Evolution of non-player characters
US-2024256907-A1 · Aug 1, 2024 · US
US2016259409A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016259409-A1 |
| Application number | US-201013147069-A |
| Country | US |
| Kind code | A1 |
| Filing date | Jan 29, 2010 |
| Priority date | Jan 29, 2009 |
| Publication date | Sep 8, 2016 |
| Grant date | — |
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An object manipulation apparatus and method model an object for manipulation of a virtual object, suggest object operation schema, define a physical and mental condition of an avatar, and set motion data of the avatar.
Opening claim text (preview).
1 . An object manipulation device comprising: an object modeling unit configured by a processor to set a structure of a virtual object; and an object operating unit configured by the processor to select the virtual object and control an object operation of the selected virtual object, wherein a model of the virtual object comprises general information, an object identifier, and object attributes, wherein the object identifier comprises an object identification, an object state, and modifiable attributes, wherein the object state comprises available status, selected status, and unavailable status wherein the modifiable attributes comprise available status and unavailable status, and wherein the object operating unit is responsive to one of the statuses of the object state and one of the statuses of the modifiable attributes. 2 . The object manipulation device of claim 1 , wherein the virtual object comprises at least one of general information on the virtual object, an object identifier for identification of the virtual object in a virtual world, and object attributes comprising at least one attribute of the virtual object. 3 . The object manipulation device of claim 2 , wherein the object identifier comprises at least one of an object ID allocated to the virtual object, an object state for recognition of a state of the virtual object, and modifiable attributes for determining modifiability of attributes of the virtual object. 4 . The object manipulation device of claim 2 , wherein the object attributes comprises at least one of spatial attributes, physical attributes, temporal attributes, and combinational attributes. 5 . The object manipulation device of claim 4 , wherein the spatial attributes comprise at least one of a shape, a location, and a size of the virtual object, the physical attributes comprise at least one of a tactile sensation, a pressure, a vibration, and a temperature of the virtual object, and the temporal attributes comprise at least one of a duration and a motion of the virtual object. 6 . The object manipulation device of claim 1 , wherein the object operating unit controls at least one performance of selection of the virtual object, collection of object attributes of the virtual object, modification of the object attributes of the virtual object, and removal and storing of the object attributes of the virtual object. 7 - 11 . (canceled) 12 . The object manipulation device of claim 1 , further comprising: a computer comprising the processor, wherein the object attributes comprise spatial attributes, physical attributes, temporal attributes, and combinations, wherein the spatial attributes comprise shape, location, and size, wherein the physical attributes comprise tactile, pressure or force, vibration, and temperature, and wherein the temporal attributes comprise duration and motion. 13 . The object manipulation device of claim 12 , wherein the virtual object comprises at least one of general information on the virtual object, an object identifier for identification of the virtual object in a virtual world, and object attributes comprising at least one attribute of the virtual object. 14 . The object manipulation device of claim 13 , wherein the object identifier comprises at least one of an object ID allocated to the virtual object, an object state for recognition of a state of the virtual object, and modifiable attributes for determining modifiability of attributes of the virtual object. 15 . The object manipulation device of claim 13 , wherein the object attributes comprises at least one of spatial attributes, physical attributes, temporal attributes, and combinational attributes. 16 . An object manipulation method comprising: setting, by an object modeling unit of a computer, a structure of a virtual object; and selecting, by an object operating unit of the computer, the virtual object and control an object operation of the selected virtual object, wherein a model of the virtual object comprises general information, an object identifier, and object attributes, wherein the object identifier comprises an object identification, an object state, and modifiable attributes, wherein the object state comprises available status, selected status, and unavailable status, wherein the modifiable attributes comprise available status and unavailable status, and wherein the object operating unit is responsive to one of the statuses of the object state and one of the statuses of the modifiable attributes. 17 . The object manipulation method of claim 16 , wherein the virtual object comprises at least one of general information on the virtual object, an object identifier for identification of the virtual object in a virtual world, and object attributes comprising at least one attribute of the virtual object. 18 . The object manipulation method of claim 17 , wherein the object identifier comprises at least one of an object ID allocated to the virtual object, an object state for recognition of a state of the virtual object, and modifiable attributes for determining modifiability of attributes of the virtual object. 19 . The object manipulation method of claim 17 , wherein the object attributes comprises at least one of spatial attributes, physical attributes, temporal attributes, and combinational attributes. 20 . A non-transitory computer-readable recording medium controlling a computer to execute the method of claim 16 . 21 . An object manipulation device comprising: a processor configured to import an object identifier from a virtual world engine based on an predefined object model, wherein the predefined object model defines that the object identifier comprises an object state and an modifiable attributes, wherein the object state comprises available status, selected status, and unavailable status, and wherein the modifiable attributes comprise available status and unavailable status; import an object information from the virtual world engine based on the predefined object model, wherein the predefined object model further defines that the object information comprises spatial attributes, physical attributes, and temporal attributes; manipulate the object information by modifying, removing, restoring, or combining at least one of the spatial attributes, the physical attributes, and the temporal attributes; and export the manipulated object information to the virtual world engine. 22 . The object manipulation device of claim 21 , wherein the processor is further configured to: receive a first sensor input command from a sensor, wherein the first sensor input command corresponds to a selecting operation; import the object identifier, based on the first sensor input command; check the object state from the imported object identifier to determine whether the object state has an available status, a selected status, or an unavailable status; responsive to the object state having an available status, set the object state to indicate a selected status; import the object information; receive a second sensor input command from the sensor, wherein the second sensor input command corresponds to manipulating operation; check the modifiable attributes from the imported object identifier to determine whether the modifiable attributes has an available status or an unavailable status; and responsive to the modifiable attributes having an available status, manipulate the object information based on the second sensor input command, and export the manipulated object information.
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