Viewing angles influenced by head and body movements

US2018307306A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2018307306-A1
Application numberUS-201715495034-A
CountryUS
Kind codeA1
Filing dateApr 24, 2017
Priority dateApr 24, 2017
Publication dateOct 25, 2018
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

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Systems, apparatuses and methods may provide for technology to improve user experience when viewing simulated 3D objects on a display. Head and upper-body movements may be tracked and recognized as gestures to alter the displayed viewing angle. The technology provides for a very natural way to look around, under, or over objects.

First claim

Opening claim text (preview).

What is claimed is: 1 . A system, comprising: a processor communicatively connected to a persistent memory; a display to show at least one simulated 3D object communicatively connected to the processor; a camera to track a user head position communicatively connected to the processor; wherein if the head position moves in one direction, the processor causes a scene perspective to rotate in an opposite direction to aid in looking around the simulated 3D object. 2 . The system as recited in claim 1 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 3 . The system as recited in claim 1 , further comprising a wearable to track user movements. 4 . The system as recited in claim 1 , wherein if the user shifts in one direction, the scene perspective shifts in the opposite direction. 5 . A system as recited in claim 1 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 6 . A system as recited in claim 1 , further comprising advertising circuitry communicatively connected to the processor to cause targeted advertisements to be displayed. 7 . A method, comprising: displaying on a 2D display simulated 3D objects; tracking with a camera a user head position; observing the user head position moving in one direction to identify a gesture, and translating a viewing angle of the simulated 3D objects according to the gesture. 8 . The method as recited in claim 7 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 9 . The method as recited in claim 7 , further comprising using a wearable to track user movements. 10 . The method as recited in claim 7 , wherein when the user shifts in one direction, the scene perspective shifts in the opposite direction. 11 . A method as recited in claim 7 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 12 . A method as recited in claim 7 , further comprising placing targeted advertising in the simulated 3D scene. 13 . An apparatus, comprising: a display to show simulated 3D objects; a camera to track a user head position; wherein when the head position moves in one direction, the scene perspective rotates in an opposite direction to aid in looking around simulated 3D objects. 14 . The apparatus as recited in claim 13 , wherein a small movement in head position causes an exaggerated scene perspective rotation. 15 . The apparatus as recited in claim 13 , further comprising a wearable to track user movements. 16 . The apparatus as recited in claim 13 , wherein when the user shifts in one direction, the scene perspective shifts in the opposite direction. 17 . The apparatus as recited in claim 13 , wherein the display comprises at least one of a 2D panel display, a head mounted display (HMD), or a pyramid display. 18 . The apparatus as recited in claim 13 , further comprising targeted advertising displayed in the simulated 3D scene. 19 . A system, comprising: a 3D pipeline to process game content; a display to show the game content including a plurality of 3D surfaces; and at least one advertisement targeted to a user's preferences, wherein the at least one advertisement is wrapped around at least one of the 3D surfaces during a course of a game. 20 . The system as recited in claim 19 , wherein the user's preferences are obtained from a third party.

Assignees

Inventors

Classifications

  • Geometric effects · CPC title

  • Digital output to display device {; Cooperation and interconnection of the display device with other functional units} · CPC title

  • G06F3/012Primary

    Head tracking input arrangements · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

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What does patent US2018307306A1 cover?
Systems, apparatuses and methods may provide for technology to improve user experience when viewing simulated 3D objects on a display. Head and upper-body movements may be tracked and recognized as gestures to alter the displayed viewing angle. The technology provides for a very natural way to look around, under, or over objects.
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification G06F3/012. Mapped technology areas include Physics.
When was this patent published?
Publication date Thu Oct 25 2018 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 2 related publications on this page (citations in our corpus or others sharing the same primary CPC).