comprising: a 3D pipeline to process game content; a display to show the game content including a plurality of 3D surfaces; and at least one advertisement targeted to a user's preferences, wherein the at least one advertisement is wrapped around at least one of the 3D surfaces during a course of a game. 20 . The system as recited in claim 19 , wherein the user's preferences are obtained from a third party.
Geometric effects · CPC title
Digital output to display device {; Cooperation and interconnection of the display device with other functional units} · CPC title
Head tracking input arrangements · CPC title
Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title
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